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  • 1
    UID:
    almahu_9947421497102882
    Format: PDFs (673 pages) : , illustrations.
    ISBN: 9781522501268
    Content: "This book provides the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction"--Provided by publisher.
    Note: Contributions of collaborative and immersive environments in development a remote access laboratory: from point of view of effectiveness in learning / Ronald Zamora, Jeimy Vélez, Jose L. Villa -- Virtual laboratories development using 3D environments / Toni Amorim Oliveira [and 3 others] -- 3D virtual learning environments: an avatar-based virtual classes platform / Tiago Cinto [and 4 others] -- Personalisation of 3D virtual spaces for enhanced ubiquitous learning / Noha Saleeb, Georgios A. Dafoulas, Martin Loomes -- Architectures for 3D virtual environments / Thiago Pereira Rique [and 3 others] -- Designing educational paths in virtual worlds for a successful hands-on learning: cultural scenarios in NetConnect project / Assunta Tavernise, Francesca Bertacchini -- Reviewing the effectiveness and learning outcomes of a 3D virtual museum: a pilot study / Greg Jones, Adriana D. Alba -- Training infrastructure to participate in real life institutions: learning through virtual worlds / Pablo Almajano [and 5 others] -- Impact assessment of affective virtual characters in a virtual environment / Tiago Vinícius Ficagna, André Raabe -- Exploring 3D immersive and interactive technology for designing educational learning experiences / Min Liu [and 5 others] -- Faculty adoption of 3D avatar-based virtual world learning environments: an exploratory case study / Susan Dass, Nada Dabbagh -- , Survey of students' perception and the influence of learning style preferences on learner's intention to use 3D visualization instruction: learning style and 3D visualization instruction / Yu-Hsin Hung, Ray I. Chang, Chun Fu Lin -- Memory, cognition, and multimedia: role of the importance of organizing knowledge in memory with hypermedia help and online co-understanding systems / Dorsaf Ben Ismail Ben Romdhane, Mohammed Yousef Alkhatib, Denis Legros -- Effects of studying tasks compatibility with tablets on their acceptance: how experienced tasks with tablets can modify perceptions of tablets / Franck Amadieu [and 4 others] -- The role of pedagogical agents on learning: issues and trends / Michelle Taub [and 3 others] -- Enhancing the effectiveness of educational hypermedia: a cognitive load approach / Anne-Marie Singh, Slava Kalyuga -- A perspective about the application of quality of context in u-learning environments / Felipe Becker Nunes [and 3 others] -- Examining the effectiveness of hyperaudio learning environments / Joerg Zumbach, Stephanie Moser -- Content personalized recommendation engine to support an informal learning environment in the health context / Alisson Alan Lima da Costa [and 5 others] -- Systems engineering concepts with aid of virtual worlds and open source software: using technology to develop learning objects and simulation environments / Latina Davis, Maurice Dawson, Marwan Omar -- , Three-dimensional virtual environment and NPC: a perspective about intelligent agents ubiquitous / Fabricio Herpich [and 3 others] -- An extended acceptance model for augmented reality educational applications / Alexandru Balog, Costin Pribeanu -- A three-dimensional environment of personalized recommendation of learning objects to support ubiquitous learning / Rodrigo Valença Cavalcante Frade, Francisco Milton Mendes Neto, Rafael Castro de Souza. , Also available in print. , Mode of access: World Wide Web.
    Additional Edition: Print version: ISBN 1522501258
    Additional Edition: ISBN 9781522501251
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    gbv_852655819
    Format: xxvi, 673 pages , Illustrationen, Diagramme , 29 cm
    ISBN: 9781522501251
    Series Statement: Advances in Game-Based Learning (AGBL) Book Series
    Content: "This book provides the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction"--
    Content: Contributions of Collaborative and Immersive Environments in Development a Remote Access Laboratory : From Point of View of Effectiveness in Learning / Ronald Zamora, Jeimy Vélez, Jose L. Villa -- Virtual Laboratories Development using 3D Environments / Toni Amorim Oliveira, Norian Marranghello, Alexandre César Rodrigues Silva, Aledir Silveira Pereira -- ED Virtual Learning Environments : An Avatar-Based Virtual Classes Platform / Tiago Cinto, Harlei Miguel de Arruda Leite, Sarah Negreiros Carvalho, Cecilia Sosa Arias Peixoto, Dalton Soares Arantes -- Personalisation of 3D Virtual Spaces for Enhanced Ubiquitous Learning / Noha Saleeb, Georgios Dafoulas, Martin Loomes -- Architectures for 3D Virtual Environments / Thiago Pereira Rique, Samara Martins Nascimento, Rodrigo da Cruz Fujioka, Fernando da Fonseca de Souza -- Designing educational paths in virtual worlds for a successful hands-on learning : Cultural scenarios in NetConnect project / Assunta Tavernise, Francesca Bertacchini -- Reviewing the Effectiveness and Learning Outcomes of a 3D Virtual Museum : A Pilot Study / Greg Jones, Adriana D Alba -- Training Infrastructure to Participate in Real Life Institutions : Learning Through Virtual Worlds / Pablo Almajano, Maite Lopez-Sanchez, Inmaculada Rodriguez, Anna Puig, Maria Salamó Llorente, Mireia Ribera -- Impact Assessment of Affective Virtual Characters in a Virtual Environment / Tiago Vinícius Ficagna, André Raabe -- Exploring 3D Immersive and Interactive Technology for Designing Educational Learning Experiences / Min Liu, Simon Su, Sa Liu, Jason Harron, Cynda Fickert, Bill Sherman -- Faculty Adoption of 3D Avatar-Based Virtual World Learning Environments : An Exploratory Case Study / Susan Dass, Nada Dabbagh -- Survey of students' perception and the influence of learning style preferences on learner's intention to use 3D visualization instruction : Learning style and 3D visualization instruction / Yu-Hsin Hung, Ray I Chang, Chun Fu Lin -- Memory, Cognition and Multimedia : Role of the importance of organizing knowledge in memory with hypermedia help and online co-understanding systems / Dorsaf Ben Ismail Ben Romdhane, Mohammed Yousef Alkhatib, Denis Legros -- Effects of studying tasks compatibility with tablets on their acceptance : How experienced tasks with tablets can modify perceptions of tablets / Franck Amadieu, Charly Pecoste, Claudette Mariné, Cécile van de Leemput, Colin Lescarret -- The Role of Pedagogical Agents on Learning : Issues and Trends / Michelle Taub, Seth A. Martin, Roger Azevedo, Nicholas V. Mudrick -- Enhancing the Effectiveness of Educational Hypermedia : A Cognitive Load Approach / Anne-Marie Singh, Slava Kalyuga -- A Perspective about the Application of Quality of Context in U-Learning Environments / Felipe Becker Nunes, Fabricio Herpich, Gleizer Bierhalz Voss, Roseclea Duarte Medina -- Examining the Effectiveness of Hyperaudio Learning Environments / Joerg Zumbach, Stephanie Moser --Content Personalized Recommendation Engine to Support an Informal Learning Environment in the Health Context / Alisson Alan Lima da Costa, Francisco Milton Mendes Neto, Enio Lopes Sombra, Jonathan Darlan Cunegundes Moreira, Rafael Castro de Souza, Jerffeson Gomes Dutra -- Systems Engineering Concepts with Aid of Virtual Worlds and Open Source Software : Using Technology to Develop Learning Objects and Simulation Environments / Latina Davis, Maurice Dawson, Marwan Omar -- Three-Dimensional Virtual Environment and NPC : A Perspective About Intelligent Agents Ubiquitous / Fabrício Herpich, Ms. Felipe Becker Nunes, Gleizer Bierhalz Voss, Roseclea Duarte Medina -- An extended acceptance model for Augmented Reality educational applications / Alexandru Balog, Costin Pribeanu -- A Three-Dimensional Environment of Personalized Recommendation of Learning Objects to Support Ubiquitous Learning / Rodrigo Valença Cavalcante Frade, Francisco Milton Mendes Neto, Rafael Castro de Souza
    Note: Includes bibliographical references and index
    Additional Edition: ISBN 9781522501268
    Additional Edition: Erscheint auch als Online-Ausgabe Handbook of research on 3-D virtual environments and hypermedia for ubiquitous learning Hershey, PA : Information Science Reference, IGI Global, 2016 ISBN 9781522501268
    Language: English
    Keywords: Virtuelle Realität ; Hypermedia ; Lernen
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    UID:
    b3kat_BV043686448
    Format: 1 Online-Ressource (xxvi, 673 Seiten)
    ISBN: 9781522501268
    Series Statement: Advances in game-based learning (AGBL) book series
    Content: "This book provides the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction" - Provided by publisher
    Note: Contributions of collaborative and immersive environments in development a remote access laboratory: from point of view of effectiveness in learning / Ronald Zamora, Jeimy Vélez, Jose L. Villa -- Virtual laboratories development using 3D environments / Toni Amorim Oliveira [and 3 others] -- 3D virtual learning environments: an avatar-based virtual classes platform / Tiago Cinto [and 4 others] -- Personalisation of 3D virtual spaces for enhanced ubiquitous learning / Noha Saleeb, Georgios A. Dafoulas, Martin Loomes -- Architectures for 3D virtual environments / Thiago Pereira Rique [and 3 others] -- Designing educational paths in virtual worlds for a successful hands-on learning: cultural scenarios in NetConnect project / Assunta Tavernise, Francesca Bertacchini -- Reviewing the effectiveness and learning outcomes of a 3D virtual museum: a pilot study / Greg Jones, Adriana D. Alba -- Training infrastructure to participate in real life institutions: learning through virtual worlds / Pablo Almajano [and 5 others] -- Impact assessment of affective virtual characters in a virtual environment / Tiago Vinícius Ficagna, André Raabe -- Exploring 3D immersive and interactive technology for designing educational learning experiences / Min Liu [and 5 others] -- Faculty adoption of 3D avatar-based virtual world learning environments: an exploratory case study / Susan Dass, Nada Dabbagh -- , Survey of students' perception and the influence of learning style preferences on learner's intention to use 3D visualization instruction: learning style and 3D visualization instruction / Yu-Hsin Hung, Ray I. Chang, Chun Fu Lin -- Memory, cognition, and multimedia: role of the importance of organizing knowledge in memory with hypermedia help and online co-understanding systems / Dorsaf Ben Ismail Ben Romdhane, Mohammed Yousef Alkhatib, Denis Legros -- Effects of studying tasks compatibility with tablets on their acceptance: how experienced tasks with tablets can modify perceptions of tablets / Franck Amadieu [and 4 others] -- The role of pedagogical agents on learning: issues and trends / Michelle Taub [and 3 others] -- Enhancing the effectiveness of educational hypermedia: a cognitive load approach / Anne-Marie Singh, Slava Kalyuga -- A perspective about the application of quality of context in u-learning environments / Felipe Becker Nunes [and 3 others] -- Examining the effectiveness of hyperaudio learning environments / Joerg Zumbach, Stephanie Moser -- Content personalized recommendation engine to support an informal learning environment in the health context / Alisson Alan Lima da Costa [and 5 others] -- Systems engineering concepts with aid of virtual worlds and open source software: using technology to develop learning objects and simulation environments / Latina Davis, Maurice Dawson, Marwan Omar -- , Three-dimensional virtual environment and NPC: a perspective about intelligent agents ubiquitous / Fabricio Herpich [and 3 others] -- An extended acceptance model for augmented reality educational applications / Alexandru Balog, Costin Pribeanu -- A three-dimensional environment of personalized recommendation of learning objects to support ubiquitous learning / Rodrigo Valença Cavalcante Frade, Francisco Milton Mendes Neto, Rafael Castro de Souza
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-1-5225-0125-1
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 1-5225-0125-8
    Language: English
    Keywords: Virtuelle Realität ; Dimension 3 ; Lernen ; Ubiquitous Computing ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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