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  • 1
    Online Resource
    Online Resource
    Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :IGI Global,
    UID:
    almahu_9947421322202882
    Format: PDFs (456 pages) : , illustrations.
    ISBN: 9781522502623
    Content: "This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--Provided by publisher.
    Note: Toward broader definitions of "video games": shifts in narrative, player goals, subject matter, and digital play environments / Lucas John Jensen, Daisyane Barreto, Keri Duncan Valentine -- Telling tales with technology: remediating folklore and myth through the videogame Alan Wake / Dawn Catherine Stobbart -- "There are no observers here": the video game gaze in Outlast (2013) and Outlast: Whistleblower (2014) / Hazel E. Monforton -- The game space of Dear Esther and beyond: perspective shift and the subversion of player agency / Harrington Weihl -- Apportioned commodity fetishism and the transformative power of game studies / Ken S. McAllister [and 10 others] -- Co-creation and the distributed authorship of video games / Stephanie C Jennings -- She designs therefore she is?: evolving understandings of video game design / Carolyn Michelle Cunningham -- Gaming before e-sports: playing with gender in early gaming communities, 1993-2001 / Marley-Vincent Lindsey -- Serious games teaching values: discussing games dealing with human rights issues / Sonja Gabriel -- Affordances and constraints of analog games for ethics education: dilemmas and dragons / Spencer P. Greenhalgh -- Knowledge production in e-sports culture: learning with and from the masters / Robert James Hein, Jason A. Engerman -- Gaming to increase reading skills: a case study / Laura Kieran, Christine Anderson -- Game/write: gameplay as a factor in college-level literacy and writing ability / Sandy Baldwin, Nicholas D. Bowman, John Jones -- , Implementing a game-based instructional design strategy in the eighth grade science classroom: teaching science the chutes and ladders way! / Angela Dowling, Terence C. Ahern -- Jamming econo: the phenomenon of perspectival shifts in indie video games / Keri Duncan Valentine, Lucas John Jensen -- Playful experiments: conditions of "an experience" in touchscreen games by a non-hermeneutic perspective / Felippe Calazans Thomaz, Jorge Cardoso Filho -- Games people play: a trilateral collaboration researching computer gaming across cultures / Sandy Baldwin, Kwabena Opoku-Agyemang, Dibyadyuti Roy -- Games beyond the screen: festivals of play across the western world / William Zachary Wood. , Also available in print. , Mode of access: World Wide Web.
    Additional Edition: Print version: ISBN 1522502610
    Additional Edition: ISBN 9781522502616
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    gbv_853764662
    Format: xxxiv, 456 Seiten , Illustrationen, Diagramme , 29 cm
    ISBN: 9781522502616 , 9781522502623
    Series Statement: Advances in human and social aspects of technology (AHSAT) book series
    Content: A Comparative Study of Digital Game Curricula in Taiwan and U.S. : Implications for Educating Future Digital Creative Industry Professionals / Kenneth C.C. Yang, Yowei Kang -- Bobo Dolls, Red Herrings, and Millennial Needs : Socialization within a Culture of Digital Expediency, Expectations of Freedom of Speech without Bounds / Caroline Crawford -- Memories in and of Games Played : Memories of Game Play, In-game Memories, and Memory as a Form of Time Travel in Games / Frances Van Scoy -- Toward Broader Definitions of "Video Games" : Shifts in Narrative, Player Goals, Subject Matter, and Digital Play Environments / Lucas Jensen, Daisyane Barreto, Keri Valentine -- Telling Tales with Technology : Remediating Folklore and Myth through the Videogame Alan Wake / Dawn Stobbart -- "There are No Observers Here" : The Video Game Gaze in Outlast (2013) and Outlast: Whistleblower (2014) / Hazel Monforton -- The Game Space of Dear Esther and Beyond : Perspective Shift and the Subversion of Player Agency / Harrington Weihl -- Apportioned Commodity Fetishism and the Transformative Power of Game Studies / Judd Ruggill, Ken McAllister, Tobias Conradi, Steven Conway, Jennifer deWinter, Chris Hanson, Carly Kocurek, Kevin Moberly, Randy Nichols, Rolf Nohr, Marc Ouellette -- Co-Creation and the Distributed Authorship of Video Games / Stephanie Jennings -- She Designs Therefore She Is? : Evolving Understandings of Video Game Design / Carolyn Cunningham -- Gaming Before E-Sports : Playing with Gender in Early Gaming Communities, 1993-2001 / Marley-Vincent Lindsey -- Knowledge Production in E-sports Culture : Learning with and from the Masters / Robert Hein, Jason Engerman -- Affordances and Constraints of Analog Games for Ethics Education : Dilemmas and Dragons / Spencer Greenhalgh -- Serious Games Teaching Values: Discussing Games Dealing with Human Rights Issues / Sonja Gabriel -- Gaming to Increase Reading Skills : A Case Study / Laura Kieran, Christine Anderson -- Game/Write : Gameplay as a Factor in College-Level Literacy and Writing Ability / Sandy Baldwin, John Jones, Nicholas Bowman -- Implementing a Game-Based Instructional Design Strategy in the Eighth Grade Science Classroom : Teaching Science the Chutes and Ladders Way! / Angela Dowling, Terence Ahern -- Playful Experiments : Conditions of "An Experience" in Touchscreen Games by a Non-Hermeneutic Perspective / Felippe Thomaz, Jorge Cardoso Filho -- Games People Play : A Trilateral Collaboration Researching Computer Gaming Across Cultures / Sandy Baldwin, Kwabena Opoku-Agyemang, Dibyadyuti Roy -- Games Beyond the Screen: Festivals Of Play Across the Western World / William Wood -- Jamming Econo : The Phenomenon of Perspectival Shifts in Indie Video Games / Keri Valentine, Lucas Jensen
    Content: A Comparative Study of Digital Game Curricula in Taiwan and U.S. : Implications for Educating Future Digital Creative Industry Professionals / Kenneth C.C. Yang, Yowei Kang -- Bobo Dolls, Red Herrings, and Millennial Needs : Socialization within a Culture of Digital Expediency, Expectations of Freedom of Speech without Bounds / Caroline Crawford -- Memories in and of Games Played : Memories of Game Play, In-game Memories, and Memory as a Form of Time Travel in Games / Frances Van Scoy -- Toward Broader Definitions of "Video Games" : Shifts in Narrative, Player Goals, Subject Matter, and Digital Play Environments / Lucas Jensen, Daisyane Barreto, Keri Valentine -- Telling Tales with Technology : Remediating Folklore and Myth through the Videogame Alan Wake / Dawn Stobbart -- "There are No Observers Here" : The Video Game Gaze in Outlast (2013) and Outlast: Whistleblower (2014) / Hazel Monforton -- The Game Space of Dear Esther and Beyond : Perspective Shift and the Subversion of Player Agency / Harrington Weihl -- Apportioned Commodity Fetishism and the Transformative Power of Game Studies / Judd Ruggill, Ken McAllister, Tobias Conradi, Steven Conway, Jennifer deWinter, Chris Hanson, Carly Kocurek, Kevin Moberly, Randy Nichols, Rolf Nohr, Marc Ouellette -- Co-Creation and the Distributed Authorship of Video Games / Stephanie Jennings -- She Designs Therefore She Is? : Evolving Understandings of Video Game Design / Carolyn Cunningham -- Gaming Before E-Sports : Playing with Gender in Early Gaming Communities, 1993-2001 / Marley-Vincent Lindsey -- Knowledge Production in E-sports Culture : Learning with and from the Masters / Robert Hein, Jason Engerman -- Affordances and Constraints of Analog Games for Ethics Education : Dilemmas and Dragons / Spencer Greenhalgh -- Serious Games Teaching Values: Discussing Games Dealing with Human Rights Issues / Sonja Gabriel -- Gaming to Increase Reading Skills : A Case Study / Laura Kieran, Christine Anderson -- Game/Write : Gameplay as a Factor in College-Level Literacy and Writing Ability / Sandy Baldwin, John Jones, Nicholas Bowman -- Implementing a Game-Based Instructional Design Strategy in the Eighth Grade Science Classroom : Teaching Science the Chutes and Ladders Way! / Angela Dowling, Terence Ahern -- Playful Experiments : Conditions of "An Experience" in Touchscreen Games by a Non-Hermeneutic Perspective / Felippe Thomaz, Jorge Cardoso Filho -- Games People Play : A Trilateral Collaboration Researching Computer Gaming Across Cultures / Sandy Baldwin, Kwabena Opoku-Agyemang, Dibyadyuti Roy -- Games Beyond the Screen: Festivals Of Play Across the Western World / William Wood -- Jamming Econo : The Phenomenon of Perspectival Shifts in Indie Video Games / Keri Valentine, Lucas Jensen
    Note: Verschiedene Verfasseranteile im Inhaltsverzeichnis , Keri Duncan Valentine und Lucas John Jensen sind Herausgeber - Rückseite des Titelblattes , Literaturverzeichnis: Seite 397-445. - Verschiedene Verfasseranteile im Inhaltsverzeichnis. - Keri Duncan Valentine und Lucas John Jensen sind Herausgeber - Rückseite des Titelblattes
    Additional Edition: ISBN 9781522502623
    Language: English
    Subjects: General works
    RVK:
    Keywords: Videospiel ; Online-Spiel ; Gesellschaft ; Kultur ; Politik
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Hershey PA, USA : Information Science Reference, an imprint of IGI Global
    UID:
    b3kat_BV043868088
    Format: 1 Online-Ressource (xxxiii, 456 Seiten) , Illustrationen
    ISBN: 9781522502623 , 1522502629
    Series Statement: Advances in human and social aspects of technology (AHSAT) book series
    Note: Includes bibliographical references and index
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-1-5225-0261-6
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 1-5225-0261-0
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Videospiel ; Online-Spiel ; Gesellschaft ; Kultur ; Politik ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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