Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
Type of Medium
Language
Region
Library
Years
Access
  • 1
    UID:
    gbv_860213242
    Format: xxvii, 495 Seiten , Illustrationen , 29 cm
    ISBN: 9781522505136
    Series Statement: Advances in game-based learning (AGBL) book series
    Content: "This book presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents, highlighting theoretical, psychological, instructional design, and teaching perspectives"--
    Content: What Cognitive Psychology Can Tell Us About Educational Computer Games / Mike K. Gardner, David L. Strayer -- The Role of Metacognition in Learning via Serious Games / Douglas J. Hacker -- The Role of Social Collaboration in Learning from Serious Games / Kimmo Oksanen, Timo Lainema, Rija Hämäläinen -- A Framework for Promoting Knowledge Transfer in SNS Game-Based Learning / Robert Z. Zheng, Thanh N. Truong -- Using Video Games To Improve Spatial Skills / HeeSun Choi, Jing Feng -- Dino Lab : Designing and Developing an Educational Game for Critical Thinking / Kirsten R. Butcher, Madlyn Runburg, Roger Altizer -- Designing BioSim, Playfully Encouraging Systems Thinking in Young Children / Naomi Thompson, Kylie Peppler, Joshua Danish -- A Game-Based Approach to Teaching Social Problem-Solving Skills / Rebecca P Ang, Jean Lee Tan, Dion H. Goh, Vivien S. Huan, Jillian S.T. Boon, Daniel S.S. Fung -- Design of Fantasy Examples And Their Effect On Learning And Engagement In A Serious Game / Jaejin Lee, Min Liu -- Game Design as a Complex Problem Solving Process / Mete Akcaoglu, Antonio P. Gutierrez, Charles B. Hodges, Philipp Sonnleitner -- Designing Intrinsic Integration of Learning and Gaming Actions in a 3D Architecture Game / Fengfeng Ke -- Designing Engaging Educational Games and Assessing Engagement in Game-based Learning / Xun Ge, Dirk Ifenthaler -- Augmented Reality in Informal Learning Settings : Leveraging Technology for the Love of History / Eric G. Poitras, Jason M. Harley, Timothy Compeau, Kevin Kee, Susanne P. Lajoie -- Stories, Games, & Learning Through Play : The Affordances of Game Narrative for Education / Stephen T. Slota, Michael F. Young -- Factors That Explain Adolescent and Young Adult Mobile Game Play, Part 1 / Boaventura DaCosta, Soonhwa Seok -- Factors That Explain Adolescent and Young Adult Mobile Game Play, Part 2 / Boaventura DaCosta, Soonhwa Seok -- Level Up : Multiple Player Professional Development / Oliver Dreon, Greg Szczyrbak -- The Development of a Gamified System for Health Activism as a Graduate Student Project / David Kirschner -- Game Dimensions and Pedagogical Dimension in Serious Games / Begoña Gros
    Note: Includes bibliographical references and index
    Additional Edition: ISBN 9781522505143
    Language: English
    Keywords: Lernspiel ; Simulationsspiel ; Lernen ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    Online Resource
    Online Resource
    Hershey PA, USA : IGI Global, Disseminator of Knowledge
    UID:
    b3kat_BV044238779
    Format: 1 Online-Ressource (xxvii, 495 Seiten)
    ISBN: 9781522505143
    Series Statement: Advances in game-based learning (AGBL) book series
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-1-5225-0513-6
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 1-5225-0513-X
    Language: English
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    Online Resource
    Online Resource
    Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :IGI Global,
    UID:
    almahu_9947421321402882
    Format: PDFs (495 pages) : , illustrations.
    ISBN: 9781522505143
    Content: "This book presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents, highlighting theoretical, psychological, instructional design, and teaching perspectives"--Provided by publisher.
    Note: What cognitive psychology can tell us about educational computer games / Michael K. Gardner, David L. Strayer -- The role of metacognition in learning via serious games / Douglas J. Hacker -- Learning from social collaboration: a paradigm shift in evaluating game-based learning / Kimmo Oksanen, Timo Lainema, Raija Hämäläinen -- A framework for promoting knowledge transfer in SNS game-based learning / Robert Z. Zheng, Thanh N. Truong -- Using video games to improve spatial skills / HeeSun Choi, Jing Feng -- Dino lab: designing and developing an educational game for critical thinking / Kirsten R. Butcher, Madlyn Runburg, Roger Altizer -- Designing BioSim: playfully encouraging systems thinking in young children / Naomi Thompson, Kylie Peppler, Joshua Danish -- A game-based approach to teaching social problem-solving skills / Rebecca P. Ang [and 6 others] -- Design of fantasy and their effect on learning and engagement in a serious game / Jaejin Lee, Min Liu -- Game design as a complex problem solving process / Mete Akcaoglu [and 3 others] -- Designing intrinsic integration of learning and gaming actions in a 3D architecture game / Fengfeng Ke -- Designing engaging educational games and assessing engagement in game-based learning / Xun Ge, Dirk Ifenthaler -- Augmented reality in informal learning settings: leveraging technology for the love of history / Eric G. Poitras [and 4 others] -- , Stories, games, and learning through play: the affordances of game narrative for education / Stephen T. Slota, Michael F. Young -- Factors that explain adolescent and young adult mobile game play, Part 1: a quantitative examination of the characteristics describing the casual player / Boaventura DaCosta, Soonhwa Seok -- Factors that explain adolescent and young adult mobile game play, Part 2: a quantitative examination of the casual player in the context of age and gender / Boaventura DaCosta, Soonhwa Seok -- Level up: multiple player professional development / Oliver Dreon, Greg Szczyrbak -- The development of a gamified system for health activism as a graduate student project / David Kirschner -- Game dimensions and pedagogical dimension in serious games / Begoña Gros. , Also available in print. , Mode of access: World Wide Web.
    Additional Edition: Print version: ISBN 152250513X
    Additional Edition: ISBN 9781522505136
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Did you mean 9781522550143?
Did you mean 9781522503514?
Did you mean 9781522500643?
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages