Format:
xviii, 131 Seiten :
,
Illustrationen, Diagramme.
Edition:
first edition
ISBN:
978-1-80071-506-6
,
1-80071-506-4
Content:
Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play
Note:
Chapter 1. Introduction Chapter 2. The Feedback Loop: Learning from Videogame Experiences -- Chapter 3. A Tale of Two Library Videogame Spaces -- Chapter 4. Meaning Making through the Feedback Loop -- Chapter 5. Where Do We Go from Here? (Re)Thinking Library Videogame Spaces through the Feedback Loop Chapter 6. Looking Forward: Possibilities for Future Library Videogaming Programs
Additional Edition:
Erscheint auch als Online-Ausgabe, EPUB ISBN 978-1-80071-507-3
Additional Edition:
Erscheint auch als Online-Ausgabe ISBN 978-1-80071-505-9
Language:
English
Subjects:
General works
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