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  • 1
    Online-Ressource
    Online-Ressource
    Bristol : Intellect, Limited
    UID:
    kobvindex_INT59171
    Umfang: 1 online resource (336 pages)
    Ausgabe: 1st ed.
    ISBN: 9781841509280
    Inhalt: This is the third book in a series drawing on papers presented at annual Consciousness Reframed conferences. In addition to focusing on the 2003 conference, it also includes papers published in the journal Technoetic Arts. With some 45 contributors, each chapter presents current issues arising in the context of art, technology and consciousness
    Anmerkung: Intro -- Contents -- Preface -- Introduction -- 1.1 Towards a Conscious Art - Robert Pepperell -- 1.2 Effing the Ineffable: An Engineering Approach to Consciousness - Steve Grand -- 1.3 (Re)Constructing (Non)Dualism - Andrea Gaugusch -- 1.4 Another View from the Blender - Michael Punt -- 1.5 Bio-electromagnetism: Discrete Interpretations - Nina Czegledy -- 1.6 MEDIATE: Steps Towards a Self-Organising Interface - Paul Newland, Chris Creed and Maestro Ron Geesin -- 1.7 Facts about 'P-E-M' (Psycho-enhanced Memberships) you must know - Armando Montilla -- 1.8 Happenstances - Demnievska Evgenija -- 1.9 Ontological Engineering: Connectivity in the Nanofield - Roy Ascott -- 2.1 Are the Semi-Living Semi-good or Semi-evil? - Ionat Zurr and Oron Catts -- 2.2 Absent Body Project - Yacov Sharir -- 2.3 Our Body as Primary Knowledge Base - Kjell Yngve Petersen -- 2.4 Electronic Cruelty - Gordana Novakovic -- 2.5 Design Against Nature - Anthony Crabbe -- 2.6 Why Look at Artificial Animals? - Geoff Cox and Adrian Ward -- 2.7 Biopoetry - Eduardo Kac -- 3.1 Real Virtuality: Authenticity in Electronic and Non-electronic Environments - Eril Baily -- 3.2 Sharing Virtual Reality Environments across the International Grid (iGrid) - Margaret Dolinsky -- 3.3 Interactive, Responsive Environments: A Broader Artistic Context - Garth Paine -- 3.4 Towards Defining the 'Atmosphere' and Spatial Meaning of Virtual Environments - Ioanna Spanou and Dimitris Charitos -- 3.5 Symbiotic Interactivity in Multisensory Environments - Stahl Stenslie -- 3.6 Aesthetics within Ego Shooter Games - Maia Engeli -- 3.7 Creative Communities in Networked Hybrid Spaces - Mauro Cavalletti -- 3.8 From Multiuser Environments as Space to Space as a Multiuser Environment: Cell Phones in Art and Public Spaces - Adriana de Souza e Silva , 3.9 Arch-OS v1.1 (Architecture Operating Systems), Software for Buildings - Mike Phillips and Chris Speed -- 3.10 (an)Architecture, Eros, Memory: the Naxsmash Project - Christina McPhee -- 3.11 Who Plays the Nightingale? - Claudia Westermann -- 3.12 Breeding, Feeding, Leeching - Shaun Murray -- 4.1 The Potential of Electronic Textuality - Dene Grigar -- 4.2 Art and Information - David Topping -- 4.3 Metaphorical Vestiges on Info-Viz Trails - Donna J. Cox -- 4.4 Interstellar Messaging, Xenolinguistics and Consciousness: LiveGlide Meets the SETI Enterprise - Diana Reed Slattery and Charles René Mathis -- 4.5 Art and HCI: A Creative Collaboration - Ernest Edmonds, Linda Candy, Mark Fell and Alastair Weakley -- 5.1 The Idea Becomes a Machine: AI and A-Life in Early British Computer Arts - Paul Brown -- 5.2 The Interactivity of the Moving Document as the Diegetic Space of Consciousness - Clive Myer -- 5.3 Assimilating Consciousness: Strategies in Photographic Practice - Jane Tormey -- 5.4 Simultaneity, Theatre and Consciousness - Daniel Meyer-Dinkgräfe -- 5.5 Cinematic Soteriology: Darshanic Effects in the Tamil Bakthi Films - Niranjan Rajah -- 5.6 Search For Utopia: Human Consciousness and Desire - Julia C. Rice -- 5.7 Super Interactivity: Art, Consciousness and the Dawn of the Participatory Age - Alex Shalom Kohav -- 5.8 Pete and Repeat were Sitting on a Fence: Iteration, Interactive Cognition and an Interactive Design Method - Ron Wakkary -- 5.9 Visual Art as an Earning Process: The New Economics of Art - Nicholas Tresilian -- 5.10 Culture, Ecology and the Real - Paul O'Brien -- 5.11 The Immersive Experience of Osmose and Ephémère: An Audience Study - Hal Thwaites -- 5.12 On Making Music with Artificial Life Models - Eduardo Reck Miranda , 5.13 Artistic Strategies for Using the Arts as an Agent through the Creation of Hyper-Reality Situations - Karin Søndergaard -- 6. The Future 6.1 The Nanomeme Syndrome: Blurring of Fact and Fiction in the Construction of a New Science - Jim Gimzewski and Victoria Vesna -- Contributor Biographies
    Weitere Ausg.: Print version Ascott, Roy Engineering Nature Bristol : Intellect, Limited,c2006 ISBN 9781841501284
    Sprache: Englisch
    Schlagwort(e): Electronic books ; Electronic books
    URL: FULL  ((OIS Credentials Required))
    URL: FULL  ((OIS Credentials Required))
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