UID:
almahu_9948044183602882
Format:
XI, 165 p. 1 illus.
,
online resource.
ISBN:
9783030042813
Series Statement:
Palgrave Studies in Audio-Visual Culture
Content:
This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.
Note:
1. The Ghosts of Popular Music Past and Video Games Future -- 2. Games on Media: Beyond Remediation -- 3. Games on Society: Playable Anxieties -- 4. Temporal Anomalies: Alternative Pasts and Alternative Futures -- 5. Memories of Mediated Pasts and Hopes for Mediated Futures.
In:
Springer eBooks
Additional Edition:
Printed edition: ISBN 9783030042806
Additional Edition:
Printed edition: ISBN 9783030042820
Language:
English
DOI:
10.1007/978-3-030-04281-3
URL:
https://doi.org/10.1007/978-3-030-04281-3
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