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  • 1
    UID:
    gbv_1693629658
    Format: ix, 123 pages , illustrations , 22 cm
    ISBN: 9783030250119 , 3030250113
    Series Statement: Palgrave pivot
    Note: Includes bibliographical references and index
    Additional Edition: ISBN 9783030250126
    Additional Edition: ISBN 9783030250126
    Additional Edition: Erscheint auch als ISBN 9783030250126
    Language: English
    Keywords: Unity ; Videospiel ; Kultur
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    gbv_1676309454
    Format: 1 Online-Ressource (IX, 123 p. 7 illus., 5 illus. in color)
    Edition: 1st ed. 2019
    ISBN: 9783030250126
    Series Statement: Springer eBooks
    Content: Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle
    Additional Edition: ISBN 9783030250119
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25011-9
    Language: English
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Cham :Springer International Publishing :
    UID:
    almahu_9948170583502882
    Format: IX, 123 p. 7 illus., 5 illus. in color. , online resource.
    Edition: 1st ed. 2019.
    ISBN: 9783030250126
    Content: Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783030250119
    Additional Edition: Printed edition: ISBN 9783030250133
    Additional Edition: Printed edition: ISBN 9783030250140
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    Cham :Springer International Publishing, | Cham :Palgrave Pivot.
    UID:
    edocfu_BV046138015
    Format: 1 Online-Ressource (IX, 123 p. 7 illus., 5 illus. in color).
    Edition: 1st ed. 2019
    ISBN: 978-3-030-25012-6
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25011-9
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25013-3
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25014-0
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Unity ; Videospiel ; Kultur
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Online Resource
    Online Resource
    Cham :Springer International Publishing, | Cham :Palgrave Pivot.
    UID:
    edoccha_BV046138015
    Format: 1 Online-Ressource (IX, 123 p. 7 illus., 5 illus. in color).
    Edition: 1st ed. 2019
    ISBN: 978-3-030-25012-6
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25011-9
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25013-3
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-25014-0
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Unity ; Videospiel ; Kultur
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
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