Format:
1 Online-Ressource(XX, 763 p. 61 illus.)
Edition:
1st ed. 2021.
ISBN:
9783030730437
Series Statement:
Information Systems and Applications, incl. Internet/Web, and HCI 12642
Content:
Project Paper: Digital Data Acquisition Technologies in CH/2D and 3D Data Capture Methodologies and Data Processing -- Recognizing the Design Patterns of Complex Vaults: Drawing, Survey and Modeling. Experiments on Palazzo Mazzonis’ Atrium in Turin -- Autonomous Aerial Systems in Service of Cultural Heritage Protection from Climate Change Effects -- 3D Thermal Mapping of Architectural Heritage -- Crowd-based Tools for Indirect Condition Assessment and Conservation of Cultural Heritage -- Conservation Process of Porta Tiburtina, Rome: a Tool to Map, Protect, and Requalify Identity -- Evaluation of soil loss by water in archaeological landscapes by using the (R)USLE Model and GIS. The case study of Paphos district, Cyprus -- Documentation and 3D Digital Modelling: The Case of a Byzantine Christian Temple and an Ottoman Muslim Mosque in Ioannina City, Greece -- Terrestrial laser scanning and Cad for measuring deformations of cultural heritage structures. case study of El Atik’s minaret in Setif- Algeria -- Wrap-up synthesis model from high-quality HBIM complex models, and specifications, to assess Built Cultural Heritage in fragile territories (Arquata del Tronto, earthquake 2016, the church of St. Francesco, IT) -- Project Paper: Remote Sensing for Archaeology and Cultural Heritage Management and Monitoring -- Cultural Master Plan Bamiyan (Afghanistan) -- A process model for the management of cultural landscapes based on remote-sensing data -- Monitoring Marine Areas from the International Space Station: the Case of the Submerged Harbor of Amathus -- A GIS and Remote sensing approach for desertification sensitivity assessment of cultural landscape in Apulia region (Italy) -- ‘EXCELSIOR’ H2020 Widespread Teaming Phase 2 Project: Earth Observation & Geoinformatics Research and Innovation Agenda for Cultural Heritage -- Project Paper: Interactive Environments and Applications -- Route Generator for Integrating Cultural Heritage to Smart City: ontheroute -- Development of a virtual CH path on WEB: integration of a GIS, VR, and other multimedia data -- Kirini: An Interactive Projection-Mapping Installation for Storytelling about Mediterranean Beekeeping Heritage -- Project Paper: Reproduction Techniques and Rapid Prototyping in CH -- Digital Humanities: Prototype Development for Balinese Script -- Look Behind You! - Using a Face Camera for Mobile Augmented Reality Odometry -- A Comparative Analysis of Different Software Packages for 3D Modelling of Complex Geometries -- Robotic fabrication in conservation: digital workflows and skills evaluation -- Towards a Building Information Modeling system for identification and retrofit planning of stone damages -- Project Paper: e-Libraries and e-Archives in Cultural Heritage -- PAGODE – Europeana China -- On the Digital Road: A Case of Stecci -- Project Paper: Virtual Museum Applications (e-Museums and e-Exhibitions) -- The Diary of Niels: Affective engagement through tangible interaction with museum artifacts -- Digital transformation strategy initiative in cultural heritage: The case of Tate Museum -- Time-Layered Gamic Interaction with a Virtual Museum Template -- Virtual Museum ‘Takeouts’ and DIY Exhibitions – Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement -- EPANASTASIS-1821: Designing an Immersive Virtual Museum for the Revival of Historical Events of the Greek Revolution -- Virtual museums and Human-VR- Computer Interaction for Cultural Heritage Application: new levels of interactivity and knowledge of digital models and descriptive geometry -- Project Paper: Visualisation Techniques (Desktop, Virtual and Augmented Reality) -- COSMOS. Cultural Osmosis - Mythology & Art. A data organization and visualization platform, with the use of AI algorithms -- Project Paper: Storytelling and authoring Tools -- Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App -- “Narration”: Integrated system for management and curation of digital content and production of personalized and collaborative narratives -- Wandering in the labyrinth - Enhancing the accessibility to the Minoan past through a visitor-sourced approach -- The Reach Project Contribution to Protecting, Preserving and Valuing Tangible and Intangible Heritage Through Participation -- Project Paper: Tools for Education -- Virtual Heritage Learning Environments -- Ex Machina: An Interactive Museum Kit for supporting educational processes in Industrial Heritage Museums -- Creative Industries and Immersive Technologies for Training, Understanding and Communication in Cultural Heritage -- Short Paper: Digital Data Acquisition Technologies in CH/2D and 3D Data Capture Methodologies and Data Processing -- Application of Digital Fabrication Technologies in Reproducing Wooden Component in Heritage Buildings -- ESTIA Disaster Management Platform for Cultural Heritage Sites -- Digital traceological and mechanoscopic methods in the study of the stone surface of historical objects -- Finite Element Analysis of Ancient Thousand Pillar Temple in Southern India -- Numerical Modeling and Modal Analysis of Puranapul an Ancient Arch Bridge -- Photogrammetric Survey for the Architectural Restoration of Ecclesiastical Cultural Heritage Monuments: The Case Study of the Church of the Holy Cross in Tochni -- Short Paper: 2D and 3D GIS in Cultural Heritage -- Mapping Cultural Heritage: CLIO MAP, Montenegro -- Short Paper: Remote Sensing for Archaeology and Cultural Heritage Management & Monitoring -- Geoinformation technologies for conservation of cultural heritage -- The Application of Digital Integration Strategy for Cultural Heritage Conservation – The Case Study of Qionglin Settlement in Kinmen County -- Land movements estimation in Amathus archaeological site in Limassol district with In- SAR DIn-SAR methodologies -- Short Paper: On-Site and Remotely Sensed Data Collection -- A Survey on Current Heritage Structural Health Monitoring Practices Around the Globe -- Short Paper: Interactive Environments and Applications -- Interacting with Cultural Heritage through Shape Representation Techniques in 3D Modeling Environments -- Artwork Identification in a Museum Environment: A Quantitative Evaluation of Factors Affecting Identification Accuracy -- The Usability of Romanian Open Data in the Development of Tourist Applications -- Development and Implementation of an Android Augmented Reality App for Virtual Museum ‘Takeouts’ and DIY Exhibitions -- Short Paper: Reproduction Techniques and Rapid Prototyping in CH -- Prototypes to increase museum experience and accessibility. Palazzo Mazzonis’ atrium in Turin: the work in progress -- BIM & rapid prototyping for architectural archive heritage -- The vault with intertwined arches in Castle of Racconigi: 3D digital -- Cross information improvement for an H-BIM Common Data Environment -- Digital 3D Modelling for Heritage Research and Education from an Information Studies Perspective -- Short Paper: e-Libraries and e-Archives in Cultural Heritage -- Language Independent Searching Tools for Cultural Heritage on the QueryLab Platform -- Co-designing Digital Engagements with Cultural Heritage Sites in Africa: A research road map for the Brandberg National Monument Area, Namibia -- Short Paper: Virtual Museum Applications (e-Museums and e-Exhibitions) -- Covid-19 and Greek museums. Digitality as a mean of promoting Cultural Heritage during the Coronavirus period. New ways of expression -- Reliability Analysis of an Evaluation Experiment on Cultural Websites -- Short Paper: Visualisation Techniques (Desktop, Virtual and Augmented Reality) -- Augmented Reality Cultural Route at the XerosRiver Valley, Larnaca, Cyprus -- Digitizing the Neolithic Hypogeum -- Short Paper: Storytelling and Authoring Tools -- The potential of implementing interactive storytelling experience for museums -- Short Paper: Tools for Education -- The Creative School -- The Network of the Italian University Museums for the diffusion of the scientific culture -- ANTS: From History of Science to Future of Science -- Scientific Investigation on movable Cultural Heritage.
Content:
This book constitutes the refereed post-conference proceedings of the 8th International Conference on Digital Heritage, EuroMed 2020, held virtually in November 2020. The 37 revised project papers and 30 revised short papers presented were carefully reviewed and selected from 326 submissions. The papers are on topics such as digital data acquisition technologies in CH/2D and 3D data capture methodologies and data processing; remote sensing for archaeology and cultural heritage management and monitoring; interactive environments and applications; reproduction techniques and rapid prototyping in CH; e-Libraries and e-Archives in cultural heritage; virtual museum applications (e-Museums and e-Exhibitions); visualisation techniques (desktop, virtual and augmented reality); storytelling and authoring tools; tools for education; 2D and 3D GIS in cultural heritage; and on-site and remotely sensed data collection.
Additional Edition:
ISBN 9783030730420
Additional Edition:
ISBN 9783030730444
Additional Edition:
Erscheint auch als Druck-Ausgabe ISBN 9783030730420
Additional Edition:
Erscheint auch als Druck-Ausgabe ISBN 9783030730444
Language:
English
DOI:
10.1007/978-3-030-73043-7
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