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  • 1
    UID:
    almahu_9949341640002882
    Format: XIII, 399 p. 117 illus., 71 illus. in color. , online resource.
    Edition: 1st ed. 2021.
    ISBN: 9783030800000
    Series Statement: Lecture Notes in Networks and Systems, 269
    Content: This book addresses the importance of human factors in optimizing the learning and training process. It reports on the latest research and best practices relating to the application of behavioral and cognitive science, and new technologies in the design of instructional and training content. It proposes innovative strategies for improving the learning and training experience and outcomes in different contexts, including lower and higher education, and different industry sectors. A special emphasis is given to digital and distance learning, gamification, and virtual training. Gathering contributions to the AHFE 2021 Conference on Human Factors in Training, Education, and Learning Sciences, held virtually on July 25-29, 2021, from USA, this book offers extensive information and a thought-provoking guide for both researchers and practitioners in the field of education and training.
    Note: Structure of a socio-technical learning and innovation factory -- Teaching robotics with virtual reality: Developing curriculum for the 21st century workforce -- I feel the need for speed - empirical evidence of the effectiveness of VR training technology on knowledge and skill acquisition -- Digital creative abilities for achieving digital maturity -- AI and learning in the context of digital transformation -- Impacts on cognitive decay and memory recall during long duration spaceflight -- Spiritual accompaniment training in pediatric palliative care - A case study from Spain -- Evolution of an approach for digital learning and training in nursing.
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9783030799991
    Additional Edition: Printed edition: ISBN 9783030800017
    Language: English
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    edoccha_9959888245702883
    Format: 1 online resource (400 pages)
    ISBN: 3-030-80000-8
    Series Statement: Lecture notes in networks and systems ; 269
    Note: Intro -- Advances in Human Factors and Ergonomics 2021 -- Preface -- Contents -- Advanced Learning Technologies -- Structure of a Socio-Technical Learning and Innovation Factory -- 1 Introduction - Manufacturing Environment -- 2 Theoretical Background -- 2.1 Ambidexterity -- 2.2 Innovation Management -- 2.3 Learning Factory Fields: Human - Technology - Organization -- 2.4 Research Gap -- 3 Structure of a Socio-technical Innovation Lab -- 4 Conclusion and Outlook -- References -- Teaching Robotics with Virtual Reality: Developing Curriculum for the 21st Century Workforce -- 1 Introduction -- 2 A Robotics Curriculum for the 21st Century Workforce -- 3 Immersive and Interactive Learning with Virtual Reality -- 4 Guides to Further Research -- References -- I Feel the Need for Speed: Empirical Evidence of the Effectiveness of VR Training Technology on Knowledge and Skill Acquisition -- 1 Introduction -- 2 AR/VR-Based Aircraft Maintenance Course -- 3 Procedure -- 4 Results -- 5 Conclusions -- 6 Recommendations/Lessons Learned -- References -- Digital Creative Abilities for Achieving Digital Maturity -- 1 Introduction -- 2 Skills Gap: The DC4DM Project -- 3 DC4DM Model -- 4 Reflection and Future Action -- References -- AI and Learning in the Context of Digital Transformation -- 1 Starting Point -- 2 Research Questions -- 3 Theoretical Framework -- 4 Usability Evaluation of the Learning Platform -- 4.1 Methodical Approach -- 4.2 Results -- 5 Further Development of the Learning Platform by Means of AI Tools -- 6 Outlook -- References -- Impacts on Cognitive Decay and Memory Recall During Long Duration Spaceflight -- 1 Introduction -- 2 Background -- 3 Problem Statement -- 4 Research Questions -- 5 Methods -- 6 Analysis Approach -- 7 Research Benefits -- References -- Implementation of Learning Technologies in Education. , Spiritual Accompaniment Training in Pediatric Palliative Care: A Case Study from Spain -- 1 Introduction -- 2 Background -- 3 Literature Review and Benchmarking -- 4 Development of case study methodology -- 5 Spiritual Accompaniment in a Pediatric Palliative Care Training Program -- 6 Conclusions and Further Research -- References -- Evolution of an Approach for Digital Learning and Training in Nursing -- 1 Introduction -- 1.1 Demographic Change, Skill Shortage and Migration -- 1.2 Educational Challenge -- 1.3 Digital Learning Tools in Nursing -- 2 Hybrid Learning and Training Solution -- 3 Learning Module Design and Features -- 4 Empirical Study -- 4.1 Research Questions -- 4.2 Test Design -- 4.3 Results -- 4.4 Discussion -- 5 Outlook -- References -- A Human-Centered Approach for an Autism-Friendly Drawn Space -- 1 Introduction -- 2 Scope of the Study -- 3 Human Factor, VR and Autism -- 3.1 ASD Perceptual Aspects -- 3.2 The "Autism Friendly" VR Design -- 4 Methodology -- 4.1 The Site -- 4.2 The Autism Friendly VR Tour Prototype -- 5 Expected Outcomes and Conclusion -- References -- An Interactive Guide Based on Learning Objects to Train Teachers on the Detection and Support of Children with Attention Deficit Hyperactivity Disorder -- 1 Introduction -- 2 State of the Art -- 3 Materials and Methods -- 4 Results -- 5 Discussion and Conclusion -- References -- Application of Assessment-Analytic Knowledge Building Tools in Collaborative Creative Studies -- 1 Introduction -- 2 The Transformation of Learning Under the Influence of Constructivism -- 3 Problem-Based Learning -- 4 Learning and Teaching of Creative Art Studies -- 5 Eight Pillars for Learning and Teaching of Creative Art Studies -- 6 Conclusion -- References -- Novel Technology and Methods for Training and Certification. , Non-technical Skills Training in Crew Resource Management: Curating YouTube Videos for Educational Purposes -- 1 Introduction -- 2 Curating YouTube Videos -- 3 The Pilot Study -- 4 Discussion and Directions for Future Research -- References -- Exploration of Team Communication Behaviors from a Live Training Event -- 1 Introduction -- 1.1 Team Communication Analysis Techniques -- 1.2 Goals of Current Effort -- 2 Methodology -- 2.1 Dataset -- 2.2 Data Analysis -- 3 Results -- 4 Discussion -- 5 Conclusion -- References -- Blended Learning. Exploring Contradictory Demands Between Emerging Design Principles and New Learning Practices -- 1 Introduction -- 2 Literature Background -- 3 Method and Data -- 4 Analytic Results -- 4.1 Students Experiences of the Organization of Blended Learning Courses -- 4.2 Students Expectations of How to Participate in Blended Learning Courses -- 5 Conclusion and Discussion -- References -- Kaizen Method Applied in Higher Education: Case Study of Autonomous University of Baja California -- 1 Introduction -- 2 Theoretical Framework -- 3 Kaizen Methodology Within the Educational System -- 4 Justification -- 5 Problem Statement -- 6 General Objective -- 6.1 Specific Objectives -- 7 DMAIC Process (Define, Measure, Analyze, Improve and Control) -- 7.1 Define -- 7.2 Measure -- 7.3 Analyze -- 7.4 Improve -- 7.5 Control -- 8 Conclusion -- References -- Interactive Multimedia and Gamification -- Gamification Strategies to Teach Algorithmic Thinking to First Graders -- 1 Introduction -- 2 Why Coloring Books for AT? -- 3 App for Teaching Reading and Writing -- 4 Methods -- 5 Results -- 6 Conclusion -- References -- Changing Children's Behavior Based on Persuasive Game: Design for Children's Safety Education -- 1 Introduction -- 2 Current Situation of Safety Education for Left-Behind Children in Rural Areas. , 3 Gamification and Behavior Change -- 4 Mechanism of the Persuasive Game -- 5 Design and Practice of Persuasive Games for Children's Safety Education -- 6 Conclusion -- References -- Augmented Reality Teaching Resources and Its Implementation in the Teaching-Learning Process -- 1 Introduction -- 2 Augmented Reality -- 2.1 Augmented Reality Applied to Education -- 3 Implementation of AR in the Educative Process -- 3.1 Implementation of AR in the Educative Process -- 4 AR Applied in the Educative Process - Previous Studies -- 5 Conclusions -- References -- Student Training and Environment Interaction -- Design Approach of Digital Numeration Training for Students in a Primary School -- 1 Introduction -- 2 Related Work -- 3 Design of HandyMathKey-Learning -- 4 Design of the Usability Method -- 4.1 Approach to Designing the Usability Survey -- 4.2 Content of the Survey -- 5 Analysis of Survey -- 6 Conclusion and Perspective -- References -- Risks to Student Achievement in Higher Education -- 1 Introduction: Case Analysis -- 2 Review of the Literature -- 3 Methodology -- 4 Results -- 5 Conclusions -- References -- Participants' Perspectives on Design-Build Experience: A Qualitative Exploration -- 1 Introduction -- 2 Experiential Learning and Learning Theories -- 2.1 Architecture Education -- 2.2 Design-Build in Architecture Education -- 3 The Design-Build Studio at School of Planning and Architecture, Bhopal -- 3.1 The Process of Qualitative Exploration -- 3.2 Observations -- 3.3 Discussion -- 4 Conclusion -- References -- Analysis of Learning Strategies and Learning Performance -- Reforming Professional Education: A Case of Cognitive Human Factor/Human Element in Shipping Industry -- 1 Introduction -- 2 Fault Lines of Current Maritime Education System -- 3 Learning Through Apprenticeship -- 4 The Current Apprenticeship and Onboard Training. , 5 Quasi-community as a Novel Framework for Seafarers Training -- 6 Conclusion -- References -- The Effect of Student Learning Style and Lesson Structure on Student Outcomes in an Online Learning Environment -- 1 Introduction -- 2 Online Learning Study -- 2.1 Participants -- 2.2 Online Lessons (Quality Control Tools) -- 2.3 Measures -- 2.4 Experiment One Procedure -- 3 Results -- 4 Discussion -- References -- Analysis of Generic Competences Needed Onboard a Ship -- 1 Introduction -- 2 Generic Competences and Their Classification -- 2.1 Instrumental Competences of a Master and First Deck Officer -- 2.2 Individual Competences of a Master and First Deck Officer -- 2.3 Systemic Competences of a Master and First Deck Officer -- 3 Tasks and Generic Competences on LNG Ships and Cruise Ship -- 4 Conclusion -- References -- Admission Points Score Predicting Undergraduate Performance - Comparing Quantity Surveying vs. Construction Management -- 1 Introduction -- 2 Literature -- 3 The Methodology -- 4 The Data and Findings -- 4.1 Overall Relationships Between APS and Average First-Year Marks -- 4.2 Weighted Average Marks in First-Year -- 4.3 Through-Put of Students -- 4.4 Number of Students Who Manage to Qualify -- 5 Conclusions -- 6 Recommendations -- References -- Mapping Aspects for Assessing Aptitude for Architecture Education with Psychological Testing -- 1 Introduction -- 2 The Use of Psychological Tests as Tools for Evaluating Intelligence and Creativity -- 2.1 Deducting Aspects with Psychological Tests -- 3 Aspects Tested in Architecture Entrance Exams -- 3.1 Similarities from Both the Nationalized Entrance Examinations -- 3.2 Sampling -- 4 Expert Opinion Survey and Analysis -- 4.1 Conditions of the Consensual Assessment Technique -- 4.2 The Survey and Results -- 5 Conclusion -- References. , Construction Competence Model of Music Appreciation Course Teachers in Science and Engineering University.
    Additional Edition: ISBN 3-030-79999-9
    Language: English
    Keywords: Congressos ; Llibres electrònics
    Library Location Call Number Volume/Issue/Year Availability
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