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  • 1
    Online-Ressource
    Online-Ressource
    Cham, Switzerland :Palgrave Macmillan,
    UID:
    almafu_BV047887741
    Umfang: 1 Online-Ressource.
    ISBN: 978-3-030-82767-0
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-3-030-82766-3
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe, Paperback ISBN 978-3-030-82769-4
    Sprache: Englisch
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    Cham : Springer International Publishing AG
    UID:
    gbv_1798260662
    Umfang: 1 online resource (234 pages)
    ISBN: 9783030827670
    Inhalt: Intro -- Preface -- Acknowledgment -- Contents -- Notes on Contributors -- List of Images -- List of Tables -- Chapter 1: Introduction -- Modes of Engagement -- Something for Everyone -- Ten Chapters -- References -- Part I: Playing Overwatch -- Chapter 2: Two Overwatch Player Profiles -- Introduction -- Esport Players and Overwatch -- Data and Method -- Measures -- Esports and Correlations -- Cluster Analysis -- Data Analysis -- Beyond Esports Genres -- Preferences and Motives -- Discussion -- References -- Chapter 3: One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums -- Introduction -- Earlier Research -- Data and Methods -- Moderation/Report System -- March 17, 2017, "Moderation of in Game Voice Comms" -- Avoid as Teammate -- March 25, 2018, "Avoid as Teammate Griefing Unpopular Heroes" -- Endorsements (Released June 2018) -- July 1, 2018, "Flaws in the Endorsement System" -- Conclusion -- References -- Chapter 4: The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch -- Introduction -- The Player's Interpretative Agency Over a Game -- Puzzling Characters Together -- The Return of Authorial Intention -- Conclusions -- References -- Chapter 5: Player Reception of Change and Stability in Character Mechanics -- Theory -- Materials and Methods -- Reinhardt: Steadfast Warrior -- Brigitte: Introducing a New Playable Character -- Discussion -- References -- Part II: Competing in Overwatch -- Chapter 6: "KKona where's your sense of patriotism?": Positioning Nationality in the Spectatorship of Competitive Overwatch Play -- Nationalism and Esports -- Positioning Theory -- Twitch as a Platform -- Overwatch World Cup 2019 as a Setting -- Data and Analysis -- Findings -- Visual and Symbolic Positioning of Nationality.
    Anmerkung: Description based on publisher supplied metadata and other sources
    Weitere Ausg.: ISBN 9783030827663
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 9783030827663
    Sprache: Englisch
    Schlagwort(e): Electronic books. ; Electronic books.
    URL: FULL  ((Currently Only Available on Campus))
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 3
    UID:
    almafu_9960165842102883
    Umfang: 1 online resource (XVII, 229 p. 31 illus.)
    Ausgabe: 1st ed. 2022.
    ISBN: 9783030827670 , 3030827674
    Inhalt: This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. A decade ago, it was still somewhat conventional to start a study by writing how "esports is a novel phenomenon." As today more than a thousand studies have been published on esports, including several books and special issues, the need for more specific case studies keeps increasing. This multidisciplinary and multi-methodological book on Overwatch responds to that need. With 15 authors from various backgrounds, the book provides a far-reaching analysis of Overwatch and its modes of engagement. Ten chapters provide a foundation for understanding how a title like Overwatch operates both as an esport and a more general entertainment product at the same time. Maria Ruotsalainen is a PhD candidate at the University of Jyväskylä, Finland. Her dissertation focuses on Overwatch Esports, gender, and nationality. She has had articles published by the Men and Masculinities, European Journal of Cultural Studies, and Games and Culture. Dr. Maria Törhönen is a researcher and a project manager at Tampere University, Finland. Maria's research focuses on the merger of work and play, especially in the context of streaming and esports. Maria is also a founding and board member of the Esports Research Network and has worked in game development prior to her academic career. Veli-Matti Karhulahti is Senior Researcher at the University of Jyväskylä, Finland, and holds an Adjunct Professorship at the University of Turku, Finland. His research tackles gaming, play, and technology use in many ways, and he is the author of Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development (2020).
    Anmerkung: 1. Introduction; Maria Ruotsalainen, Maria Törhönen & Veli-Matti Karhulahti -- 2. Two Overwatch Player Profiles; Jukka Vahlo & Veli-Matti Karhulahti -- 3. One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums; Courtney Blamey -- 4. The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Entertainment Enforces Authorial Intention in Overwatch; Joleen Blom -- 5. Player Reception of Change and Stability in Character Mechanics; Tanja Välisalo & Maria Ruotsalainen -- 6. "KKona Where's Your Sense of Patriotism?" - Positioning Nationality in the Spectatorship of Competitive Overwatch Play; Marko Siitonen & Maria Ruotsalainen -- 7. A Region of Contenders: Overwatch in Brazil; Mayara Caetano -- 8. Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie"; Usva Friman & Maria Ruotsalainen -- 9. Overwatch Fandom and the Range of Corporate Responses; Hanna Wirman & Rhys Jones -- 10. Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports; Thomas Apperley -- 11. The Talk of the Town: Community Perspectives on Loot Boxes; Joseph Macey & Mila Bujić. , English
    Weitere Ausg.: ISBN 9783030827663
    Weitere Ausg.: ISBN 3030827666
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 4
    UID:
    almahu_9949272206702882
    Umfang: XVII, 229 p. 31 illus. , online resource.
    Ausgabe: 1st ed. 2022.
    ISBN: 9783030827670
    Inhalt: This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. A decade ago, it was still somewhat conventional to start a study by writing how "esports is a novel phenomenon." As today more than a thousand studies have been published on esports, including several books and special issues, the need for more specific case studies keeps increasing. This multidisciplinary and multi-methodological book on Overwatch responds to that need. With 15 authors from various backgrounds, the book provides a far-reaching analysis of Overwatch and its modes of engagement. Ten chapters provide a foundation for understanding how a title like Overwatch operates both as an esport and a more general entertainment product at the same time. Maria Ruotsalainen is a PhD candidate at the University of Jyväskylä, Finland. Her dissertation focuses on Overwatch Esports, gender, and nationality. She has had articles published by the Men and Masculinities, European Journal of Cultural Studies, and Games and Culture. Dr. Maria Törhönen is a researcher and a project manager at Tampere University, Finland. Maria's research focuses on the merger of work and play, especially in the context of streaming and esports. Maria is also a founding and board member of the Esports Research Network and has worked in game development prior to her academic career. Veli-Matti Karhulahti is Senior Researcher at the University of Jyväskylä, Finland, and holds an Adjunct Professorship at the University of Turku, Finland. His research tackles gaming, play, and technology use in many ways, and he is the author of Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development (2020).
    Anmerkung: 1. Introduction; Maria Ruotsalainen, Maria Törhönen & Veli-Matti Karhulahti -- 2. Two Overwatch Player Profiles; Jukka Vahlo & Veli-Matti Karhulahti -- 3. One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums; Courtney Blamey -- 4. The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Entertainment Enforces Authorial Intention in Overwatch; Joleen Blom -- 5. Player Reception of Change and Stability in Character Mechanics; Tanja Välisalo & Maria Ruotsalainen -- 6. "KKona Where's Your Sense of Patriotism?" - Positioning Nationality in the Spectatorship of Competitive Overwatch Play; Marko Siitonen & Maria Ruotsalainen -- 7. A Region of Contenders: Overwatch in Brazil; Mayara Caetano -- 8. Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie"; Usva Friman & Maria Ruotsalainen -- 9. Overwatch Fandom and the Range of Corporate Responses; Hanna Wirman & Rhys Jones -- 10. Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports; Thomas Apperley -- 11. The Talk of the Town: Community Perspectives on Loot Boxes; Joseph Macey & Mila Bujić.
    In: Springer Nature eBook
    Weitere Ausg.: Printed edition: ISBN 9783030827663
    Weitere Ausg.: Printed edition: ISBN 9783030827687
    Weitere Ausg.: Printed edition: ISBN 9783030827694
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 5
    Online-Ressource
    Online-Ressource
    Cham :Springer International Publishing AG,
    UID:
    almahu_9949301557302882
    Umfang: 1 online resource (234 pages)
    ISBN: 9783030827670
    Weitere Ausg.: Print version: Ruotsalainen, Maria Modes of Esports Engagement in Overwatch Cham : Springer International Publishing AG,c2022 ISBN 9783030827663
    Sprache: Englisch
    Schlagwort(e): Electronic books.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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