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  • 1
    Online Resource
    Online Resource
    Cham, Switzerland : Springer
    UID:
    b3kat_BV048541508
    Format: 1 Online-Ressource
    ISBN: 9783031040214
    Series Statement: Human-computer interaction series
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-3-031-04020-7
    Additional Edition: Erscheint auch als Druck-Ausgabe, Paperback ISBN 978-3-031-04023-8
    Language: English
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Cham :Springer International Publishing AG,
    UID:
    almahu_9949465318902882
    Format: 1 online resource (437 pages)
    ISBN: 9783031040214
    Series Statement: Human-Computer Interaction Ser.
    Additional Edition: Print version: Geronazzo, Michele Sonic Interactions in Virtual Environments Cham : Springer International Publishing AG,c2022 ISBN 9783031040207
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Cham : Springer Nature | Cham :Springer International Publishing :
    UID:
    almafu_9960901001802883
    Format: 1 online resource (XXII, 428 p. 118 illus., 79 illus. in color.)
    Edition: 1st ed. 2023.
    ISBN: 3-031-04021-X
    Series Statement: Human–Computer Interaction Series,
    Content: This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virtual Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
    Note: Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin -- Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality -- Interactive and Immersive Auralization -- System-to-User and User-to-System Adaptations in Binaural Audio -- Audio Quality Assessment for Virtual Reality -- Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality -- Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars -- Supporting Sonic Interaction in Creative, Shared Virtual Environments -- Spatial Audio Mixing in Virtual Reality -- Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences -- Immersion in Audiovisual Experiences -- Augmenting Sonic Experiences through Haptic Feedback -- From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments -- Index. , English
    Additional Edition: ISBN 3-031-04020-1
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    UID:
    almahu_9949387818802882
    Format: XXII, 428 p. 118 illus., 79 illus. in color. , online resource.
    Edition: 1st ed. 2023.
    ISBN: 9783031040214
    Series Statement: Human-Computer Interaction Series,
    Content: This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
    Note: Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin -- Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality -- Interactive and Immersive Auralization -- System-to-User and User-to-System Adaptations in Binaural Audio -- Audio Quality Assessment for Virtual Reality -- Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality -- Embodied and Sonic Interactions in Virtual Environments: Tactics and Examplars -- Supporting Sonic Interaction in Creative, Shared Virtual Environments -- Spatial Audio Mixing in Virtual Reality -- Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences -- Immersion in Audiovisual Experiences -- Augmenting Sonic Experiences through Haptic Feedback -- From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments -- Index.
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9783031040207
    Additional Edition: Printed edition: ISBN 9783031040221
    Additional Edition: Printed edition: ISBN 9783031040238
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Book
    Book
    [S.l.] : SPRINGER INTERNATIONAL PU
    UID:
    gbv_1815636483
    ISBN: 3031040236 , 9783031040238 , 3031040201 , 9783031040207
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    Online Resource
    Online Resource
    Cham : Springer Nature | Cham :Springer International Publishing :
    UID:
    almahu_9949409976002882
    Format: 1 online resource (XXII, 428 p. 118 illus., 79 illus. in color.)
    Edition: 1st ed. 2023.
    ISBN: 3-031-04021-X
    Series Statement: Human–Computer Interaction Series,
    Content: This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virtual Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
    Note: Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin -- Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality -- Interactive and Immersive Auralization -- System-to-User and User-to-System Adaptations in Binaural Audio -- Audio Quality Assessment for Virtual Reality -- Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality -- Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars -- Supporting Sonic Interaction in Creative, Shared Virtual Environments -- Spatial Audio Mixing in Virtual Reality -- Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences -- Immersion in Audiovisual Experiences -- Augmenting Sonic Experiences through Haptic Feedback -- From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments -- Index. , English
    Additional Edition: ISBN 3-031-04020-1
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Online Resource
    Online Resource
    Cham : Springer Nature | Cham :Springer International Publishing :
    UID:
    edoccha_9960901001802883
    Format: 1 online resource (XXII, 428 p. 118 illus., 79 illus. in color.)
    Edition: 1st ed. 2023.
    ISBN: 3-031-04021-X
    Series Statement: Human–Computer Interaction Series,
    Content: This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virtual Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
    Note: Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin -- Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality -- Interactive and Immersive Auralization -- System-to-User and User-to-System Adaptations in Binaural Audio -- Audio Quality Assessment for Virtual Reality -- Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality -- Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars -- Supporting Sonic Interaction in Creative, Shared Virtual Environments -- Spatial Audio Mixing in Virtual Reality -- Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences -- Immersion in Audiovisual Experiences -- Augmenting Sonic Experiences through Haptic Feedback -- From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments -- Index. , English
    Additional Edition: ISBN 3-031-04020-1
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 8
    Online Resource
    Online Resource
    Cham : Springer Nature | Cham :Springer International Publishing :
    UID:
    edocfu_9960901001802883
    Format: 1 online resource (XXII, 428 p. 118 illus., 79 illus. in color.)
    Edition: 1st ed. 2023.
    ISBN: 3-031-04021-X
    Series Statement: Human–Computer Interaction Series,
    Content: This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virtual Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
    Note: Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin -- Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality -- Interactive and Immersive Auralization -- System-to-User and User-to-System Adaptations in Binaural Audio -- Audio Quality Assessment for Virtual Reality -- Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality -- Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars -- Supporting Sonic Interaction in Creative, Shared Virtual Environments -- Spatial Audio Mixing in Virtual Reality -- Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences -- Immersion in Audiovisual Experiences -- Augmenting Sonic Experiences through Haptic Feedback -- From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments -- Index. , English
    Additional Edition: ISBN 3-031-04020-1
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 9
    Online Resource
    Online Resource
    Cham, Switzerland :Springer,
    UID:
    edocfu_BV048541508
    Format: 1 Online-Ressource.
    ISBN: 978-3-031-04021-4
    Series Statement: Human-computer interaction series
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-3-031-04020-7
    Additional Edition: Erscheint auch als Druck-Ausgabe, Paperback ISBN 978-3-031-04023-8
    Language: English
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 10
    Online Resource
    Online Resource
    Cham, Switzerland :Springer,
    UID:
    edoccha_BV048541508
    Format: 1 Online-Ressource.
    ISBN: 978-3-031-04021-4
    Series Statement: Human-computer interaction series
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-3-031-04020-7
    Additional Edition: Erscheint auch als Druck-Ausgabe, Paperback ISBN 978-3-031-04023-8
    Language: English
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
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