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  • 1
    UID:
    almafu_BV048495922
    Umfang: 1 Online-Ressource (xi, 268 Seiten) : , 84 Illustrationen, 76 in Farbe.
    ISBN: 978-3-031-15325-9
    Serie: Lecture notes in computer science 13476
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 978-3-031-15324-2
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 978-3-031-15326-6
    Sprache: Englisch
    Schlagwort(e): Computerspiel ; Benutzeroberfläche ; Mensch-Maschine-Kommunikation ; Anwendungssoftware ; Algorithmus ; Konferenzschrift ; Konferenzschrift ; Konferenzschrift ; Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    UID:
    almahu_9949450765902882
    Umfang: XI, 268 p. 84 illus., 76 illus. in color. , online resource.
    Ausgabe: 1st ed. 2022.
    ISBN: 9783031153259
    Serie: Lecture Notes in Computer Science, 13476
    Inhalt: This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year's proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.
    Anmerkung: Learning Psychology -- Flow and Self-Efficacy in a Serious Game for STEM Education -- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect -- Designing Effective Playful Collaborative Science Learning in VR -- Design Aspects -- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children -- Providing Applied Games Based on Didactical Structural Templates -- Providing Applied Games Based on Didactical Structural Templates -- Game Design -- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments -- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience -- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers -- Health Games -- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument -- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic -- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy -- Games Application -- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games -- Ecosystem Simulator - A Learning Game About Genetic Algorithms -- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules -- Mixed Reality -- Software Architecture for Location-based Games Designed for Social Interaction in Public Space -- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition -- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education -- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.
    In: Springer Nature eBook
    Weitere Ausg.: Printed edition: ISBN 9783031153242
    Weitere Ausg.: Printed edition: ISBN 9783031153266
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    UID:
    gbv_1816990582
    Umfang: 1 Online-Ressource(XI, 268 p. 84 illus., 76 illus. in color.)
    Ausgabe: 1st ed. 2022.
    ISBN: 9783031153259
    Serie: Lecture Notes in Computer Science 13476
    Inhalt: Learning Psychology -- Flow and Self-Efficacy in a Serious Game for STEM Education -- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect -- Designing Effective Playful Collaborative Science Learning in VR -- Design Aspects -- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children -- Providing Applied Games Based on Didactical Structural Templates -- Providing Applied Games Based on Didactical Structural Templates -- Game Design -- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments -- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience -- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers -- Health Games -- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument -- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic -- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy -- Games Application -- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games -- Ecosystem Simulator - A Learning Game About Genetic Algorithms -- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules -- Mixed Reality -- Software Architecture for Location-based Games Designed for Social Interaction in Public Space -- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition -- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education -- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.
    Inhalt: This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.
    Weitere Ausg.: ISBN 9783031153242
    Weitere Ausg.: ISBN 9783031153266
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 9783031153242
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 9783031153266
    Sprache: Englisch
    Mehr zum Autor: Göbel, Stefan 1971-
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 4
    UID:
    b3kat_BV048498190
    Umfang: xi, 268 Seiten , Illustrationen, Diagramme
    ISBN: 9783031153242
    Serie: Lecture notes in computer science 13476
    Weitere Ausg.: Erscheint auch als Online-Ausgabe ISBN 978-3-031-15325-9
    Sprache: Englisch
    Schlagwort(e): Computerspiel ; Benutzeroberfläche ; Mensch-Maschine-Kommunikation ; Anwendungssoftware ; Algorithmus ; Konferenzschrift
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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