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  • 1
    UID:
    almafu_BV048885778
    Format: 1 Online-Ressource.
    ISBN: 978-3-031-24869-6
    Series Statement: SpringerBriefs on cultural computing
    Additional Edition: Erscheint auch als Druck-Ausgabe, Paperback ISBN 978-3-031-24868-9
    Language: English
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Author information: Earnshaw, Rae A. 1944-
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Cham :Springer International Publishing :
    UID:
    almahu_9949497881402882
    Format: 1 online resource (XVII, 119 p. 58 illus., 53 illus. in color.)
    Edition: 1st ed. 2023.
    ISBN: 9783031248696 , 3031248694
    Series Statement: SpringerBriefs on Cultural Computing,
    Content: This is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be more creative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward.
    Note: 1 Introduction -- 2 Creativity in the Arts: Traditional and New Media -- 3 Creativity and Artist Technologist -- 4 Creativity and Virtual Worlds -- 5 The Creative Process and Social Responsibility -- 6 Digital Communication as a Creative Tool -- 7 Artificial Intelligence and Creativity -- 8 Art Thinking and Design Thinking -- 9 Time and Temporality: Creative Reception and Repetition -- 10 How can Art assist Science and Technology? -- 11 Research and Development in Creativity -- 12 Epilog.
    Additional Edition: ISBN 9783031248689
    Additional Edition: ISBN 3031248686
    Language: English
    Keywords: Llibres electrònics ; Llibres electrònics
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Cham :Springer International Publishing :
    UID:
    almahu_9949468681902882
    Format: XVII, 119 p. 58 illus., 53 illus. in color. , online resource.
    Edition: 1st ed. 2023.
    ISBN: 9783031248696
    Series Statement: SpringerBriefs on Cultural Computing,
    Content: This is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be more creative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward.
    Note: 1 Introduction -- 2 Creativity in the Arts: Traditional and New Media -- 3 Creativity and Artist Technologist -- 4 Creativity and Virtual Worlds -- 5 The Creative Process and Social Responsibility -- 6 Digital Communication as a Creative Tool -- 7 Artificial Intelligence and Creativity -- 8 Art Thinking and Design Thinking -- 9 Time and Temporality: Creative Reception and Repetition -- 10 How can Art assist Science and Technology? -- 11 Research and Development in Creativity -- 12 Epilog.
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9783031248689
    Additional Edition: Printed edition: ISBN 9783031248702
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    Cham :Springer International Publishing AG,
    UID:
    almahu_9949568404002882
    Format: 1 online resource (131 pages)
    Edition: 1st ed.
    ISBN: 9783031248696
    Series Statement: Springer Series on Cultural Computing Series
    Note: Intro -- Preface -- Contents -- About the Authors -- 1 Introduction -- 1.1 Traditional Understandings of Creativity -- 1.2 Creativity and Technology -- 1.3 Creativity and Context -- 1.4 Creativity-A Definition -- 1.5 Creativity in Mixed Interdisciplinary Environments -- 1.6 Benchmarking the Outcomes of the Creative Process -- 1.7 Cultural and Societal Implications -- 1.8 Challenges and Opportunities -- 1.9 Previous Work -- 1.10 Conclusion -- References -- 2 Creativity and the Arts: Traditional and New Media -- 2.1 Introduction -- 2.2 Creativity and Its Products -- 2.3 Creativity, Technology, Craft and Skill -- 2.4 Thinking and Making -- 2.5 Case Study Susan Liggett Paintings -- 2.6 Creativity and Research -- 2.7 Conclusions -- References -- 3 Creativity and Artist Technologist -- 3.1 Introduction -- 3.2 Origins of Art and Technology -- 3.3 Digital Artworks -- 3.4 Art and Science Collaborative Research -- 3.5 Case Study-LocalStyle: Choral and Timeslips -- 3.6 Discussion -- 3.7 Conclusions -- References -- 4 Creativity and Virtual Worlds -- 4.1 Introduction -- 4.2 Technology and Places of Creativity -- 4.3 Creativity and Being Human -- 4.4 Virtual Reality Holography a Case Study-Ioana Pioaru -- 4.5 Conclusions -- References -- 5 The Creative Process and Social Responsibility -- 5.1 Introduction -- 5.2 Creativity Technology and Social Responsibility -- 5.3 Useful Art -- 5.4 Case Study-Innovative Creative Environments: Lle Celf Defnyddiol, Tŷ Pawb, Wrexham, Wales -- 5.5 Possibilities for the Future -- 5.6 Conclusion -- References -- 6 Digital Communication as a Creative Tool -- 6.1 Introduction -- 6.2 Computer-Assisted Creativity -- 6.3 Interaction and Collaboration -- 6.4 Virtual Environments and Creativity -- 6.5 New Media in Cyberworlds -- 6.6 Conclusions -- References -- 7 Artificial Intelligence and Creativity -- 7.1 Enhancing Creativity. , 7.2 Case Study-Ars Electronica -- 7.3 Computational Creativity -- 7.4 Case Study-Deep Mind Technologies Developments -- 7.5 Conclusions -- References -- 8 Art Thinking and Design Thinking -- 8.1 Introduction -- 8.2 Design Thinking -- 8.3 Art Thinking -- 8.4 Case Study 'Till Rolls'-Art Thinking Collaborating with Design Thinking -- 8.5 Design Thinking in Till Rolls -- 8.6 Design Thinking and Art Thinking in the Technological Space -- 8.7 Conclusions -- References -- 9 Time and Temporality: Creative Reception and Repetition -- 9.1 Introduction -- 9.2 Case Study Spoons-Temporality, and Art Thinking -- 9.3 Art Thinking Meets Contextual Thinking in Time -- 9.4 Creativity-Reception and Repetition -- 9.5 The Digital Context and Repetition -- 9.6 Socialized Time -- 9.7 Conclusion -- References -- 10 How Can Art Assist Science and Technology? -- 10.1 Introduction -- 10.2 Developments in Art and Science -- 10.3 Interrelationship of Art and Science -- 10.4 The Contribution of Art to the Computer -- 10.5 Contribution of Art and Design to Research and Development Projects -- 10.6 Conclusions -- References -- 11 Research and Development in Creativity -- 11.1 Introduction -- 11.2 Research into Creativity -- 11.3 The Application of Creativity to Assist in Research and Development -- 11.4 Using Creative Approaches to Advance Interdisciplinary Research and Development -- 11.5 Creativity and Innovation -- 11.6 Research Funding Which Includes Creativity -- 11.7 Conclusions -- References -- 12 Epilog -- 12.1 Freedom to Create -- 12.2 Creativity Under Known Constraints -- 12.3 Creativity Under Unknown Constraints -- 12.4 Creativity and Virtual Environments -- 12.5 Conclusion -- References.
    Additional Edition: Print version: Liggett, Susan Creativity in Art, Design and Technology Cham : Springer International Publishing AG,c2023 ISBN 9783031248689
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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