UID:
almahu_9949500614002882
Format:
XII, 191 p. 60 illus., 35 illus. in color.
,
online resource.
Edition:
1st ed. 2023.
ISBN:
9783031340178
Series Statement:
Lecture Notes in Computer Science, 13865
Content:
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22-24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Note:
Classic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels.
In:
Springer Nature eBook
Additional Edition:
Printed edition: ISBN 9783031340161
Additional Edition:
Printed edition: ISBN 9783031340185
Language:
English
DOI:
10.1007/978-3-031-34017-8
URL:
https://doi.org/10.1007/978-3-031-34017-8
Bookmarklink