Ihre E-Mail wurde erfolgreich gesendet. Bitte prüfen Sie Ihren Maileingang.

Leider ist ein Fehler beim E-Mail-Versand aufgetreten. Bitte versuchen Sie es erneut.

Vorgang fortführen?

Exportieren
Filter
Medientyp
Sprache
Region
Erscheinungszeitraum
Schlagwörter
Zugriff
  • 1
    Online-Ressource
    Online-Ressource
    Cham : Palgrave Macmillan | Cham : Springer Nature Switzerland
    UID:
    b3kat_BV050117553
    Umfang: 1 Online-Ressource (XXX, 319 Seiten) , 35 Illustrationen, 32 Illustrationen (farbig)
    ISBN: 9783031572654
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 978-3-031-57264-7
    Sprache: Englisch
    RVK:
    Schlagwort(e): E-Sport
    URL: Volltext  (URL des Erstveröffentlichers)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    UID:
    almahu_9949931018002882
    Umfang: XXX, 319 p. 35 illus., 32 illus. in color. , online resource.
    Ausgabe: 1st ed. 2024.
    ISBN: 9783031572654
    Inhalt: "This edition caters to a diverse audience, offering an insightful exploration of the esports phenomenon through the perspective of a seasoned professional. The author's journey from a professional esports player and tournament organizer to the CEO of the innovative company Passport.GG, which supports grassroots communities, provides a unique and authoritative viewpoint. Within these pages, the author imparts practical knowledge and experiences in competition organization and stakeholder engagement, along with thoughtful reflections on the future of esports. The discussion extends to the integration of modern technologies such as AI and blockchain, making this a valuable resource for anyone interested in the evolving landscape of esports." - Ramil Aliyev, Board Member of Global Esports Federation, Ex-Board Member of International Esports Federation, Ex-Board Member of European Esports Federation Esports is an industry that has catapulted into the mainstream with massive prize pools and millions of global viewers. But what is esports? Is it esports, Esports, E-sports, or eSports? Is it a sport or just gaming? Can it be a viable career? Will it ever be included in the Olympics? For the younger generation, these answers may be clear, but for those who remember wired phones, esports can be baffling. This comprehensive guide is tailored for parents, teachers, marketing managers, government officials, and others who are uncertain about esports. Ignat's personal journey in esports, which began in 2000, offers unique insights into the industry's backstage for everyone. Dive into the world of esports with this essential companion and find online access to course material included in the book. GLHF! Ignat Bobrovich is an industry expert who has tried almost every role in esports-from professional player to C-level executive of an esports media holding, official representative, and startup founder.
    Anmerkung: Part i: welcome to esports -- chapter 1. Introduction -- part ii: exploring the landscape -- chapter 2. Esports - the most passionate segment of gaming -- chapter 3. Esports and traditional sport: is it the same? -- part iii: decoding esports -- chapter 4. Esports: terms and market definition -- chapter 5. Who is who: key stakeholders in esports? -- chapter 6. Let's get to essentials -- part iv: engaging with esports: quarks and atoms of esports -- chapter 8. Foundations of esports event -- chapter 9. Bridge the gaps: collaborating with stakeholders -- chapter 10. Rocket science: human resources in esports projects -- chapter 11. Prepare the pitch: venue planning -- chapter 12. Preparation pays out: setup the infrastructure -- chapter 13. Make yourself visible: broadcasting -- chapter 14. Money matters: financial planning -- chapter 15. Business opportunities and career -- chapter 16. Esports and future.
    In: Springer Nature eBook
    Weitere Ausg.: Printed edition: ISBN 9783031572647
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    Online-Ressource
    Online-Ressource
    Cham :Springer Nature Switzerland :
    UID:
    almafu_9961771561402883
    Umfang: 1 online resource (333 pages)
    Ausgabe: 1st ed. 2024.
    ISBN: 9783031572654 , 3031572653
    Inhalt: "This edition caters to a diverse audience, offering an insightful exploration of the esports phenomenon through the perspective of a seasoned professional. The author's journey from a professional esports player and tournament organizer to the CEO of the innovative company Passport.GG, which supports grassroots communities, provides a unique and authoritative viewpoint. Within these pages, the author imparts practical knowledge and experiences in competition organization and stakeholder engagement, along with thoughtful reflections on the future of esports. The discussion extends to the integration of modern technologies such as AI and blockchain, making this a valuable resource for anyone interested in the evolving landscape of esports." - Ramil Aliyev, Board Member of Global Esports Federation, Ex-Board Member of International Esports Federation, Ex-Board Member of European Esports Federation Esports is an industry that has catapulted into the mainstream with massive prize pools and millions of global viewers. But what is esports? Is it esports, Esports, E-sports, or eSports? Is it a sport or just gaming? Can it be a viable career? Will it ever be included in the Olympics? For the younger generation, these answers may be clear, but for those who remember wired phones, esports can be baffling. This comprehensive guide is tailored for parents, teachers, marketing managers, government officials, and others who are uncertain about esports. Ignat's personal journey in esports, which began in 2000, offers unique insights into the industry's backstage for everyone. Dive into the world of esports with this essential companion and find online access to course material included in the book. GLHF! Ignat Bobrovich is an industry expert who has tried almost every role in esports-from professional player to C-level executive of an esports media holding, official representative, and startup founder.
    Anmerkung: Part i: welcome to esports -- chapter 1. Introduction -- part ii: exploring the landscape -- chapter 2. Esports - the most passionate segment of gaming -- chapter 3. Esports and traditional sport: is it the same? -- part iii: decoding esports -- chapter 4. Esports: terms and market definition -- chapter 5. Who is who: key stakeholders in esports? -- chapter 6. Let's get to essentials -- part iv: engaging with esports: quarks and atoms of esports -- chapter 8. Foundations of esports event -- chapter 9. Bridge the gaps: collaborating with stakeholders -- chapter 10. Rocket science: human resources in esports projects -- chapter 11. Prepare the pitch: venue planning -- chapter 12. Preparation pays out: setup the infrastructure -- chapter 13. Make yourself visible: broadcasting -- chapter 14. Money matters: financial planning -- chapter 15. Business opportunities and career -- chapter 16. Esports and future.
    Weitere Ausg.: ISBN 9783031572647
    Weitere Ausg.: ISBN 3031572645
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
Meinten Sie 9783031527654?
Meinten Sie 9783031257254?
Meinten Sie 9783030579654?
Schließen ⊗
Diese Webseite nutzt Cookies und das Analyse-Tool Matomo. Weitere Informationen finden Sie auf den KOBV Seiten zum Datenschutz