UID:
almahu_9949481447202882
Format:
1 online resource (340 p.)
ISBN:
9783110198836
,
9783110238570
Series Statement:
Approaches to Applied Semiotics [AAS] , 6
Content:
This book investigates how the media have become self-referential or self-reflexive instead of mediating between the real or fictional worlds about which their messages pretend to be and between the audience that they wish to inform, counsel, or entertain. The concept of self-reference is viewed very broadly. Self-reflexivity, metatexts, metapictures, metamusic, metacommunication, as well as intertextual, and intermedial references are all conceived of as forms of self-reference, although to different degrees and levels. The contributions focus on the semiotic foundations of reference and self-reference, discuss the transdisciplinary context of self-reference in postmodern culture, and examine original studies from the worlds of print advertising, photography, film, television, computer games, media art, web art, and music. A wide range of different media products and topics are discussed including self-promotion on TV, the TV show Big Brother, the TV format "historytainment," media nostalgia, the documentation of documentation in documentary films, Marilyn Monroe in photographs, humor and paradox in animated films, metacommunication in computer games, metapictures, metafiction, metamusic, body art, and net art.
Note:
Frontmatter --
,
Contents --
,
Part I: Self-referentialmedia: Theoretical --
,
frameworks --
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Self-reference in the media:The semiotic --
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framework --
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Distortion, fabrication, and disclosure in a --
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self-referential culture:The irresistible force of reality --
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Part II: Self-referential print advertising --
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Modes of self-reference in advertising --
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Metapictures and self-referential pictures --
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"Absolut Anonymous": Self-reference in opaque --
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advertising --
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Part III: Self-referential photography --
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The death of photography in self-reference --
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Marilyn:A paragone of the camera gaze --
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Part IV: Self-referential film --
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The self-reflexive screen: Outlines of a --
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comprehensive model --
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Nostalgia of the media / in the media --
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Self-reference in animated films --
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Part V: Self-referential television --
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On the use of self-disclosure as a mode of --
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audiovisual reflexivity --
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The old in the new: Forms and functions of archive --
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material in the presentation of television history on television --
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There's no business without show-business: --
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Self-reference as self-promotion --
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Part VI: Self-referential games --
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Computer games:The epitome of --
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self-reference --
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Self-reference in computer games: A formalistic --
,
approach --
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Metacommunication in play and in (computer) --
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games --
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Self-reflexivity in computer games: Analyses of --
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selected examples --
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Part VII: Other self-referential arts --
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Looking through the computer screen: --
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Self-reflexivity in net.art --
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The artist and her bodily self: Self-reference in --
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digital art/media --
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Metafiction and metamusic: Exploring the limits of --
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metareference --
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Backmatter
,
Issued also in print.
,
Mode of access: Internet via World Wide Web.
,
In English.
In:
DGBA Backlist Complete English Language 2000-2014 PART1, De Gruyter, 9783110238570
In:
DGBA Backlist Linguistics and Semiotics 2000-2014 (EN), De Gruyter, 9783110238457
In:
DGBA Linguistics and Semiotics 2000 - 2014, De Gruyter, 9783110636970
In:
De Gruyter Mouton Backlist 2000-2015, De Gruyter, 9783110742961
In:
E-BOOK GESAMTPAKET / COMPLETE PACKAGE 2008, De Gruyter, 9783110212129
In:
E-BOOK PACKAGE ENGLISH LANGUAGES TITLES 2008, De Gruyter, 9783110212136
In:
E-BOOK PAKET PHILOSOPHIE UND GESCHICHTE 2008, De Gruyter, 9783110209426
Additional Edition:
ISBN 9783110194647
Language:
English
Subjects:
General works
DOI:
10.1515/9783110198836
URL:
https://doi.org/10.1515/9783110198836
URL:
https://www.degruyter.com/isbn/9783110198836
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