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  • 1
    Online Resource
    Online Resource
    Berlin [u.a.] :Mouton de Gruyter,
    UID:
    almafu_BV042346838
    Format: 1 Online-Ressource (XI, 340 S.) : , Ill., graph. Darst., Noten.
    ISBN: 978-3-11-019883-6
    Series Statement: Approaches to applied semiotics 6
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-11-019464-7
    Language: English
    Subjects: General works
    RVK:
    Keywords: Medien ; Selbstbezüglichkeit ; Konferenzschrift ; Konferenzschrift ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    URL: Cover
    Author information: Nöth, Winfried 1944-
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    gbv_546269168
    Format: XI, 340 S. , Ill., graph. Darst , 24 cm
    ISBN: 9783110194647
    Series Statement: Approaches to applied semiotics 6
    Additional Edition: Erscheint auch als Online-Ausgabe Self-Reference in the Media Berlin, New York : Mouton de Gruyter, 2008 ISBN 9783110198836
    Language: English
    Subjects: General works
    RVK:
    Keywords: Medien ; Selbstbezüglichkeit ; Medien ; Selbstbezüglichkeit ; Aufsatzsammlung ; Konferenzschrift
    Author information: Nöth, Winfried 1944-
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  • 3
    Book
    Book
    Berlin [u.a.] :Mouton de Gruyter,
    UID:
    almafu_BV023064152
    Format: XI, 340 S. : , Ill., graph. Darst., Noten ; , 24 cm.
    ISBN: 978-3-11-019464-7
    Series Statement: Approaches to applied semiotics 6
    Note: Literaturangaben
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-3-11-019883-6
    Language: English
    Subjects: General works
    RVK:
    Keywords: Medien ; Selbstbezüglichkeit ; Konferenzschrift
    Author information: Nöth, Winfried 1944-
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    Berlin ;Boston :De Gruyter Mouton,
    UID:
    edocfu_9958353598202883
    Format: 1 online resource (351p.)
    ISBN: 9783110198836
    Series Statement: Approaches to Applied Semiotics [AAS] ; 6
    Content: This book explores the semiotic foundations of reference and self-reference. It focuses on the transdisciplinary context of self-reference within postmodern culture and examines original studies from the worlds of print advertising, photography, film, television, computer games, media art, web art, body art, and music. In the broad sense adopted by the authors, the concept of self-reference includes self-reflexivity, metatextuality, metapictures, metamusic, metacommunication, intertextual, and even intermedial reference, although to different degrees and at different levels.
    Note: Frontmatter -- , Contents -- , Part I: Self-referentialmedia: Theoretical -- , frameworks -- , Self-reference in the media:The semiotic -- , framework -- , Distortion, fabrication, and disclosure in a -- , self-referential culture:The irresistible force of reality -- , Part II: Self-referential print advertising -- , Modes of self-reference in advertising -- , Metapictures and self-referential pictures -- , “Absolut Anonymous”: Self-reference in opaque -- , advertising -- , Part III: Self-referential photography -- , The death of photography in self-reference -- , Marilyn:A paragone of the camera gaze -- , Part IV: Self-referential film -- , The self-reflexive screen: Outlines of a -- , comprehensive model -- , Nostalgia of the media / in the media -- , Self-reference in animated films -- , Part V: Self-referential television -- , On the use of self-disclosure as a mode of -- , audiovisual reflexivity -- , The old in the new: Forms and functions of archive -- , material in the presentation of television history on television -- , There’s no business without show-business: -- , Self-reference as self-promotion -- , Part VI: Self-referential games -- , Computer games:The epitome of -- , self-reference -- , Self-reference in computer games: A formalistic -- , approach -- , Metacommunication in play and in (computer) -- , games -- , Self-reflexivity in computer games: Analyses of -- , selected examples -- , Part VII: Other self-referential arts -- , Looking through the computer screen: -- , Self-reflexivity in net.art -- , The artist and her bodily self: Self-reference in -- , digital art/media -- , Metafiction and metamusic: Exploring the limits of -- , metareference -- , Backmatter , In English.
    Additional Edition: ISBN 978-3-11-019464-7
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Online Resource
    Online Resource
    Berlin ; : Mouton de Gruyter,
    UID:
    edocfu_9959241871802883
    Format: 1 online resource (352 p.)
    Edition: 1st ed.
    ISBN: 1-282-19457-7 , 9786612194573 , 3-11-019883-5
    Series Statement: Approaches to applied semiotics ; . 6
    Content: This book investigates how the media have become self-referential or self-reflexive instead of mediating between the real or fictional worlds about which their messages pretend to be and between the audience that they wish to inform, counsel, or entertain. The concept of self-reference is viewed very broadly. Self-reflexivity, metatexts, metapictures, metamusic, metacommunication, as well as intertextual, and intermedial references are all conceived of as forms of self-reference, although to different degrees and levels. The contributions focus on the semiotic foundations of reference and self-reference, discuss the transdisciplinary context of self-reference in postmodern culture, and examine original studies from the worlds of print advertising, photography, film, television, computer games, media art, web art, and music. A wide range of different media products and topics are discussed including self-promotion on TV, the TV show Big Brother, the TV format "historytainment," media nostalgia, the documentation of documentation in documentary films, Marilyn Monroe in photographs, humor and paradox in animated films, metacommunication in computer games, metapictures, metafiction, metamusic, body art, and net art.
    Note: Description based upon print version of record. , Self-reference in the media / Winfried Noth -- Distortion, fabrication, and disclosure in a self-referential culture / Vincent Colapietro -- Modes of self-reference in advertising / Siegfried J. Schmidt -- Metapictures and self-referential pictures / Winfried Noth -- Absolut anonymous / Nina Bishara -- The death of photography in self-reference / Winfried Noth -- Marilyn / Kay Kirchmann -- The self-reflexive screen / Gloria Withalm -- Nostalgia of the media in the media / Andreas Bohn -- Self-reference in animated films / Jan Siebert -- On the use of self-disclosure as a mode of audiovisual reflexivity / Fernando Andacht -- The old in the new / Joan K. Bleicher -- There's no business without show-business / Karin Puhringer and Gabriele Siegert -- Computer games / Lucia Santaella -- Self-reference in computer games / Bo Kampmann Walther -- Metacommunication in play and in (computer) games / Britta Neitzel -- Self-reflexivity in computer games / Bernhard Rapp -- Looking through the computer screen / Marie-Laure Ryan -- The artist and her bodily self / Christina Ljungberg -- Metafiction and metamusic / Werner Wolf. , Issued also in print. , English
    Additional Edition: ISBN 3-11-019464-3
    Language: English
    Subjects: General works
    RVK:
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    UID:
    almahu_9949481447202882
    Format: 1 online resource (340 p.)
    ISBN: 9783110198836 , 9783110238570
    Series Statement: Approaches to Applied Semiotics [AAS] , 6
    Content: This book investigates how the media have become self-referential or self-reflexive instead of mediating between the real or fictional worlds about which their messages pretend to be and between the audience that they wish to inform, counsel, or entertain. The concept of self-reference is viewed very broadly. Self-reflexivity, metatexts, metapictures, metamusic, metacommunication, as well as intertextual, and intermedial references are all conceived of as forms of self-reference, although to different degrees and levels. The contributions focus on the semiotic foundations of reference and self-reference, discuss the transdisciplinary context of self-reference in postmodern culture, and examine original studies from the worlds of print advertising, photography, film, television, computer games, media art, web art, and music. A wide range of different media products and topics are discussed including self-promotion on TV, the TV show Big Brother, the TV format "historytainment," media nostalgia, the documentation of documentation in documentary films, Marilyn Monroe in photographs, humor and paradox in animated films, metacommunication in computer games, metapictures, metafiction, metamusic, body art, and net art.
    Note: Frontmatter -- , Contents -- , Part I: Self-referentialmedia: Theoretical -- , frameworks -- , Self-reference in the media:The semiotic -- , framework -- , Distortion, fabrication, and disclosure in a -- , self-referential culture:The irresistible force of reality -- , Part II: Self-referential print advertising -- , Modes of self-reference in advertising -- , Metapictures and self-referential pictures -- , "Absolut Anonymous": Self-reference in opaque -- , advertising -- , Part III: Self-referential photography -- , The death of photography in self-reference -- , Marilyn:A paragone of the camera gaze -- , Part IV: Self-referential film -- , The self-reflexive screen: Outlines of a -- , comprehensive model -- , Nostalgia of the media / in the media -- , Self-reference in animated films -- , Part V: Self-referential television -- , On the use of self-disclosure as a mode of -- , audiovisual reflexivity -- , The old in the new: Forms and functions of archive -- , material in the presentation of television history on television -- , There's no business without show-business: -- , Self-reference as self-promotion -- , Part VI: Self-referential games -- , Computer games:The epitome of -- , self-reference -- , Self-reference in computer games: A formalistic -- , approach -- , Metacommunication in play and in (computer) -- , games -- , Self-reflexivity in computer games: Analyses of -- , selected examples -- , Part VII: Other self-referential arts -- , Looking through the computer screen: -- , Self-reflexivity in net.art -- , The artist and her bodily self: Self-reference in -- , digital art/media -- , Metafiction and metamusic: Exploring the limits of -- , metareference -- , Backmatter , Issued also in print. , Mode of access: Internet via World Wide Web. , In English.
    In: DGBA Backlist Complete English Language 2000-2014 PART1, De Gruyter, 9783110238570
    In: DGBA Backlist Linguistics and Semiotics 2000-2014 (EN), De Gruyter, 9783110238457
    In: DGBA Linguistics and Semiotics 2000 - 2014, De Gruyter, 9783110636970
    In: De Gruyter Mouton Backlist 2000-2015, De Gruyter, 9783110742961
    In: E-BOOK GESAMTPAKET / COMPLETE PACKAGE 2008, De Gruyter, 9783110212129
    In: E-BOOK PACKAGE ENGLISH LANGUAGES TITLES 2008, De Gruyter, 9783110212136
    In: E-BOOK PAKET PHILOSOPHIE UND GESCHICHTE 2008, De Gruyter, 9783110209426
    Additional Edition: ISBN 9783110194647
    Language: English
    Subjects: General works
    RVK:
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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