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  • 1
    Online Resource
    Online Resource
    München ; : De Gruyter Oldenbourg,
    UID:
    almahu_9949481193002882
    Format: 1 online resource (IX, 269 p.)
    ISBN: 9783110716610 , 9783110766820
    Series Statement: Video Games and the Humanities , 10
    Content: For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar's franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar's version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar's games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar's brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past - and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated. Watch our talk with the author Esther Wright here: https://youtu.be/AaC_9XsX-CQ
    Note: Frontmatter -- , Acknowledgements -- , Contents -- , List of Abbreviations -- , Introduction: The American History of Rockstar Games -- , Chapter 1 Rockstar's West(s) -- , Chapter 2 "The True West" and "Real Crime Stories": Constructing a Discourse of Historical Authenticity -- , Chapter 3 "Rockstar Recommends": Constructing a Discourse of Cinematic Authenticity -- , Chapter 4 Playing Outlaw, Playing Detective: The Limits of Historical Gameplay -- , Chapter 5 Women in Rockstar's American History -- , Chapter 6 Other(ed) Histories -- , Epilogue: "Rockstar Games Presents" . . . American History? -- , Bibliography -- , Index , Issued also in print. , Mode of access: Internet via World Wide Web. , In English.
    In: DG Plus DeG Package 2022 Part 1, De Gruyter, 9783110766820
    In: EBOOK PACKAGE COMPLETE 2022 English, De Gruyter, 9783110993899
    In: EBOOK PACKAGE COMPLETE 2022, De Gruyter, 9783110994810
    In: EBOOK PACKAGE History 2022 English, De Gruyter, 9783110992960
    In: EBOOK PACKAGE History 2022, De Gruyter, 9783110992939
    Additional Edition: ISBN 9783110716696
    Additional Edition: ISBN 9783110716467
    Language: English
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    kobvindex_ZLB34941034
    Format: IX, 269 Seiten , 23 cm x 15.5 cm, 537 g
    Edition: 1
    ISBN: 9783110716467 , 3110716461
    Series Statement: Video games and the humanities Volume 10
    Note: Erscheint auch als Online-Ausgabe 9783110716610 (ISBN) , Erscheint auch als Online-Ausgabe 9783110716696 (ISBN)
    Language: English
    Keywords: USA ; Geschichtsdarstellung ; Geschichtsbild ; Kollektives Gedächtnis ; Authentizität
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Berlin ; Boston :De Gruyter Oldenbourg,
    UID:
    almahu_BV048457589
    Format: 1 Online-Ressource (IX, 269 Seiten).
    ISBN: 978-3-11-071661-0 , 978-3-11-071669-6
    Series Statement: Video games and the humanities volume 10
    Content: For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar's franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar's version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar's games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar's brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past - and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-11-071646-7
    Language: English
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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