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  • 1
    Online Resource
    Online Resource
    Berlin ; Boston :De Gruyter Oldenbourg,
    UID:
    edoccha_(DE-604)BV049024592
    Format: 1 Online-Ressource (X, 234 Seiten).
    ISBN: 978-3-11-131775-5 , 978-3-11-131798-4
    Series Statement: Video games and the humanities Volume 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
    Note: Erscheint als Open Access bei De Gruyter , Dissertation Freie Universität Berlin 2022
    Additional Edition: Erscheint auch als Druck-Ausgabe Schoppmeier, Sören Playing American ISBN 978-3-11-124484-6
    Language: English
    Keywords: Kultur ; Rezeption ; Transnationalisierung ; Open-World-Spiel ; Grand Theft Auto V ; Fallstudiensammlung ; Hochschulschrift
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Berlin ; Boston :De Gruyter Oldenbourg,
    UID:
    almafu_(DE-604)BV049024592
    Format: 1 Online-Ressource (X, 234 Seiten).
    ISBN: 978-3-11-131775-5 , 978-3-11-131798-4
    Series Statement: Video games and the humanities Volume 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
    Note: Erscheint als Open Access bei De Gruyter , Dissertation Freie Universität Berlin 2022
    Additional Edition: Erscheint auch als Druck-Ausgabe Schoppmeier, Sören Playing American ISBN 978-3-11-124484-6
    Language: English
    Keywords: Kultur ; Rezeption ; Transnationalisierung ; Open-World-Spiel ; Grand Theft Auto V ; Fallstudiensammlung ; Hochschulschrift
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Berlin ; Boston :De Gruyter Oldenbourg,
    UID:
    edocfu_(DE-604)BV049024592
    Format: 1 Online-Ressource (X, 234 Seiten).
    ISBN: 978-3-11-131775-5 , 978-3-11-131798-4
    Series Statement: Video games and the humanities Volume 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
    Note: Erscheint als Open Access bei De Gruyter , Dissertation Freie Universität Berlin 2022
    Additional Edition: Erscheint auch als Druck-Ausgabe Schoppmeier, Sören Playing American ISBN 978-3-11-124484-6
    Language: English
    Keywords: Kultur ; Rezeption ; Transnationalisierung ; Open-World-Spiel ; Grand Theft Auto V ; Fallstudiensammlung ; Hochschulschrift
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    Berlin ; Boston : De Gruyter Oldenbourg
    UID:
    b3kat_BV049024592
    Format: 1 Online-Ressource (X, 234 Seiten)
    ISBN: 9783111317755 , 9783111317984
    Series Statement: Video games and the humanities Volume 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
    Note: Erscheint als Open Access bei De Gruyter , Dissertation Freie Universität Berlin 2022
    Additional Edition: Erscheint auch als Druck-Ausgabe Schoppmeier, Sören Playing American ISBN 978-3-11-124484-6
    Language: English
    Keywords: USA ; Kultur ; Rezeption ; Transnationalisierung ; Open-World-Spiel ; Grand Theft Auto V ; Fallstudiensammlung ; Hochschulschrift
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    UID:
    gbv_1869979044
    Format: 1 Online-Ressource (XI, 229 p.)
    Edition: Issued also in print
    ISBN: 9783111317755
    Series Statement: Video Games and the Humanities 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies - concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively - highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century
    Note: Diss 2022 FU Berlin , Issued also in print , In English
    Additional Edition: ISBN 9783111317984
    Additional Edition: ISBN 9783111244846
    Additional Edition: Erscheint auch als print ISBN 9783111244846
    Language: English
    Keywords: Hochschulschrift
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    Book
    Book
    Berlin ; Boston :De Gruyter Oldenbourg,
    UID:
    almafu_BV049322841
    Format: X, 234 Seiten.
    ISBN: 978-3-11-124484-6
    Series Statement: Video games and the humanities volume 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
    Note: Erscheint als Open Access bei De Gruyter , Dissertation Freie Universität Berlin 2022
    Additional Edition: Erscheint auch als Online-Ausgabe, EPUB Schoppmeier, Sören Playing American ISBN 9783111317984
    Additional Edition: Erscheint auch als Online-Ausgabe, PDF Schoppmeier, Sören Playing American ISBN 9783111317755
    Language: English
    Keywords: Kultur ; Rezeption ; Transnationalisierung ; Open-World-Spiel ; Grand Theft Auto V ; Hochschulschrift ; Fallstudiensammlung
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Online Resource
    Online Resource
    Berlin ; Boston :De Gruyter Oldenbourg,
    UID:
    almafu_BV049024592
    Format: 1 Online-Ressource (X, 234 Seiten).
    ISBN: 978-3-11-131775-5 , 978-3-11-131798-4
    Series Statement: Video games and the humanities Volume 14
    Content: Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
    Note: Erscheint als Open Access bei De Gruyter , Dissertation Freie Universität Berlin 2022
    Additional Edition: Erscheint auch als Druck-Ausgabe Schoppmeier, Sören Playing American ISBN 978-3-11-124484-6
    Language: English
    Keywords: Kultur ; Rezeption ; Transnationalisierung ; Open-World-Spiel ; Grand Theft Auto V ; Fallstudiensammlung ; Hochschulschrift ; Fallstudiensammlung ; Hochschulschrift ; Fallstudiensammlung ; Hochschulschrift
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 8
    Online Resource
    Online Resource
    De Gruyter
    UID:
    almahu_9949598179602882
    Additional Edition: ISBN 3-11-131798-6
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 9
    Online Resource
    Online Resource
    De Gruyter
    UID:
    edocfu_9961282902202883
    Additional Edition: ISBN 3-11-131798-6
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 10
    Online Resource
    Online Resource
    De Gruyter
    UID:
    edoccha_9961282902202883
    Additional Edition: ISBN 3-11-131798-6
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
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