UID:
almahu_9948664175502882
Format:
1 online resource (350 p.)
Edition:
1st, New ed.
ISBN:
9783653006414
Content:
While the assessment of digital games in Germany is framed by a high-culture critique, which regards them as an ‘illegitimate’ activity, they are enjoyed by a wider demographic as a ‘legitimate’ pastime in Australia. The book analyses the social history of digital gaming in both countries and relates it to their socio-cultural traditions. Concerning social history, Australia almost depicts an inverse mirror image of Germany. Its foundational dynamics, closely associated with different egalitarianisms, led to a different form of distinction than in Germany – a country whose national self-conception was closely related to groups which perpetuated an idealistic notion of Kultur and later integrated it into a rigid class system. The book not only demonstrates how the discourses on games follow long-established patterns of rejection and approval of mass media but also regard them as an access to the inner workings of both societies. How the games are perceived tells us a lot about German and Australian identity.
Note:
Doctoral Thesis
,
Contents: German identity – German history – Australian identity – Australian history – Distinction – Mass culture – Popular culture – Mass media – Digital games – Videogames – Game history – Game discourses – Media history – Cinema – Radio – Television – Kultur – Zivilisation – Egalitarianism – Bushman – Norbert Elias – Pierre Bourdieu – Gerhard Schulze – Theodor W. Adorno – Frankfurt School.
Additional Edition:
ISBN 9783631606117
Language:
English
DOI:
10.3726/978-3-653-00641-4
URL:
https://www.peterlang.com/view/product/13455?format=EPDF
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