UID:
almafu_9958356284302883
Format:
1 online resource
ISBN:
9783764376772
Content:
Everything worth knowing about mass customization, information design, wearable computing, and mobile game application.
Note:
Frontmatter --
,
Introduction --
,
Content Graphics. How to Read the Visuals --
,
The Continuous Construction of the Computer User: Visions and User Models in the History of Human-Computer Interaction --
,
Interaction Design – Design as Interaction: On the Emergence of Design as a Symbolic Form of Modern Communication --
,
Total Interaction: Interaction as a Guiding Priciple Beyond Aesthetics --
,
Generation Flash --
,
Remembering the Future: Memory and Interaction --
,
How Virtual Worlds Affect Us: On the Structure of Transfers from the Media World to theReal World --
,
Constituents of Hybrid Reality: Cultural Anthropological Reflections and a Serious Game Design Experiment Merging Mobility, Media and Computing --
,
Questions on the Method of Visual Design --
,
Visual Perception and Virtual Worlds --
,
Beinglnvisible --
,
Hear Me Interact --
,
Interactive Systems - Wearable Computers --
,
Between Man and Machine --
,
Generative Design --
,
Interactive Simulations --
,
BioSonics: Interactive Growth System --
,
Tangible User Interfaces for Educational Use --
,
Robots in Education and Training: The Case of an Interactive Multi-Agent System --
,
Interaction Design: Definition and Tasks
,
In English.
Additional Edition:
ISBN 978-3-7643-7076-3
Language:
English
DOI:
10.1007/978-3-7643-7677-2
URL:
https://www.degruyter.com/doi/book/10.1007/978-3-7643-7677-2
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