Umfang:
1 Online-Ressource
ISBN:
9783839429839
Serie:
Edition Medienwissenschaft 20
Inhalt:
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
Weitere Ausg.:
ISBN 9783837629835
Weitere Ausg.:
ISBN 9783837629835
Weitere Ausg.:
Freyermuth, Gundolf S., 1955 - Games, game design, game studies Bielefeld : transcript, 2015 ISBN 383762983X
Weitere Ausg.:
ISBN 9783837629835
Weitere Ausg.:
Available in another form ISBN 9783837629835
Weitere Ausg.:
Druckausg.
Sprache:
Englisch
Fachgebiete:
Informatik
,
Soziologie
Schlagwort(e):
Computerspiel
;
Medienästhetik
;
Electronic books
Mehr zum Autor:
Freyermuth, Gundolf S. 1955-
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