UID:
almahu_9948026114402882
Format:
1 online resource (529 p.)
ISBN:
1-281-04628-0
,
9786611046286
,
0-08-054018-X
Series Statement:
QuickTime developer series 2
Content:
QuickTime Toolkit fills in the gap?providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' -providing readers with a deeper understanding of QuickTime and how to benefit from using i
Note:
Includes indexes.
,
Front Cover; QuickTime Toolkit: Advanced Movie Playback and Media Types; Copyright Page; Contents; Preface; Development Platforms; Acknowledgements; Chapter 1. F/X; Introduction; QuickTime Video Effects in Movies; Effects Utilities; Generators; Filters; Transitions; Effects Parameters; Effects Parameter Files; Conclusion; Chapter 2. F/X 2; Introduction; Video Effects and Movie Segments; Video Effects and Images; Video Effects and Sprites; Low-Level Video Effects Functions; Conclusion; Chapter 3. The Skin Game; Introduction; Skins; Creating Skinned Movies; Skinned Movie Playback; Conclusion
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Chapter 4. CapturedIntroduction; Sequence Grabber Overview; Previewing; Channel Settings; Monitor Window Size; Recording; Conclusion; Chapter 5. Broadcast News; Introduction; QuickTime Streaming; QuickTime Broadcasting; Broadcasting; Broadcast Settings; Monitor Window Control; Conclusion; Chapter 6. The Flash; Introduction; Flash Overview; Flash and Video; Buttons; The Flash File Format; FSCommands; Flash Media Handler Functions; Conclusion; Chapter 7. The Flash II; Introduction; Wired Actions Targeted at Flash Tracks; Wired Actions in Flash Tracks; Conclusion; Chapter 8. Big; Introduction
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The TheoryThe Practice; Flash Application Messages; QuickTime Application Messages; Presentation Movie User Data; Time Base Callback Functions; Conclusion; Chapter 9. Event Horizon; Introduction; Carbon Events Overview; Document Windows; Menus; Modal Windows; Event Loop Timers; Tasking Interval Management; The Carbon Movie Control; Conclusion; Chapter 10. Virtuosity; Introduction; The QuickTime VR Manager; QuickTime VR Movie Playback; The QuickTime VR File Format; Wired Actions and QuickTime VR; Conclusion; Chapter 11. Trading Places; Introduction; Alternate Tracks; Alternate Movies
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ConclusionChapter 12. A Bug's Life; Introduction; Error-Reporting Functions; Error Notification Functions; Mysterious Errors; A Framework Bug; Conclusion; Chapter 13. Loaded; Introduction; Asynchronous Movie Loading; Movie Drawing-Complete Procedures; Loader Tracks; QuickTime VR Movie Loading; Conclusion; Chapter 14. Human Resources; Introduction; Development on Windows; Development on Macintosh; Code Warrior Plug-Ins; Conclusion; Chapter 15. She's Gotta Have It; Introduction; Media Sample References; Slideshow Movies; Movie Tracks; Memory-Based Movies; Conclusion; Chapter 16. Modern Times
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IntroductionFile Selection; Movie Storage Functions; Conclusion; Glossary; Index; About the CD
,
English
Additional Edition:
ISBN 0-12-088402-X
Language:
English
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