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  • 1
    Online Resource
    Online Resource
    Amsterdam : John Benjamins Publishing Company
    UID:
    gbv_189047262X
    Format: 1 Online-Ressource (162 Seiten)
    ISBN: 9789027246851
    Series Statement: Bilingual Processing and Acquisition
    Content: "Learning a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents) is intriguing and challenging. What are the issues and benefits of these technological innovations? Taking us on a journey through the brain, this book explains how VR and AI may foster and sustain connectivity between language faculties, the senses/emotions, working and long-term memory, and attention. With the speed of technological innovation increasing, cognitive demand as well as aspects of intrinsic motivation are analyzed, charted, and discussed, as these may become essential for future development of these types of language learning experiences. An intriguing read for instructors, researchers, and students of languages and linguistics, cognitive psychology, and computer science"--
    Additional Edition: ISBN 9789027214874
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9789027214874
    Language: English
    Keywords: Virtuelle Realität ; Künstliche Intelligenz ; Spracherwerb ; Kognitive Linguistik
    URL: Cover
    URL: Cover
    URL: Cover
    URL: Cover
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Amsterdam/Philadelphia :John Benjamins Publishing Company,
    UID:
    almahu_9949741333102882
    Format: 1 online resource (164 pages)
    Edition: 1st ed.
    ISBN: 90-272-4685-8
    Series Statement: Bilingual Processing and Acquisition Series ; v.19
    Content: Learning a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents) is intriguing and challenging. What are the issues and benefits of these technological innovations?.
    Note: Intro -- Dedication page -- Table of contents -- List of figures -- List of tables -- Author's biography -- Preface -- Chapter 1 Introduction -- Chapter 2 The language web -- The perisylvian cortex -- Broca's area -- Rehearsal process -- The perisylvian cortex and attention -- The limbic system -- Thalamus -- Limbic system and attention -- The neurophysiological side -- Neurotransmitters -- Phases of development -- Virtual Reality and Artificial Intelligence -- Chapter 3 The need for attention -- Working memory -- Binding -- Competition between verbal / non-verbal information -- Role of long-term memory -- Inhibition -- Interference -- Development -- Virtual Reality and Artificial Intelligence -- Chapter 4 Second language learning -- Motivation -- Task-design -- Technology -- Virtual Reality and Artificial Intelligence -- Chapter 5 The case of AI and Virtual Reality -- Artificial Intelligence -- Challenge -- Individuality -- Speech recognition -- Affective factors -- Virtual Reality -- Control -- Path -- Games -- Study -- The VR environment -- The set-up -- Participants -- Research questions and data collection -- Results -- Analysis topic 1 -- Analysis topic 2 -- Future studies -- Chapter 6 Learning and teaching -- Challenges Virtual Reality -- Challenges AI chatbots -- Pedagogical considerations -- The near future -- References -- Index.
    Additional Edition: ISBN 90-272-1487-5
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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