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  • 1
    Online Resource
    Online Resource
    Amsterdam :Amsterdam University Press,
    UID:
    almafu_9958936544702883
    Format: 1 online resource : , 11 color plates, 3 halftones, 1 line drawing
    ISBN: 9789048525645
    Series Statement: MediaMatters
    Content: In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls “ludic mutation,” a transformative process in which the player, who is expected to engage in the preprogrammed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
    Note: Frontmatter -- , Contents -- , Introduction – The Player’S Power To Change The Game -- , 1. Lightness Of Digital Doll Play -- , 2. Game Modding: Cross-Over Mutation And Unwelcome Gifts -- , 3. Activist Game Rhetoric : Clockwork Worlds, Broken Toys, And Harrowing Missions -- , 4. City As Military Playground: Contested Urban Terrain -- , 5. Toys Of Biopolis -- , 6. A Tactical Sketchbook For Ludic Mutation -- , Notes -- , Bibliography -- , Index , In English.
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Amsterdam :Amsterdam University Press,
    UID:
    edocfu_9958936544702883
    Format: 1 online resource : , 11 color plates, 3 halftones, 1 line drawing
    ISBN: 9789048525645
    Series Statement: MediaMatters
    Content: In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls “ludic mutation,” a transformative process in which the player, who is expected to engage in the preprogrammed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
    Note: Frontmatter -- , Contents -- , Introduction – The Player’S Power To Change The Game -- , 1. Lightness Of Digital Doll Play -- , 2. Game Modding: Cross-Over Mutation And Unwelcome Gifts -- , 3. Activist Game Rhetoric : Clockwork Worlds, Broken Toys, And Harrowing Missions -- , 4. City As Military Playground: Contested Urban Terrain -- , 5. Toys Of Biopolis -- , 6. A Tactical Sketchbook For Ludic Mutation -- , Notes -- , Bibliography -- , Index , In English.
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    Online Resource
    Online Resource
    Amsterdam :Amsterdam University Press,
    UID:
    almahu_9948663806202882
    Format: 1 online resource (160 pages) : , digital, PDF file(s).
    ISBN: 9789048525645 (ebook)
    Series Statement: MediaMatters
    Content: In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
    Note: Title from publisher's bibliographic system (viewed on 22 Feb 2021). , Lightness of digital doll play -- Game modding: cross-over mutation and unwelcome gifts -- Activist game rhetoric: clockwork worlds, broken toys, and harrowing missions -- City as military playground: contested urban terrain -- Toys of Biopolis -- A tactical sketchbook for ludic mutation.
    Additional Edition: Print version: ISBN 9789089647726
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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