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  • 1
    UID:
    almahu_9949226661902882
    Format: XIII, 1003 p. 175 illus., 129 illus. in color. , online resource.
    Edition: 1st ed. 2022.
    ISBN: 9783030897086
    Series Statement: Lecture Notes in Networks and Systems, 345
    Content: This book requires an interdisciplinary understanding of creativity, ideal for the formation of a digital public culture. Educating students, young professionals and future engineers is to develop their capacity for creativity. Can creativity be learned? With this question, the relations of technology and art appear in a new light. Especially the notion of "progress" takes on a new meaning and must be distinguished from innovation. The discussion of particular educational approaches, the exploration of digital technologies and the presentation of best practice examples conclude the book. University teachers show how the teaching of creativity reinforces the teaching of other subjects, especially foreign languages.
    Note: Dimensions of Creativity -- Creativity in Engineering - Classics of Modern Dialectical Philosophy Revisited -- Work Engagement - Gateway to Creativity -- Cosmos and Metacosmos in Dessauer's philosophy of technology: The invention of environment -- Creativity as a Technology -- Talent as a Personality Resource of People with Schizotypal Personality -- Epistemic Foraging and the Creative Process: Crawling over Creation -- Creativity and its Genetic Foundations -- Images of Giftedness and Creativity -- Towards Creation: Sergius Bulgakov And Pavel Florensky On The Relationship Between Scientific And Religious Experience -- Technical and Religious: Concepts and Contemporary Social Practices -- The Omnibenevolence Paradox and the Education Paradox: An Amendment to G. W. Leibniz's Theodicy -- Creativity in Technosociety -- The Concept of Utility: the Role of Utilitarianism in Formation of A Technological Worldview -- Digital Technologies of the Self: Instrumental Rationality or Creative Integrity? -- National Judicial Bodies in Search of a Balance of Public and Private Interests -- Remote Work as a Societal Incentive for Creativity: Phygital Initiative for Self-actualization -- The Creative Factor in the Competition between Human and Artificial Intelligence: A Challenge for Labor Law -- Legal Aspects of Artificial Intelligence Application in Artistic Activity -- Creative Solutions and Professional Culture of Prison Staff -- Pressure of Digital Technologies and Students' Creative Thinking in the Educational System -- Information and Communicative Environment for the Development of Student Creativity and Flexible Skills -- Cultivating Creativity Case: Higher Education in Finland Professional \ -- "Without Electricity/Gravity..." Generating Ideas about the Fate of Civilization -- Green Universities in Orange Economy: New Campus Policy -- A Creative Approach to Creating a Livable Urban Environment -- Mental Maps as a Creative Tool of Marketing Analysis in Education -- Creative Interventions in Corporate Museums and the Transformation of a Company's Communication Space -- Ways to Solve the Problems of Employer-Sponsored Education -- Transcreation as a Creative Tool of Translation -- Specialized Periodicals in the Science and Technology Transfer System of Germany and the USSR in 1920-1930s -- Creativity and media culture in modern Kazakhstan -- Art and Technology -- "Progress" in Art in Terms of Semiotic Theory of Creativity -- Transformation of "Alien" Text as a Technology for Generating the New in Russian Drama of the 1990s - 2010s -- Composition and Symmetries in Computational Analysis of the Fine-Art Aesthetics -- Methodological Procedures of the Russian Avant-garde Art and Their Use in the Modern Practice of the Costume Designer -- Quantum fashion as a new technology in costume design -- Movement Technology: from Kinetic Art to Digital Art -- Role of Digital Technologies in the Conceptual Transforming Foundations of Artistic Creativity -- Analysis of Human Behavior as a Condition for Creative Artificial Storytelling -- Artistic Virtual Reality -- Computer Modeling in Musical Creativity: Example of Interdisciplinary Research -- Computer Technologies as Creative Interaction Tools between Far East and Chinese Musical Cultures -- Аnalysis of the Emotional Connotations in Russian Language Text -- Creativity And Emotions in the Digital World -- Integrated Use of Data Mining Techniques for Personality Structure Analysis -- Creativity in education -- Educational Technologies for the Development of Creative Thinking of the Future Engineer -- Cultivating Creativity of Technically-Minded Students -- Creative Projects as a Link between Theory and Practice -- Metacognitive Strategies of Social Intelligence and Creativity through Digital Communication Tools -- An Interdisciplinary Approach to Training Teaching Skills for Intercultural Communicative Competence -- The Issue of Adaptive Learning as Educational Innovation -- Technical University Students' Creativity Development in Competency-based Foreign Language Classes -- Pedagogical Creativity vs Academic Dishonesty in Teaching University Mathematics -- Cheating and Plagiarism among University Students: Ways of Solving the Problem -- Students' Preferences in Choosing the Form and Means of Interaction with Professors: Innovation or Tradition? -- A Medical University School of Pedagogical Excellence as the Environment for Creativity -- Cross-Disciplinary Code Switching as Means of Encouraging Creativity -- Information Technologies for the Training of Teachers in the Creative Professions -- Challenges of Induction: The Difference between Novice University Teachers with and without Pedagogical Training -- The Experience of Developing Creativity in Future Primary School Teachers -- Forming the Basics of Foreign Language Teachers' Methodological Creativity during Linguistic Training at a University -- Digital Creative Projects in the Formation of Digital Competence of Teachers of English as a Foreign Language -- The Formation of Analytic Abilities for Coaching Rhythmic Gymnastics -- The Formation of the Creative Teacher's Personality in the Context of Modern Education -- The Indonesian Customs and Excise Training Center during the COVID-19 pandemic: An innovative System of Educational Process Management -- Best Practice Models -- Technology-based Methods for Creative Teaching and Learning of Foreign Languages -- Methods of Achieving Successful Professional Communication from the Perspective of Intercultural Communication -- Study of the Efficiency of a Multilingual Educational Model -- Video Sketches as the Means to Improve Students' Creativity in Studying Foreign Languages -- Digital Pedagogical Cues for the Development of Creativity in High School -- Mind Mapping Method in Foreign Language Education: Transformative Effects of a Productive Approach -- The Development of Creative Thinking in Engineering Students through Web-related Language Learning -- The Formation of Translation Competence in the Process of Engineering Education -- Evaluating the Capacity of Foreign Language Speaking Tasks to Stimulate Creativity -- Using a Creative Approach to Teach Russian as a Foreign Language to International Students Majoring in "Music Education" -- The Use of Literary Works for Stimulating Students' Creativity -- Corpus Linguistic Technology as a Tool to Improve Creative Thinking in the Interpretation of English Language Idioms -- The Influence of Digital Transformations on Learners' and Educators' Creativity -- Infographics as a Creative Design Method for Foreign Language Teaching.
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9783030897079
    Additional Edition: Printed edition: ISBN 9783030897093
    Additional Edition: Printed edition: ISBN 9783030897109
    Language: English
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 2
    UID:
    almahu_9947363835502882
    Format: XXIII, 516 p. 281 illus. , online resource.
    Edition: 1st ed. 2015.
    ISBN: 9783319228884
    Series Statement: Lecture Notes in Computer Science, 9254
    Content: This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015. The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, engineers, and physicians in order to share points of views, knowledge, experiences, and scientific and technical results related to state-of-the-art solutions and technologies on virtual and augmented reality applications for medicine, cultural heritage, education, industrial sectors, as well as the demonstration of advanced products and technologies.
    Note: Tutorials -- Research, Prototyping, and Product Development of Medical Simulation Applications Using the SOFA Framework.-Cultural Heritage Innovation Design: what Caught my Eye -- Keynote Speeches -- How Touch and Smell Enhance the Realism of our Virtual Experiences -- Collaborative Interactions within Immersive Environments: Advantages, Drawbacks and Current Research Issues on Multi-Stereoscopic CAVE-like Setups -- Touchless Interaction in Surgery: the Medical Imaging Toolkit Experience -- Virtual Museums Interacting and Augmenting Cultural Heritage: an European Perspective -- Applications in Cultural Heritage -- Integrated Technologies for Museum Communication and Interactive Apps in the PON DiCet Project -- “Social Heritage” Augmented Reality Application to Heritage Education -- Making Visible the Invisible. Augmented Reality Visualization for 3D Reconstructions of Archaeological Sites -- Advanced interaction with Paintings by Augmented Reality and High Resolution Visualization. A real Case Exhibition -- Cloud Computing and Augmented Realty for Cultural Heritage -- Augmented and Mixed Reality -- Accurate on Site Georeferenced Subsurface Utility Model Visualisation -- The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends -- ARBS: An Interactive and Collaborative System for Augmented Reality Books -- Robust Model Based Tracking using Edge Mapping and Refinement -- Augmented Reality, Embodied Cognition and Learning -- OscARsWelt: A Collaborative Augmented Reality Game -- Device Registration for 3D Geometry-based User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality -- Creativity Support in Projection-based Augmented Environments -- IMU Drift reduction for Augmented Reality Applications -- Applications in Medicine -- Serious games for rehabilitation using head-mounted display and haptic devices -- VR-based Serious Game Designed for Medical Ethics Training -- Scalable Medical Viewer for Virtual Reality Environments -- A Pre-Operative Planning Module for an Augmented Reality Application in Maxillo-Facial Surgery -- Augmented Reality Assisted Brain Tumor Extraction in Mice -- Applications in Industry and Robotics -- A Virtual Prototyping Platform to Improve CAE Analysis Workflow -- A Proposed Hardware-Software Architecture for Virtual Reality in Industrial Applications -- Using Haptic Forces Feedback for immersive and interactive simulation in industrial context -- A Flexible AR-based Training System for Industrial Maintenance -- Training in VR: a preliminary study on learning Assembly/Disassembly sequences -- Applying Aesthetic Rules in Virtual Environments by means of Semantic Web Technologies -- Bilateral Control of a Robotic Arm Through Brain Signals -- Interfaces -- Natural user interfaces for virtual character full body and facial animation in immersive virtual worlds -- ARTworks: an Augmented Reality Interface as an aid for Restoration Professionals -- Design and preliminary evaluation of free-hand travel techniques for wearable immersive virtual reality systems with egocentric sensing -- Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars -- Bridging Offline and Online World through Augmentable Smart Glass Interfaces -- Touchless Interaction for Command and Control in Military Operations -- Short Papers -- Development of a framework to support Virtual Review within complex-product lifecycle management. 3D Physics Virtual Laboratory as a Teaching Platform -- Experiences in Development of an Augmented Reality Dressing Room -- Development of a Virtual laboratory for investigating the interaction of materials with plasma -- Aspects Concerning Algorithms of VRML Surfaces’ Generation -- Towards a Framework for Information Presentation in Augmented Reality for the Support of Procedural Tasks -- A dynamic-oriented Decision Support System for group Interview Knapsack Problem -- Virtual Reality as Cross-Domain Language in Collaborative Environments.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783319228877
    Language: English
    Keywords: Konferenzschrift ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 3
    Online Resource
    Online Resource
    New York :Bloomsbury Academic, | New York :Bloomsbury Publishing (US),
    UID:
    almahu_9949700373902882
    Format: 1 online resource (376 pages)
    Edition: 1st ed.
    ISBN: 9798765102268
    Content: 〈i〉Attention Spans〈/i〉' chronological review of Garrett Stewart's critical approach tracks and maps the evolution of intersecting disciplines from late New Criticism through structuralism, deconstruction, narrative theory (by way of narratography), poetics, and media studies, in which Stewart's has been so persistent and so eloquent a voice. Excerpts from his twenty books are framed by editorial retrospect, then linked by Stewart's own commentary on the variety - and underlying vectors - of his interpretive career across aesthetic forms, from Victorian narrative to recent American fiction, classic celluloid cinema to postfilmic digital effects, inert book sculpture and literary wordplay to the soundscape of singing on screen. Accompanied by a glossary of his many influential coinages, this cornucopia of analyses is also a chronicle of evolving paradigms in the work of intensive reading.
    Note: An Introduction in Retrospect / David LaRocca Inventory as Itinerary / Garrett Stewart TexTcerpts / Garrett Stewart 〈b〉I. Dickens as Prompt Text〈/b〉 1 / Trials - and Test Sites 〈i〉Dickens and the Trials of Imagination 〈/i〉(1974) 2 / Death Sentencing and Narrative 〈i〉Parole〈/i〉 〈i〉Death Sentences: Styling of Dying in British Fiction 〈/i〉(1984) 〈b〉II. Reading In, Reading Out〈/b〉 3 / Literary Graphonics 〈i〉Reading Voices: Literature and the Phonotext 〈/i〉(1990) 4 / Re: Reading Under Address 〈i〉Dear Reader: The Conscripted Audience in Nineteenth-Century British Fiction 〈/i〉(1996) 〈b〉III. Discipline Bridging〈/b〉 5 / From Imprint to Motion Picture 〈i〉Between Film and Screen: Modernism's Photo Synthesis 〈/i〉(1999) 6 / Pages Painted, Writing Withdrawn 〈i〉The Look of Reading: Book, Painting, Text 〈/i〉(2006) 7 / From Celluloid to Digitime 〈i〉Framed Time: Toward a Postfilmic Cinema 〈/i〉(2007) 〈b〉IV. Convergences: Mediation Revisited〈/b〉 8 / Mapping the Narrative Substrate 〈i〉Novel Violence: A Narratography of Victorian Fiction〈/i〉 (2009) 9 / Reading Foreclosed/Text Reinvented 〈i〉Bookwork: Medium to Object to Concept to Art 〈/i〉(2011) 10 / The Narrative Optics of Surveillancinema 〈i〉Closed Circuits: Screening Narrative Surveillance 〈/i〉(2015) 〈b〉V. Medium, Philosophy, Concept〈/b〉 11 / Textual Act as Contract 〈i〉The Deed of Reading: Literature * Writing * Language * Philosophy 〈/i〉(2015) 12 / Material Transference and Medial Merger 〈i〉Transmedium: Conceptualism 2.0 and the New Object Art 〈/i〉(2017) 〈b〉VI. Reading Style/Styles of Reading〈/b〉 13 / Verbal Expenditures, Narrative Dividents 〈i〉The Value of Style in Fiction 〈/i〉(2018) 14 / The Dickens Page, In and Out Loud 〈i〉The One, Other, and Only Dickens 〈/i〉(2018) 15 / Bookhood in Evolution 〈i〉Book, Text, Medium: Cross-Sectional Reading for a Digital Age〈/i〉 (2020) 〈b〉VII. Kinetic Textuality〈/b〉 16 / Cinemachination and the Legible Apparatus 〈i〉Cinemachines: An Essay on Media and Method 〈/i〉(2020) 17 / Museum Screens 〈i〉Cinesthesia: Museum Cinema and the Curated Screen 〈/i〉(2021) 18 / Toward a Cinematographic Sentence 〈i〉The Ways of the Word: Episodes in Verbal Attention〈/i〉 (2022) 〈b〉VIII. Audiovisual Mirrors: Screening Text and Voice〈/b〉 19 / Reflex Reading 〈i〉The Metanarrative Hall of Mirrors: Reflex Action in Fiction and Film 〈/i〉(2022) 20 / The Legible Voice 〈i〉Streisand: The Mirror of Difference 〈/i〉(2023) 〈b〉IX. Audioptics〈/b〉 〈b〉 〈/b〉〈b〉X. Coverage〈/b〉 〈b〉 〈/b〉A Dialogue on Critical Conversation Terms of Use: Coinagse Cashed Out - A Selective Glossary Timelines: A Topographical Bibliography Acknowledgments Contributors
    Language: English
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  • 4
    Online Resource
    Online Resource
    Abingdon, Oxon ; : Routledge,
    UID:
    almahu_9949385978202882
    Format: 1 online resource
    ISBN: 9781351699686 , 1351699687 , 9781315173047 , 1315173042 , 9781351699662 , 1351699660 , 1351699679 , 9781351699679
    Series Statement: Routledge Companions
    Content: The Routledge Companion to Literature and Disability brings together some of the most influential and important contemporary perspectives in this growing field. The book traces the history of the field and locates literary disability studies in the wider context of activism and theory. It introduces debates about definitions of disability and explores intersectional approaches in which disability is understood in relation to gender, race, class, sexuality, nationality and ethnicity. Divided broadly into sections according to literary genre, this is an important resource for those interested in exploring and deepening their knowledge of the field of literature and disability studies.
    Note: Disability in indigenous literature / Siobhan Senier -- Disability in black speculative fiction / Sami Schalk -- t4t : towards a crip ethics of trans literary criticism / Cameron Awkward Rich -- Challenging photocentrism : writing signs and bilingual deaf literatures / Kristen Harmon -- "Here there be monsters" : mapping novel representations of the relationship between disability and monstrosity in recent graphic narratives and comic books / Chris Foss -- Spectrality, strangeness and stigmaphilia : gothic and critical disability studies / Sara Wasson -- Contemporary horror and disability : adaptations and active readers / Petra Kuppers -- From "changelings" to "libtards" : intellectual disability in the eighteenth century and beyond / D. Christopher Gabbard -- Crip gothic : affiliations of disability and queerness in Horace Walpole's The Castle of Otranto (1764) / Jason Farr -- "Of wonderful use to everyone" : disability and the marriage plot in the nineteenthcentury novel / Clare Walker Gore -- Afro-modernism and black disability studies / Jess Waggoner -- "What's the matter with him?" : Intellectual disability, Jewishness, and stereotype in Bernard Malamud's "Idiots First" / Howard Sklar -- Metaphorical medicine : disability in anglophone Indian diction / Stephanie Yorke -- Disability and contemporary literature : antinormative narratives of embodiment / David Mitchell -- Poet and beggar : Edmund White's Blindness / Vanessa Warne -- Deafness and modernism / Rebecca Sanchez -- The "fury of loving joyfully" : Amelia Rosselli's War variations / Elizabeth Leake -- Getting there : pain poetics and Canadian literature / Shane Neilson -- Disability in contemporary poetry / Johanna Emeney -- Disability poetry : testing the waters of definition / Michael Northen -- Canadian disability dramaturgies / Kirsty Johnston -- Disability and the American stage musical / Samuel Yates -- Of scapegoats and men : Shane Meadow's Dead man's shoes and the politics of learning disability / Anna Harpin -- Disability, drama, and the problem of intersectional invisibility / Ann M. Fox -- Puppets, players and the poetics of vulnerability : Hijinx's Meet Fred and new directions in the theatres of learning disability / Matt Hargrave -- Sex, death, and the welfare check : rhythms of disability and sexuality in David Wojnarowicz's Close to the knives / Leon J. Hilton -- Disability, narrative, embodied aesthetics and cross-media arts / Stella Bolaki -- A grammar of touch : interdependencies of person, place, thing / Shannon Walters -- Psychographics : graphic memoirs and psychiatric disability / Elizabeth J. Donaldson -- Challenging the neurotypical : autism, contemporary literature and digital textualities / Hannah Tweed.
    Additional Edition: Print version: ISBN 9781138043602
    Additional Edition: ISBN 1138043605
    Language: English
    Keywords: Electronic books. ; Electronic books. ; Aufsatzsammlung ; Electronic books.
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  • 5
    UID:
    b3kat_BV044272715
    ISBN: 978-3-8471-0420-9
    In: pages:193-201
    In: Glass shards / Richard Langston ... (Hg.), Göttingen, 2015, Seite 193-201, 978-3-8471-0420-9
    Language: English
    Subjects: German Studies
    RVK:
    Author information: Williams, Gregory H.
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  • 6
    UID:
    almahu_9948220020402882
    Format: XXIX, 844 p. 461 illus., 324 illus. in color. , online resource.
    Edition: 1st ed. 2020.
    ISBN: 9783030377311
    Series Statement: Information Systems and Applications, incl. Internet/Web, and HCI ; 11961
    Content: The two-volume set LNCS 11961 and 11962 constitutes the thoroughly refereed proceedings of the 25th International Conference on MultiMedia Modeling, MMM 2020, held in Daejeon, South Korea, in January 2020. Of the 171 submitted full research papers, 40 papers were selected for oral presentation and 46 for poster presentation; 28 special session papers were selected for oral presentation and 8 for poster presentation; in addition, 9 demonstration papers and 6 papers for the Video Browser Showdown 2020 were accepted. The papers of LNCS 11961 are organized in the following topical sections: audio and signal processing; coding and HVS; color processing and art; detection and classification; face; image processing; learning and knowledge representation; video processing; poster papers; the papers of LNCS 11962 are organized in the following topical sections: poster papers; AI-powered 3D vision; multimedia analytics: perspectives, tools and applications; multimedia datasets for repeatable experimentation; multi-modal affective computing of large-scale multimedia data; multimedia and multimodal analytics in the medical domain and pervasive environments; intelligent multimedia security; demo papers; and VBS papers.
    Note: Audio and Signal Processing -- Light Field Reconstruction using Dynamically Generated Filters -- Speaker-Aware Speech Emotion Recognition by Fusing Amplitude and Phase Information -- Gen-Res-Net: a Novel Generative Model for Singing Voice Separation -- A Distinct Synthesizer Convolutional TasNet for Singing Voice Separation -- Exploiting the Importance of Personalization When Selecting Music for Relaxation -- Coding and HVS -- An Efficient Encoding Method for Video Compositing in HEVC -- VHS to HDTV Video Translation using Multi-task Adversarial Learning -- Improving Just Noticeable Difference Model by Leveraging Temporal HVS Perception Characteristics -- Down-Sampling Based Video Coding with Degradation-aware Restoration-Reconstruction Deep Neural Network -- Beyond Literal Visual Modeling: Understanding Image Metaphor based on Literal-Implied Concept Mapping -- Color Processing and Art -- Deep Palette-based Color Decomposition for Image Recoloring with Aesthetic Suggestion -- On Creating Multimedia Interfaces for Hybrid Biological-Digital Art Installations -- Image Captioning based on Visual and Semantic Attention -- An Illumination Insensitive and Structure-aware Image Color Layer Decomposition Method -- CartoonRenderer: An Instance-based Multi-Style Cartoon Image Translator -- Detection and Classification -- Multi-Condition Place Generator for Robust Place Recognition -- Guided Refine-Head for Object Detection -- Towards Accurate Panel Detection in Manga: A Combined Effort of CNN and Heuristics -- Subclass Deep Neural Networks: Re-enabling Neglected Classes in Deep Network Training for Multimedia Classification -- Automatic Material Classification using Thermal Finger Impression -- Face -- Face Attributes Recognition Based on One-way Inferential Correlation between Attributes -- Eulerian Motion Based 3DCNN Architecture for Facial Micro-expression Recognition -- Emotion Recognition with Facial Landmark Heatmaps -- One-shot Face Recognition with Feature Rectification via Adversarial Learning -- Visual Sentiment Analysis by Leveraging Local Regions and Human Faces -- Image Processing -- Prediction-error Value Ordering for High-fidelity Reversible Data Hiding -- Classroom Attention Analysis Based on Multiple Euler Angles Constraint and Head Pose Estimation -- Multi-branch Body Region Alignment Network for Person Re-Identification -- DeepStroke: Understanding Glyph Structure with Semantic Segmentation and Tabu Search -- 3D Spatial Coverage Measurement of Aerial Images -- Learning and Knowledge Representation -- Instance Image Retrieval with Generative Adversarial Training -- An Effective Way to Boost Black-box Adversarial Attack -- Crowd Knowledge Enhanced Multimodal Conversational Assistant in Travel Domain -- Improved Model Structure with Cosine Margin OIM Loss For End-to-End Person Search -- Effective Barcode Hunter via Semantic Segmentation in the Wild -- Video Processing -- Wonderful Clips of Playing Basketball: A Database for Localizing Wonderful Actions -- Structural Pyramid Network for Cascaded Optical Flow Estimation -- Real-time Multiple Pedestrians Tracking in Multi-camera System -- Learning Multi-feature based Spatially Regularized and Scale Adaptive Correlation Filters for Visual Tracking -- Unsupervised Video Summarization via Attention-Driven Adversarial Learning -- Poster Papers -- Efficient HEVC Downscale Transcoding Based on Coding Unit Information Mapping -- Fine-grain level sports video search engine -- The Korean Sign Language Dataset for Action Recognition -- SEE-LPR: A Semantic Segmentation based End-to-End System for Unconstrained License Plate Detection and Recognition -- Action Co-Localization in an Untrimmed Video by Graph Neural Networks -- A Novel Attention Enhanced Dense Network For Image Super-Resolution -- Marine Biometric Recognition Algorithm Based on YOLOv3-GAN Network -- Multi-scale Spatial Location Preference for Semantic Segmentation -- HRTF Representation with Convolutional Auto-Encoder -- Unsupervised Feature Propagation for Video Object Detection using Generative Adversarial Networks -- OmniEyes: Analysis and Synthesis of Artistically Painted Eyes -- LDSNE: Learning Structural Network Embeddings by Encoding Local Distances -- FurcaNeXt: End-to-End Monaural Speech Separation with Dynamic Gated Dilated Temporal Convolutional Networks -- Multi-step Coding Structure of Spatial Audio Object Coding -- Thermal Face Recognition based on Transformation by Residual U-Net and Pixel Shuffle Upsampling -- K-SVD Based Point Cloud Coding for RGB-D Video Compression Using 3D Super-point Clustering -- Resolution Booster: Global Structure Preserving Stitching Method For Ultra-High Resolution Image Translation -- Cross Fusion for Egocentric Interactive Action Recognition -- Improving Brain Tumor Segmentation with Dilated Pseudo-3D Convolution and Multi-direction Fusion -- Texture-based Fast CU Size Decision and Intra Mode Decision Algorithm for VVC -- An Efficient Hierarchical Near-Duplicate Video Detection Algorithm Based on Deep Semantic Features -- Meta Transfer Learning for Adaptive Vehicle Tracking in UAV Videos -- Adversarial Query-by-Image Video Retrieval Based on Attention Mechanism -- Joint Sketch-Attribute Learning for Fine-Grained Face Synthesis -- High Accuracy Perceptual video hashing via Low-Rank decomposition and DWT -- HMM-Based Person Re-Identification in Large-scale Open Scenario -- No Reference Image Quality Assessment by Information Decomposition.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783030377304
    Additional Edition: Printed edition: ISBN 9783030377328
    Language: English
    Keywords: Konferenzschrift
    URL: Cover
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  • 7
    UID:
    almahu_9949385892602882
    Format: 1 online resource (xxxi, 533 pages) : , illustrations
    ISBN: 9780429242816 , 0429242816 , 9780429515965 , 0429515960 , 9780429519390 , 0429519397 , 0429512538 , 9780429512537
    Content: "In this companion, a diverse, international, and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces-theoretical, practical and conceptual. As a vehicle for, and of, the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally-nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social, and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art. This book is the definitive publication for researchers, artists, and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design"--
    Note: Mobile media art : an introduction -- Section one. Forerunning mobile media art. Making mobile connections : Golan Levin in conversation with Klare Lanson -- Magic spectacles and portable boxes : notes toward a media archaeology of mobile media -- Mobile art : from the WAP promises to the App bubbles -- From early soundings to locative listening in mobile media art -- Section two. Mobile media art practice. Uncomfortable interactions : blast theory's Matt Adams in conversation with Rowan Wilken -- Mobile listening, disruptive ambient music, and public art projects in Madrid -- Performing with the aether : an aesthetics of tactical feminist practice -- Amplify your feminism : social media and feminist locative art -- Section three. Hybrid realities. Sounding place : Teri Rueb in conversation with Adriana de Souza e Silva -- Historicizing hybrid spaces in mobile media art -- Algorithmic gardening : questions of mobility, hybridity, and infrastructure -- Back into the locative : theory and practice in urban augmented reality, 1999-2016 -- Urban appointment : a possible rendez-vous with the city (HUMO) -- Section four. Selfies. Salutations to the selfie : Kate Durbin in conversation with Klare Lanson -- Gendered art, work, and self-representation : a comparative analysis of camera-phonographic and painted self-portraits -- When the face is data -- Selfies and dronies as relational political practices -- Section five. Play and games. Mobilizing audience and playful disobedience : pvi collective's Kelli McCluskey and Steve Bull in conversation with Klare Lanson -- Mobile mapping and play -- Tapping in : playful mobile media art in Australia -- Ambient play and background gaming : reflecting on quotidian creative practices -- Re-imagining Bushland settings through location-based AR mobile gameplay -- Section six. Co-design and space. Listening to circumstance : Duncan Speakman in conversation with Klare Lanson -- Inventive approaches to data tracking in more-than-human worlds -- Open prototyping : a framework for combining art and innovation in the IoT and smart cities -- Trojan horse : an (incomplete) lexicon of art on wheels -- Understanding mobile media through co-design workshops -- Section seven. Sensing new visualities. FutureEverything, all the time : Drew Hemment in conversation with Klare Lanson -- Mobile photography and Artistic activism in the "Instagram" museum -- Mobile street photography : continued, collective, and contested decisive moments -- Shanzhai : affective assemblages and technovisuality -- Platform poetics -- Section eight. Performing the mobile. Collective chaos and joyful mobility : Charlie Todd in conversation with Klare Lanson -- Mobile films as mobile art : more than textual -- Mobile cinematic VR - MCVR -- Wearing data : intentions and tensions of art and design in performance using wearables -- Networked experience and continual re-orientation -- Section nine. Urban interventions. Becoming Alexa : Lauren McCarthy in conversation with Jacina Leong -- Quotidian record : the musical interpretation of mobile phone location data -- The city as performative object -- Encontros : an artwork on borders and networked mobilities -- Critical and creative approaches to digital cultural heritage with augmented reality -- Section ten. Critical making and future directions. Doing critical creative practice and social research : Kat Jungnickel in conversation with Larissa Hjorth -- Mobile LIDAR mediality as artistic anti-environment -- XR : crossing and interfering artistic media spaces -- One good death : tactile, haptic, and empathic codesign for end-of-life experience -- Playful resistance data futures.
    Additional Edition: Print version: The Routledge companion to mobile media art New York, NY : Routledge, 2020. ISBN 9780367197162
    Language: English
    RVK:
    RVK:
    Keywords: Electronic books. ; Electronic books. ; Aufsatzsammlung ; Electronic books.
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  • 8
    UID:
    almahu_9948595011102882
    Format: XXI, 814 p. 371 illus., 225 illus. in color. , online resource.
    Edition: 1st ed. 2020.
    ISBN: 9783030601140
    Series Statement: Information Systems and Applications, incl. Internet/Web, and HCI ; 12423
    Content: This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as "Late Breaking Work" (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 54 late breaking papers presented in this volume were organized in two topical sections named: User Experience Design and Evaluation Methods and Tools; Design Case Studies; User Experience Case Studies.
    Note: Eye Movement Classification Algorithms: Effect of Settings on Related Metrics -- An Antenatal Care Awareness Prototype Chatbot Application using a User-Centric Design Approach -- A User-centric Framework for Educational Chatbots Design and Development -- CollegeBot: A Conversational AI Approach to Help Students Navigate College -- User Expectations of Social Robots in Different Applications: An Online User Study -- Creating Emotional Attachment with Assistive Wearables -- AuDimo: A Musical Companion Robot to Switching Audio Tracks by Recognizing the Users Engagement -- Transmission of Rubbing Sensation with Wearable Stick-Slip Display and Force Sensor -- Reading Aloud in Human-Computer Interaction: How Spatial Distribution of Digital Text Units at an Interactive Tabletop Contributes to the Participants' Shared Understanding -- Speech Recognition Approach for Motion-Enhanced Display in ARM-COMS System -- Individual's Neutral Emotional Expression Tracking For Physical Exercise Monitoring -- Exploring Pointer Assisted Reading (PAR): Using Mouse Movements to Analyze Web Users' Reading Behaviors and Patterns -- The Effects of Robot Appearances, Voice Types, and Emotions on Emotion Perception Accuracy and Subjective Perception on Robots -- Development for tablet-based perimeter using temporal characteristics of saccadic durations -- Automatic Page-Turner for Pianists with Wearable Motion Detector -- A Sociable Robotic Platform to make Career Advices for Undergraduates -- Development and Evaluation of a Pen type Thermal Sensation Presentation Device for SPIDAR-tablet -- CountMarks: Multi-Finger Marking Menus for Mobile Interaction with Head-Mounted Displays -- Single-Actuator Simultaneous Haptic Rendering for Multiple Vital Signs -- Development of an Interface that Expresses Twinkling Eyes by Superimposing Human Shadows on Pupils -- MUCOR: A Multiparty Conversation Based Robotic Interface to Evaluate Job Applicants -- Usability Evaluation of Smartphone Keyboard Design from an Approach of Structural Equation Model -- Understanding Voice Search Behavior: Review and Synthesis of Research -- Evaluation of speech input recognition rate of AR-based drawing application on operation monitor for communication support during endoscopic surgery -- TracKenzan: Digital Flower Arrangement using Trackpad and Stylus Pen -- Mapping between Mind Cybernetics and Aesthetic Structure in Real-Time EEG Art -- User Experience Analysis for Visual Expression Aiming at Creating Experience Value According to Time Spans -- Arny: A Study of a Co-creative Interaction Model Focused on Emotion Feedback -- Towards Intelligent Technology in Art Therapy Contexts -- Explainable Classification of EEG Data for an Active Touch Task using Shapley Values -- SANDFOX Project Optimizing the Relationship between the User Interface and Artificial Intelligence to Improve Energy Management in Smart Buildings -- Safety Analytics for AI Systems -- Human-centered Explainable AI: Towards a Reflective Sociotechnical Approach -- The Power of Augmented Reality and Artificial Intelligence During the Covid-19 Outbreak -- V-Dream: Immersive Exploration of Generative Design Solution Space -- Usability in Mixed Initiative Systems -- Human versus Machine and Human-Machine Teaming on Masked Language Modeling Tasks -- Using Artificial Intelligence to Predict Academic Performance -- Why Did the Robot Cross the Road? A User Study of Explanation in Human-Robot Interaction.
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9783030601133
    Additional Edition: Printed edition: ISBN 9783030601157
    Language: English
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  • 9
    UID:
    kobvindex_INT51921
    Format: 1 online resource (704 pages)
    Edition: 1st ed.
    ISBN: 9781614996842
    Series Statement: Studies in Health Technology and Informatics Series v.229
    Note: Title Page -- Preface -- Contents -- Section 1. About Universal Design -- Universal Design: Attitudes and Awareness -- The General Opinion on Accessibility - Research About the Attitudes in Finland -- Cross-Professional Cooperation in a University Setting -- First Year Students Evaluating an Award-Winning Project -- Grant as a Driving Force for Innovation in Universal Design -- Interactive Universal Design Kiosks: Explanations About Social Inclusion Features in Architectural Design -- Accessibility Videos -- Universal Design: Theory and Practice -- On the Relationship Between 'Universal' and 'Particular' in Architecture -- Existential Design Applied in Universal Design Settings -- Universal Design: Evolving Policy -- From Visions to Practical Policy: The Universal Design Journey in Norway. What Did We Learn? What Did We Gain? What Now? -- A South African Municipality Mapping the Way Forward for Social Inclusion Through Universal Design -- Local and Regional Authorities as Resources for Implementing Universal Design Policy in Norway -- Equalization and Participation for All: Swedish Disability Policy at a Crossroads -- Rogaland County Council and Universal Design -- Deregulation of the Building Code and the Norwegian Approach to Regulation of Accessibility in the Built Environment -- Universal Design: Protocols, Regulations and Standards -- How to Solve Dilemmas Arising from the Idea of Improving Physical Accessibility in Relation to Aesthetics and Architectural Heritage -- Do Performance-Based Codes Support Universal Design in Architecture? -- Accessibility in Public Buildings: Efficiency of Checklist Protocols -- Universal Design as a Booster for Housing Quality and Architectural Practice -- Universal Design Criteria in Standards and Codes About Accessibility of Built Environments in Brazil -- User Involvement in Universal Design , A Lead User Approach to Universal Design - Involving Older Adults in the Design Process -- Testing Universal Design of a Public Media Website with Diverse Users -- Transforming Inclusion: Designing in the Experience of Greater Technological Possibility -- Three Case Studies on Methods of Working with Older People on the Design of New Technologies -- Universal Design Education -- Developing Inclusive Teaching and Learning Through the Principles of Universal Design -- Facilitating the Concept of Universal Design Among Design Students - Changes in Teaching in the Last Decade -- Teaching Universal Design in the Early Stages of a Design Curriculum: Involving End Users in a Student Project -- Educating Students About Standardisation Relating to Universal Design -- Universal Design for Education in Architecture and the Built Environment -- Universal Design and Continuing Professional Development for Architects: An Irish Case Study -- Inclusive Planning: Paramount in Today's Norway -- Eliciting Parents' Individual Requirements for an Inclusive Digital School System -- The Joyful Aging Club: An Example of Universal Design Practice on Architectural and Urban Settings -- How Juries Assess Universal Design in Norwegian Architectural School Competitions -- Section 2. Universal Design in Practice -- Universal Design of Public Buildings and Spaces -- Vandhalla - A Sport Centre and a Successful Example of First-Generation Universal Design -- Can We Build Inclusion? -- Aalto University Undergraduate Centre. Protected Alvar Aalto Building Awarded for Accessibility After Renovation -- Towards Universal Design Hotels in Denmark -- Universal Design and Social Sustainability in the City: The Case Study of Tehran Iran -- Wheeled Mobility Devices and Access to Buildings -- Universal Mosque/Masjid Design -- Universal Design for Daily Living , Developing a User-Centred Planning Tool for Young Adults with Development Disorders: A Research-Based Teaching Project -- Shopping with Acquired Brain Injuries, Coping Strategies and Maslowian Principles -- Standard Lavatories for Wheeled Mobility Device Users -- Universal Design for Health and Well-Being -- Implementing Universal Design Strategies in Municipalities - A Multidisciplinary Approach to Universal Design and Public Health -- Ensuring Universal Access to Eye Health in Urban Slums in the Global South: The Case of Bhopal (India) -- Interaction Design in the Built Environment: Designing for the 'Universal User' -- Universal Design of Domestic Environments -- Energy Efficiency and Universal Design in Home Renovations - A Comparative Review -- Universal Design and Welfare Technology -- RemoTable: Sharing Daily Activities and Moods Using Smart Furniture -- Multidisciplinary Procedures for Designing Housing Adaptations for People with Mobility Disabilities -- Universal Design and the Smart Home -- Universal Design: Light and Colour -- Understanding WCAG2.0 Colour Contrast Requirements Through 3D Colour Space Visualisation -- Colour Coding of Maps for Colour Deficient Observers -- How to Frame Universal Workspace Lighting -- Planning and Measuring Luminance Contrast in Staircases -- Simulating Colour Vision Deficiency from a Spectral Image -- Universal Design: Size Matters! -- Functioning and Challenges in Equality and Accessibility Among People with Short Stature -- A Universal Design Method for Reflecting Physical Characteristics Variability: Case Study of a Bicycle Frame -- Universal Design for Cultural Heritage and Tourism -- A Conceptual Framework for Inclusive Digital Storytelling to Increase Diversity and Motivation for Cultural Tourism in Thailand -- Sikisma: An Alternative Information Design Project for Ihlamur Pavilions Istanbul , Involving Older Adults in the Technology Design Process: A Case Study on Mobility and Wellbeing in the Built Environment -- Wayfinding Design for Amherst Senior Center -- Co-Motion: Mobility and Wellbeing in Later Life -- Challenges and Successes in the Application of Universal Access Principles in the Development of Bus Rapid Transport Sytems in South Africa -- Measuring Universal Design -- Qualitative Description of Spatial Quality in Inclusive Architecture -- Mobile App to Assess Universal Access Compliance -- Upgrading Existing Buildings to Universal Design. What Cost-Benefit Analyses Can Tell Us -- On Assessing the Costs and Benefits of Universal Design of ICT -- Mapping Norway - A Method to Register and Survey the Status of Accessibility -- Subject Index -- Author Index , Universal Access in Heritage Sites: A Case Study on Historic Sites in Jaipur, India -- Universal Design in a Zoological Setting -- Universal Design of the Web -- The Importance of Process-Oriented Accessibility Guidelines for Web Developers -- Search, Read and Write: An Inquiry into Web Accessibility for People with Dyslexia -- Universally Designed Text on the Web: Towards Readability Criteria Based on Anti-Patterns -- Norway's ICT Accessibility Legislation, Methods and Indicators -- Understanding and Supporting Web Developers: Design and Evaluation of a Web Accessibility Information Resource (WebAIR) -- Universal Design and ICT -- Framing the Universal Design of Information and Communication Technology: An Interdisciplinary Model for Research and Practice -- Evaluation of Accessibility Testing Methods. Which Methods Uncover What Type of Problems? -- Barriers to Banking - Towards an Inclusive Banking Environment in South Africa -- Embodied and Distributed Parallel DJing -- A Universal Design Approach to Government Service Delivery: The Case of ChileAtiende -- Exploring Intrinsic and Extrinsic Motivations to Participate in a Crowdsourcing Project to Support Blind and Partially Sighted Students -- Resource Discovery and Universal Access: Understanding Enablers and Barriers from the User Perspective -- The "Free from Housing Accessibility Problems" App -- Universal Design for Mobility -- Beyond Accessible Mobility: Insights into Psychosocial Inclusivity Dimensions in Personal Transport -- Understanding the Lived Experience of Five Individuals with Mobility Aids -- Directional Tactile Pavings in a Universal Design Perspective -- Mobility Experience of Persons with Visual Impairments in Indian Railway Station Environments -- Experimental Studies of Wheelchair and Walker Users Passing Through Doors with Different Opening Force
    Additional Edition: Print version Petrie, H. Universal Design 2016: Learning from the Past, Designing for the Future Amsterdam : IOS Press, Incorporated,c2016 ISBN 9781614996835
    Language: English
    Keywords: Electronic books ; Electronic books
    URL: FULL  ((OIS Credentials Required))
    URL: FULL  ((OIS Credentials Required))
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  • 10
    Online Resource
    Online Resource
    Newark : John Wiley and Sons, Incorporated
    UID:
    kobvindex_INT59813
    Format: 1 online resource (271 pages)
    Edition: 1st ed.
    ISBN: 9781119706823
    Note: Cover -- Half-Title Page -- Title Page -- Copyright Page -- Contents -- Foreword -- References -- Introduction -- PART 1: History and Identity -- 1. The Origins of Projection Mapping -- 1.1. Introduction -- 1.2. Let's moonwalk! A short crossing through time -- 1.2.1. The emergence of the expressions "video mapping", "projection mapping", "spatial augmented reality" and "spatial correspondence" between the beginning of the 21st Century and the end of the 20th Century -- 1.2.2. From 17th Century magic lanterns to ancient camera obscura -- 1.2.3. The screen as a material considered as a void: projection mapping in negative from the 15th Century onwards -- 1.2.4. How far back in history can we go? -- 1.3. Immersion in hallucinated worlds -- 1.3.1. Some films on the theme of nested or fallacious realities in line with the first digital projection mapping installations -- 1.3.2. Some philosophies of illusion -- 1.4. Examples of visual devices -- 1.4.1. Two visual instruments: anamorphoses and X-rays -- 1.4.2. Immersive panoramas -- 1.4.3. Augmented reality and low-tech virtual reality -- 1.4.4. Some visual sequences spatialized since Antiquity -- 1.5. The agencies -- 1.5.1. The arts of memory -- 1.5.2. Feedback, or the chicken and the egg problem -- 1.5.3. Some practical uses of the magic lantern -- 1.6. A figure of transgression and juxtaposition with a beyond -- 1.6.1. Unconditionality -- 1.6.2. Magic image imagery -- 1.6.3. Anima -- 1.6.4. See from a distance -- 1.7. The invention of an "empty box" as an image container -- 1.7.1. Any precursors? -- 1.7.2. Alberti and the invention of the screen -- 1.7.3. The humanistic context of the disruptive object-subject disconnect reified in and through the image -- 1.7.4. A hypothetical starting point -- 1.8. Modern inflexions: obsolescence of old visual devices and tacit challenges to the Albertian model , 1.8.1. Obsolescence -- 1.8.2. Challenges -- 1.9. Parastatic scenography -- 1.9.1. For the eyes: the uncomplicated image -- 1.9.2. Living presences and images -- 1.9.3. From the screen to film -- 1.10. From expedition to investigation -- 1.10.1. Resilience -- 1.10.2. Ongoing investigation -- 1.11. Conclusion -- 1.12. References -- 2. The "Spatialization" of the Gaze with the Projection Mapping Dispositive -- 2.1. Introduction -- 2.2. The release of the "cinematographic cocoon" -- 2.3. Changing the projection mapping dispositive -- 2.4. The spatialization of the gaze or the perception of the projection mapping spectator -- 2.5. "Attractions set-up" or real content? -- 2.6. References -- 3. Projection Mapping: A New Symbolic Form? -- 3.1. Introduction -- 3.1.1. Symbolic form and apparatus -- 3.1.2. Apparatus and projection mapping -- 3.2. A shifting tool -- 3.3. The surface -- 3.3.1. The environment/projection ratio -- 3.3.2. The volume -- 3.3.3. The projection plane: the substrate -- 3.4. The projection -- 3.4.1. The haptic image -- 3.4.2. The point of view or the projector -- 3.5. Conclusion -- 3.6. References -- 4. Points of View: Origins, History and Limits of Projection Mapping -- 4.1. The origins of a movement towards alternative forms according to Romain Tardy -- 4.1.1. Origins and VJing -- 4.1.2. Transformation and continuity -- 4.1.3. Projection mapping and the screen -- 4.1.4. Projection mapping of yesterday, today and tomorrow -- 4.2. A short history of projection mapping according to Dominique Moulon -- 4.2.1. Projection mapping in the history of light -- 4.2.2. The invention of the video projector -- 4.2.3. The feeling of immersion with different applications of projection mapping -- 4.2.4. The role of ICTs today and tomorrow -- 4.3. Projection mapping and its limits according to Christiane Paul -- 4.3.1. The New Aesthetic , 11.4. Conclusion: monumentalize the monumental -- 11.5. References -- 12. Projection Mapping: A Mediation Tool for Heritage Resilience? -- 12.1. Introduction -- 12.2. Architecture, a heritage trace and an art to be preserved -- 12.3. The architectural heritage between preservation and mediation issues -- 12.4. Meeting between architectural heritage and projection mapping -- 12.5. Classification of architectural projection mapping -- 12.5.1. Communication issue -- 12.5.2. Information issue -- 12.6. Meeting between architecture and projection mapping -- 12.7. Conclusion -- 12.8. References -- 13. Architectural Projection Mapping Contests: An Opportunity for Experimentation and Discovery -- 13.1. Introduction -- 13.2. Different projection mapping projection contexts -- 13.2.1. Limitation of projection mapping orders -- 13.2.2. Contests, platforms of creative freedom -- 13.3. Interests and functioning of the contests -- 13.3.1. The organizers' point of view -- 13.3.2. Functioning of the contests -- 13.4. Analysis of the 2018 season -- 13.4.1. Perspective of the artists -- 13.4.2. Results of the 2018 contests -- 13.5. Conclusion -- 14. Points of View: Supporting and Highlighting Projection Mapping -- 14.1. Video Mapping European Center according to Antoine Manier -- 14.2. Lighting design and sustainable projection mapping installations according to Alain Grisval -- 14.2.1. Lighting designer -- 14.2.2. Durable devices -- 14.2.3. Economy -- 14.2.4. Legal aspect -- 14.2.5. Identity and taste -- 14.2.6. Interaction for all audiences -- List of Authors -- Index -- Other titles from iSTE in Science, Society and New Technologies -- EULA , 4.3.2. Projection mapping as a technology -- 4.3.3. Projection mapping as an experience connecting the physical and the virtual -- 4.3.4. Projection mapping and museums or art institutions -- PART 2: Texts and Techniques -- 5. Listening to Creators in Residence -- 5.1. Creators, a residence and a festival -- 5.2. Capturing the genesis of a work -- 5.3. REMIND: a method to capture the dynamics of the situated creative experience -- 5.4. Space, tool and solitude -- 5.4.1. The instrumental space -- 5.4.2. The dynamics of the emotional states of the creators in situ -- 5.4.3. Work, emotions and troubles -- 5.5. New residence arrangements -- 5.5.1. Limitations and contributions of this type of survey -- 5.5.2. Towards a design of space and experience -- 5.5.3. The creator profession -- 5.6. Prospects for the future -- 5.7. Increased attention to the place of creators in digital arts -- 5.8. Acknowledgements -- 5.9. References -- 6. Projection Mapping and Automatic Calibration: Beyond a Technique -- 6.1. Introduction -- 6.2. Towards a new projection dynamic -- 6.3. Automatic calibration -- 6.4. Automatic geometric calibration -- 6.4.1. Procams methods -- 6.4.2. Zhang method (Zhang 1998, 1999) -- 6.5. Projector calibration using one or more pre-calibrated cameras -- 6.5.1. Fringe Pattern/Structured Light DMD (Digital Micromirror Device) -- 6.6. Automatic calibration applied -- 6.7. Automatic calibration in France -- 6.8. Conclusion -- 6.9. References -- 7. Projection Mapping Gaming -- 7.1. Introduction -- 7.2. Specifying the scope of the projection mapping game -- 7.3. The indoor projection mapping game -- 7.4. The outdoor projection mapping game -- 7.5. Conclusion -- 7.6. References -- 8. Projection Mapping and Photogrammetry: Interest, Contribution, Current Limitations and Future Perspectives -- 8.1. Introduction -- 8.2. State of the art , 8.3. Photogrammetry for projection mapping -- 8.4. Contribution: an automated imaging device for object photogrammetry -- 8.5. Current limitations and future prospects -- 8.6. References -- 9. Points of View: Sound, Projection and Interaction -- 9.1. Sound creation projection mapping, a real composition of sound -- 9.1.1. Introduction -- 9.1.2. The place of sound -- 9.1.3. Analysis of works of art -- 9.1.4. Conclusion -- 9.2. Projectionist: a profession according to Pascal Leroy -- 9.2.1. History -- 9.2.2. Identity and tastes -- 9.2.3. Art and technology -- 9.2.4. Limitations -- 9.2.5. Projection mapping and cinema -- 9.3. Interactive projection mapping by Anne-Laure George-Molland -- 9.3.1. Enter interactivity to make it exist -- 9.3.2. Small interactivity and projection mapping -- 9.3.3. The future of interactivity in projection mapping -- 9.4. References -- PART 3: Production and Dissemination -- 10. The Factory of the Future, Augmented Reality and Projection Mapping -- 10.1. Introduction -- 10.2. The factory of the future -- 10.2.1. The process -- 10.2.2. The technological challenges of the plant of the future -- 10.2.3. A digital and connected factory -- 10.3. Augmented reality -- 10.3.1. Simple definition -- 10.3.2. Some chronological references for augmented reality -- 10.4. Factory of the future and augmented reality -- 10.5. Augmented reality and projection mapping -- 10.6. Future plant and projection mapping -- 10.6.1. Some preliminary considerations -- 10.6.2. Some examples of projection mapping in manufacturing -- 10.7. Conclusion -- 11. Heritage Mediation through Projection Mapping -- 11.1. Introduction -- 11.2. The symbolic value of heritage -- 11.3. Projection mapping as a means of cultural heritage mediation -- 11.3.1. Transcending mediation -- 11.3.2. Combined mediation -- 11.3.3. Self-reflective mediation
    Additional Edition: Print version Schmitt, Daniel Image Beyond the Screen Newark : John Wiley & Sons, Incorporated,c2020 ISBN 9781786305046
    Language: English
    Keywords: Electronic books ; Electronic books
    URL: FULL  ((OIS Credentials Required))
    URL: FULL  ((OIS Credentials Required))
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