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  • 1
    UID:
    almahu_BV035788321
    Format: Getr. Zähl. : , zahlr Ill. (some col.) ; , 28 cm.
    Note: Includes bibliographical references
    Language: English
    Subjects: Comparative Studies. Non-European Languages/Literatures
    RVK:
    RVK:
    Keywords: Comic ; Krieg
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    gbv_1750381958
    Format: 1 Online-Ressource (VI, 294 Seiten) , Illustrationen, Karten
    ISBN: 9783110707373 , 9783110707397
    Series Statement: Studies in early modern and contemporary European history volume 2
    Content: Frontmatter -- Contents -- On the Mediatization of War and Peace since 1918/19 -- I. Visualization of War – Narratives of War -- European War Literature in a Transnational Perspective -- When History Went Public -- Visualizing the War -- Mechanical Vaudeville -- II. Peace Illusions – The Media as Postwar Prophets -- “Where Did the Fourteen Points Go?” -- Woodrow Wilson in Europe: December 1918–February 1919 -- Asserting Czechoslovak Authority in Slovakia -- Conceiving a “Just” Peace for Trentino -- III. From Hope to Disenchantment -- The Media and the Transition from War to Peace -- Media, Propaganda, and Revolution -- The Italian Paradox: The Italian Media and the Myth of the Mutilated Victory -- Devastated Victors -- IV. The Memory of Peace and the Media – National and Regional Contexts -- Visions of Stability and Anxiety -- The Failed Exit from the War -- When the Decline of Europe Turned Topical -- The Execution of Cesare Battisti -- Contributors -- Index
    Content: During the First World War, mass media achieved an enormous and continuously growing importance in all belligerent countries. Newspaper, illustrated magazines, comics, pamphlets, and instant books, fi ctional works, photography, and the new-born “theater of imagery”, the cinema, were crucial in order to create a heroic vision of the events, to mobilize and maintain the consensus on the war. But their role was pivotal also in creating the image of the war’s end and fi nally, together with a widespread, new literary genre, the war memoirs, to shape the collective memory of the confl ict for the next generations. Even before November 1918, the media raised high expectations for a multifaceted peace: a new global order, the beginning of a peaceful era, the occasion for a regenerating apocalypse. Likewise, in the following decades, particularly war literature and cinema were pivotal to reverse the icon of the Great War as an epic crusade and a glorious chapter of the national history and to create the hegemonic image of a senseless carnage. The Mediatization of War and Peace focalizes on the central role played by mass media in the tortuous transition to the post-war period as well as on the profound disenchantment generated by their prophesies
    Note: Mode of access: Internet via World Wide Web.
    Additional Edition: ISBN 9783110707366
    Additional Edition: Erscheint auch als Druck-Ausgabe The mediatization of war and peace Berlin : De Gruyter Oldenbourg, 2021 ISBN 9783110707366
    Additional Edition: ISBN 3110707365
    Language: English
    Subjects: General works
    RVK:
    Keywords: Europa ; USA ; Erster Weltkrieg ; Propaganda ; Massenmedien ; Geschichte ; Europa ; USA ; Massenmedien ; Erster Weltkrieg ; Kriegsende ; Friede ; Berichterstattung ; Öffentliche Meinung ; Kollektives Gedächtnis ; Geschichte 1914-1939 ; Aufsatzsammlung
    URL: Cover
    URL: Cover
    Author information: Mondini, Marco 1974-
    Author information: Cornelißen, Christoph 1958-
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  • 3
    UID:
    almafu_9959761025902883
    Format: 1 online resource (VI, 294 p.)
    ISBN: 9783110707373
    Series Statement: Studies in Early Modern and Contemporary European History ; BAND
    Content: During the First World War, mass media achieved an enormous and continuously growing importance in all belligerent countries. Newspaper, illustrated magazines, comics, pamphlets, and instant books, fi ctional works, photography, and the new-born “theater of imagery”, the cinema, were crucial in order to create a heroic vision of the events, to mobilize and maintain the consensus on the war. But their role was pivotal also in creating the image of the war’s end and fi nally, together with a widespread, new literary genre, the war memoirs, to shape the collective memory of the confl ict for the next generations. Even before November 1918, the media raised high expectations for a multifaceted peace: a new global order, the beginning of a peaceful era, the occasion for a regenerating apocalypse. Likewise, in the following decades, particularly war literature and cinema were pivotal to reverse the icon of the Great War as an epic crusade and a glorious chapter of the national history and to create the hegemonic image of a senseless carnage. The Mediatization of War and Peace focalizes on the central role played by mass media in the tortuous transition to the post-war period as well as on the profound disenchantment generated by their prophesies.
    Note: Frontmatter -- , Contents -- , On the Mediatization of War and Peace since 1918/19 -- , I. Visualization of War – Narratives of War -- , European War Literature in a Transnational Perspective -- , When History Went Public -- , Visualizing the War -- , Mechanical Vaudeville -- , II. Peace Illusions – The Media as Postwar Prophets -- , “Where Did the Fourteen Points Go?” -- , Woodrow Wilson in Europe: December 1918–February 1919 -- , Asserting Czechoslovak Authority in Slovakia -- , Conceiving a “Just” Peace for Trentino -- , III. From Hope to Disenchantment -- , The Media and the Transition from War to Peace -- , Media, Propaganda, and Revolution -- , The Italian Paradox: The Italian Media and the Myth of the Mutilated Victory -- , Devastated Victors -- , IV. The Memory of Peace and the Media – National and Regional Contexts -- , Visions of Stability and Anxiety -- , The Failed Exit from the War -- , When the Decline of Europe Turned Topical -- , The Execution of Cesare Battisti -- , Contributors -- , Index , In English.
    Additional Edition: ISBN 9783110707397
    Additional Edition: ISBN 9783110707366
    Language: English
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  • 4
    Book
    Book
    Oxford : Rebellion
    Show associated volumes
    UID:
    kobvindex_ZLB15955090
    Content: Berlin, 1945: The allies unleashed the second world war hero Maximan upon the German super soldier Masterman. Maximan's defeat was only kept secret by the nuclear bomb which destroyed both men. Forty-plus years later, and twenty years after a generation of '60s British superpowered heroes came and went, the teenage pop star Zenith is the only superhuman left - and his only interest in women, drugs, alchohol and fame. So when he is contacted about the threat from the many-angled ones and the impending destruction of our world, his first reaction is to steer well clear. But the superhumans of the past have other plans...
    Note: Erstveröffentl. 2000 AD (England)
    Language: English
    Keywords: England ; Superheld ; Pop-Kultur ; Comic ; Comic ; Comic
    Author information: Morrison, Grant
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  • 5
    Online Resource
    Online Resource
    Oxford :Oxford University Press,
    UID:
    almahu_9949610605502882
    Format: 1 online resource : , illustrations.
    ISBN: 9780191883583
    Series Statement: Oxford scholarship online
    Content: When Italy unified in 1861, America was emerging as a world power, and advances in communication allowed Italians a view of American life to which they could aspire. 'America in Italian Culture' traces this huge cultural shift, looking at how US fiction, comics, music, and film came to dominate Italian culture, even as the countries went to war.
    Note: Also issued in print: 2023.
    Additional Edition: Print version : ISBN 9780198849469
    Language: English
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  • 6
    Online Resource
    Online Resource
    HarperTeen
    UID:
    kobvindex_ZLB34798118
    ISBN: 9780062915689
    Content: " Powerhouse adult fantasy author R. A. Salvatore and Erika Lewis deliver a sweeping, action-packed, romantic pre-Arthurian tale of the origins of magic (and Merlin), perfect for fans of Falling Kingdoms and Seraphina. Magic needs a spark. And Maggie's powers are especially fickle. With no one to help her learn to control her magic, the life debt that she owes stretches eternally over her head, with no way to repay it. Until she meets Griffin, the king's champion, infamous for hunting down the draignochs that plague their kingdom. Neither has any idea of the destiny that they both carry, or that their meeting will set off a chain of events that will alter every aspect of the life they know8212 and all of history thereafter. This epic, romantic tale will enchant readers and draw them into a thrilling world of star-crossed lovers, magic, destiny, and the paths we choose. "
    Content: Biographisches: " Thirty-four years ago, R. A. Salvatore created the character of Drizzt Do'Urden, the dark elf who has withstood the test of time to stand today as an icon in the fantasy genre. With his work in the Forgotten Realms, the Crimson Shadow, the DemonWars Saga, and other series, Salvatore has sold more than thirty million books worldwide and has appeared on the New York Times bestseller list more than two dozen times. He considers writing to be his personal journey, but still, he's quite pleased that so many are walking the road beside him! R.A. lives in Massachusetts with his wife, Diane, and their two dogs, Dexter and Pikel. He still plays softball for his team, Clan Battlehammer, and enjoys his weekly DemonWars: Reformation RPG and Dungeons &,Dragons 5e games. Salvatore can be found at RASalvaStore.com " Biographisches: " Erika Lewis grew up in Alexandria, Virginia, where she spent most of her childhood riding her dirt bike through Fort Ward, the Union Army Civil War stomping grounds. She graduated from Vanderbilt University and went on to earn a master's degree from Georgia State University and an advanced certificate in creative writing from Stony Brook University. Game of Shadows is her debut novel, and The Color of Dragons is her young adult debut. You can visit her online awww.erikalewis.com. " Rezension(3): "Publishers Weekly:Breathless, blood-soaked, and brutal." Rezension(4): "Publishers Weekly (starred review) :Lauded adult fantasy author Salvatore ventures, with Lewis, into young-adult fiction with this standalone title... Hand this to your diehard dragon fans." Rezension(5): "Kirkus Reviews: Praise for R.A. Salvatore: All readers will find pure, often heart-racing enjoyment as they are drawn into Salvatore's beautifully crafted world." Rezension(6): "Nerds on Earth:Salvatore fans will rejoice." Rezension(7): "Washington Book Review:Engagingly written, inclusive of those outside the lore, and leaving much to be discovered in future installments.Timeless is a fantastic place for newcomers to the Drizzt series to onboard as well as a continuation of a beloved and iconic character's story." Rezension(8): "Sherrilyn Kenyon, #1 New York Times Bestselling Author:Packed with fighting, intrigue, suspense and thrills [...] It is a compulsively readable fantasy novel. Readers of fantasy novels will simply rejoice." Rezension(9): "Stan Lee, Author, Actor, and Former President and Chairman of Marvel Comics: Praise for Erika Lewis's Game of Shadows: A fantastical journey that I didn't want to end!" Rezension(10): "D.J. MacHale, New York Times bestselling author of Pendragon and The SYLO Chronicles:It's impossible to put this riveting page-turner down!" Rezension(11): "Steven Gould, author of Jumper:One of those thrilling tales you can't put down...the perfect blend of imaginative world-building and nonstop action wrapped up in a compelling mystery." Rezension(12): "〈a href=http://www.publishersweekly.com target=blank〉〈img src=https://images.contentreserve.com/pw_logo.png alt=Publisher's Weekly border=0 /〉〈/a〉: September 6, 2021 Monsters called draignochs terrorized the four lands until King Umbert nearly eradicated them. Now, the only draignochs most folks see are bred in captivity and killed for sport by men aspiring to be Umbert’s champion. Winning the title last year lifted Griffin, 17, out of poverty, and he’s determined to keep it, even if that means slaying the rare wild draignoch caught for this year’s competition. When Maggie, also 17, encounters soldiers transporting the drugged beast, she touches it, awakening powers that later emerge while she’s onstage with her guardian, traveling magician Xavier. Xavier believes the magic is his, as does spectator Prince Jori, who invites the two to perform before the tournament. Though Maggie fears that Xavier will be revealed as a fraud and executed, she signs on in hopes of finding the draignoch and obtaining answers. Salvatore ( Starlight Enclave , for adults) and Lewis ( Game of Shadows , for adults) make their YA debut with this uneven but enjoyable pre-Arthurian fantasy. Maggie’s first-person narration alternates with third-person chapters from Griffin’s perspective, romance blossoming despite their conflicting goals. Setup encumbers the start, but the book’s second half is breathless, blood-soaked, and brutal. All characters are cued white. Ages 13–up. (Oct.) ■ " Rezension(13): "〈a href=http://www.kirkusreviews.com target=blank〉〈img src=https://images.contentreserve.com/kirkus_logo.png alt=Kirkus border=0 /〉〈/a〉: September 15, 2021 Two orphaned teens are drawn to each other in a prequel to the Arthurian cycle. A legend tells of a powerful magic yielder who will one day stand by a great king and ensure the kingdom's survival. When Maggie discovers she has powers and that they are connected to the moon and to the feared draignochs that plague the kingdom, she hides behind Xavier, her surrogate father and traveling performer, hoping to pass him off as the real magician. When they are brought to the forbidding Walled City to present their magic before infamous King Umbert, Maggie becomes entangled with Griffin, the king's champion draignoch slayer, who has conspicuous facial scars from his battles. As Maggie's and Griffin's lives collide, the kingdom's ultimate fate hangs in the balance. Fantasy veteran Salvatore and debut young adult author Lewis collaborate in this brisk fantasy featuring magic, politics, and dragons, with a heavy dose of sweet romance on the side. The narrative switches between first person (Maggie) and third person (Griffin), and their voices skew young despite both being 17 and in contrast to the story's overall heavy themes of violence (including a casually depicted sexual assault). Although the worldbuilding is superficially fleshed out and the ending rushed, the two main characters are well developed, and the story entertains. Main characters are assumed White,a slur for Roma people appears twice in the narrative. A fast-paced fantasy with elements of romance and violence. (Fantasy. 14-18) COPYRIGHT(2021) Kirkus Reviews, ALL RIGHTS RESERVED. " Rezension(14): "〈a href=https://www.booklistonline.com target=blank〉〈img src=https://images.contentreserve.com/booklist_logo.png alt=Booklist border=0 /〉〈/a〉: October 15, 2021 Grades 10-12 Lauded adult fantasy author Salvatore ventures, with Lewis, into young-adult fiction with this standalone title. Draignochs are pests, and they've long been thought extinct thanks to King Umbert and his champions. But then magician's assistant Maggie not only sees one, she perhaps bonds with it through some mystical shared history. On the other side of the kingdom, an unknown knight named Griffin lives and fights for the king. Maggie and Griffin cross paths in the Walled City, center of the king's realm, as they fight for their lives in an exhibition for Umbert's favor. Maggie's connection with the captured draignoch accounts for the real displays of magic her employer has long sought. Can Maggie make her way out of the king's city before Griffin accuses her of being a charlatan? Salvatore has been writing dragon fantasy since the late 1980s and knows the beats,this near-epic might be a little hard to follow for casual readers, especially with its slow start. Hand this to your diehard dragon fans. COPYRIGHT(2021) Booklist, ALL RIGHTS RESERVED. "
    Language: English
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  • 7
    Online Resource
    Online Resource
    Algonquin Books
    UID:
    kobvindex_ZLB34520025
    ISBN: 9781643751177
    Content: " &ldquo,errill Markoe got all the talent. In addition to being an Emmy-award winning comedy writer, she' s also a top-notch artist. We Saw Scenery is revealing, sad, funny, and, above all, relatable. Merrill captures the experience of a young woman finding&mdash,nd holding onto&mdash,er own voice. And we&rsquo,e all lucky she did.&rdquo,  &mdash,ell Scovell, author ofJust the Funny PartsIn her first ever graphic memoir, four-time Emmy-winning comedy writer Merrill Markoe unearths her treasured diaries, long kept under lock and key, to illustrate the hilarious story of her preteen and teen years and how she came to realize that her secret power was her humor. Wielding her layered and comically absurd style, Markoe takes readers back through her time as a Girl Scout, where she learned that &ldquo,couting&rdquo,was really more about learning housewifery skills, to her earliest crushes on uniquely awful boys and her growing obsession with television. Much has changed in our world since Markoe wrote in her diaries, or has it? Climate change wasn&rsquo, yet a rallying call, but the growing hole in the ozone preoccupied Markoe&rsquo, young mind. No one was flocking to the desert for Burning Man, but Markoe readily partook in the Ken Kesey Acid Test. As she charts the divide between her adolescence and adulthood, Markoe questions and berates her younger self, revealing how much is opaque to us in those young years. Perfect for fans of Roz Chast, Allie Brosh, and Lynda Barry, We Saw Scenery is a laugh-out-loud story of a girl growing up, told from the perspective of the woman she became, and it will speak to all who wanted to understand themselves in the midst of their own maturing."
    Content: Biographisches: "〈DIV〉 Merrill Markoe was the head writer for the original The David Letterman Show (the live NBC morning show that was recognized with a Daytime Emmy Award) and the co-creator and first head writer of NBC&rsquo, groundbreaking Late Night with David Letterman , for which she won three additional Emmy Awards. She engineered the majority of the show&rsquo, original concepts and created the segments &ldquo,tupid Pet Tricks,&rdquo,&ldquo,tupid Human Tricks,&rdquo,and &ldquo,iewer Mail.&rdquo,Markoe also won a Writer'" Rezension(2): "〈a href=http://www.publishersweekly.com target=blank〉〈img src=https://images.contentreserve.com/pw_logo.png alt=Publisher's Weekly border=0 /〉〈/a〉: August 31, 2020 Comedian Markoe ( What the Dogs Have Taught Me) spins a spiky coming-of-age memoir combining commentary, comics, and diary excerpts in a scrapbook fashion. Markoe’s girlhood journal begins in 1958 when her bankrupted father moves the family to Miami. Watching too much TV and striking out with boys because “I was getting all my romantic advice from Mad magazine,” Merrill cultivates the snarky sense of humor crucial to her future career. The family moves to California for her teenage years, and she plunges into 1960s counterculture: discovering art, reading Kerouac and Sartre, and crushing on John Lennon while fantasizing that he would agree with her that sex sounds boring. Throughout, the adult Markoe meditates on the mechanics of memory and talks to her younger selves, wondering if “the original-recipe version of me in grade school would remind me of the geezer version.” Markoe’s wit is hampered by her uneven, ugly-cute drawings. They have the sardonic edge of alternative cartoonists like MK Reed, but Markoe has trouble assembling them into layouts, as images fight text for page space and word balloons sprout awkwardly. Even so, Markoe’s knack for anecdotes and perfect turns of phrase (“My dad thought having a personality was an optional feature”) is worth the price of admission. Fans of Roz Chast and Mimi Pond will want to take a look. " Rezension(3): "〈a href=http://www.kirkusreviews.com target=blank〉〈img src=https://images.contentreserve.com/kirkus_logo.png alt=Kirkus border=0 /〉〈/a〉: September 1, 2020 An Emmy-winning comedy writer's graphic memoir about her odyssey into diaries she kept as a young girl growing up in the 1950s and '60s. When Markoe began looking through her girlhood journals, she writes, I was amazed at how much it felt like I was reading about a stranger. She discovered long-forgotten--and sometimes painfully embarrassing--entries detailing the minutiae of her daily life, such as a weight-loss recommendation from her doctor that sent her spiraling into a lifetime of obsessive dieting. More significantly, she encountered the outlines of her developing self: a girl steeped in pop culture who considered the TV her best friend and routinely fought her one-time relentless adversary, her brother. With a mixture of mortification and amusement, Markoe observes how her younger self faithfully recorded such events such as the Cuban missile crisis alongside those involving a string of unrequited loves that began in the fourth grade. During one especially hilarious romantic mishap, Markoe interpreted a Nazi salute a crush gave her as a sign of his undying affection. On the cusp of 15, she left Florida for San Francisco with her family. As the new girl, she quickly developed survival strategies that put me at war with my parents. Teenage angst eventually drove her to seek refuge in art, her diary, and humor, which she used to combat tensions with her parents that she did not escape until she went to the University of California at Berkeley. Markoe's bold, sometimes absurdist drawings and the often chiding conversations she imagines between her mature and adolescent selves enhance the comedy at the heart of this thought-provoking story about what happens when the wisdom of age confronts the follies and foibles of youth. I wish I could say I became smarter about handling love relationships, she writes near the end, but a lifetime consumption of books and movies had taught me some very bad ideas about how it was all supposed to work. A memoir that is both relatable and subversive. COPYRIGHT(2020) Kirkus Reviews, ALL RIGHTS RESERVED. " Rezension(4): "〈a href=http://lj.libraryjournal.com/ target=blank〉〈img src=https://images.contentreserve.com/libraryjournal_logo.png alt=Library Journal border=0 /〉〈/a〉: October 1, 2020 Comedian Markoe ( What the Dogs Have Taught Me ) combines text, illustration, and scans of the diary she kept as a preteen and teenager in this coming-of-age memoir that doubles as a meditation on the nature of memory. Opening in 1958, as her family relocates to Florida from New Jersey following her father's business going bankrupt, Markoe supplements early entries providing bare-bones recollections of daily life with droll commentary from her present perspective. As a teenager, Markoe's obsession with popular culture and yearning for romance finds her opening a roadside psychiatric stand (� la Lucy van Pelt of Peanuts ) in hopes of engaging boys in conversation,as the memoir progresses into the 1960s, she rages at her fellow Beatles fans for screaming too loudly during a concert, becomes interested in Sartre, Bob Dylan, and politics, and develops her idiosyncratic voice and worldview. VERDICT Markoe's reflections and interrogation of her memories are hilarious and presented with a surrealistic flair in scenes depicting everything from an interview of a hippopotamus representing her own hippocampus to a commiserating of her modern and adolescent selves. Copyright 2020 Library Journal, LLC Used with permission. "
    Language: English
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  • 8
    Online Resource
    Online Resource
    Drawn & Quarterly
    UID:
    kobvindex_ZLB34704454
    ISBN: 9781770463820
    Content: " Twenty years in the making, this sweeping masterpiece charts Berlin through the rise of Nazism.During the past two decades, Jason Lutes has quietly created one of the masterworks of the graphic novel golden age. Berlin is one of the high-water marks of the medium: rich in its well-researched historical detail, compassionate in its character studies, and as timely as ever in its depiction of a society slowly awakening to the stranglehold of fascism. Berlin is an intricate look at the fall of the Weimar Republic through the eyes of its citizens Marthe Mü,ler, a young woman escaping the memory of a brother killed in World War I, Kurt Severing, an idealistic journalist losing faith in the printed word as fascism and extremism take hold,the Brauns, a family torn apart by poverty and politics. Lutes weaves these characters' lives into the larger fabric of a city slowly ripping apart. The city itself is the central protagonist in this historical fiction. Lavish salons, crumbling sidewalks, dusty attics, and train stations: all these places come alive in Lutes' masterful hand. Weimar Berlin was the world's metropolis, where intellectualism, creativity, and sensuous liberal values thrived, and Lutes maps its tragic, inevitable decline. Devastatingly relevant and beautifully told, Berlin is one of the great epics of the comics medium. "
    Content: Rezension(1): "〈a href=http://lj.libraryjournal.com/ target=blank〉〈img src=https://images.contentreserve.com/libraryjournal_logo.png alt=Library Journal border=0 /〉〈/a〉: Starred review from November 1, 2018 Lutes's ( Jar of Fools ) magnum opus stands as a masterpiece on par with any work of literature in any genre, since he began the project more than two decades ago. Opening in 1928 and continuing into the early 1930s, the story tracks art students, jaded journalists, revolutionaries, politicians, beggars, the idle rich, prostitutes, an American jazz group navigating the nightclub scene, and more, as the liberal stronghold of the Weimar Republic gives way to extremism and fascism. More than mere lenses through which to view historic events, each of the characters is wonderfully developed and authentic. Meticulously researched and told with real compassion for how a society might fall under the control of a hateful regime, this is history as seen from the streets, through attic windows and salons, and the back of the crowd during a riot. VERDICT An extraordinary epic that will leave readers both heartbroken and in awe of the virtuosic talent that went into its creation. [See the interview with Lutes on p. 61]. {amp}mdash,BCopyright 2018 Library Journal, LLC Used with permission. " Rezension(2): "〈a href=https://www.booklistonline.com target=blank〉〈img src=https://images.contentreserve.com/booklist_logo.png alt=Booklist border=0 /〉〈/a〉: Starred review from October 15, 2018 Weimar Berlin, with its cultural vibrancy, sexual libertinism, and political turmoil, has inspired any number of acclaimed narratives by creators from Isherwood to Fassbinder. The completion of Berlin, which Lutes has been serializing for more than two decades, adds another formidable work to that list. The monumental graphic novel opens in 1928, with the fateful meeting of aspiring artist Marthe M�ller and journalist Kurt Severing on a Berlin-bound train. Newcomer M�ller is increasingly drawn to the city's vitality, while Severing's innate cynicism grows into despair as he witnesses the rise to power of the National Socialists. In addition to this central pair, Lutes follows the lives of a handful of representative Berliners, including struggling workers, a divided Jewish family, Communists and Nazis, a wealthy socialite, and a touring group of African American jazz musicians, all set against his vividly rendered portrayal of the teeming metropolis. Lutes' unfussy graphic approach is derived from the European ligne claire cartoon style, a geographically and stylistically appropriate technique for his complex, sprawling tale. When Lutes launched his ambitious effort in 1996, he had no way of knowing how prescient and timely its story of idealistic radicals resisting violent white nationalists in the streets would be by the time he completed it.(Reprinted with permission of Booklist, copyright 2018, American Library Association.) "
    Language: English
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  • 9
    UID:
    almafu_BV045273393
    Format: 27 cm.
    Content: v. 1: "Writers Christopher Sebela (SUICIDE SQUAD MOST WANTED) and Brian Buccellato (DETECTIVE COMICS) and artists Pop Mhan (HE-MAN: THE ETERNITY WAR), Tom Derenick (INFINITE CRISIS: FIGHT FOR THE MULTIVERSE) and Daniel Sampere (GREEN ARROW) delve deep inside the twisted mind of Harley Quinn for her unique take on the events of Injustice: Gods Among Us, straight from ground zero! Following the release of the most-anticipated fighting game sequel, Injustice 2, this is the story behind the original hit game Injustice: Gods Among Us...but this time, told like never before! For her entire career as a criminal, Harley Quinn lived in the shadow of her beloved Joker. But when one joke went too far and drove Superman to kill, Harley found herself on her own for the first time...and teamed up with the very heroes she used to fight! With Superman now a brutal despot, Batman must lead a team of heroes and villains to form the resistance to the Man of Steel...and Harley is on the frontlines, whether Batman wants her there or not! For the first time in her life, Harley has her own identity, her own gang and a new sense of purpose. But will Harley throw it all away when her beloved Mr. J seemingly returns from the dead? Or will she take her place as a true hero in this strange new world?"...
    Content: v. 2: "This is it! The epic conclusion to Harley Quinn's twisted retelling of the story of the hit video game Injustice: Gods Among Us! Harley and the Joker are back together, but is Harley Quinn the typical pawn in Joker's evil plot, or is she setting an elaborate trap for him to fall right into? Seeing as this story is told through the less-than-lucid lens of Harley, you can probably guess which side she thinks she's on... As the world turns ever closer to mass destruction, heroes fall and villains rise in INJUSTICE: GROUND ZERO VOL. 2, setting the stage for the hotly anticipated game Injustice 2! Written by Chris Sebela (ESCAPE FROM NEW YORK) and illustrated by several talented artists including Pop Mhan, Tom Derenick and Daniel Sampere, INJUSTICE: GROUND ZERO VOL. 2 is a key chapter for all fans of both the game and comics alike!"
    Note: "Superman created by Jerry Siegel and Joe Shuster, by special arrangement with the Jerry Siegel family". - "Based on the video game INJUSTICE: GODS AMONG US" , Erschienen: 1 - 2
    Language: English
    Keywords: Comic
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