UID:
almahu_9948621042002882
Umfang:
XIV, 260 p. 1092 illus., 1084 illus. in color.
,
online resource.
Ausgabe:
1st ed. 2004.
ISBN:
9783642186639
Serie:
X.media.publishing,
Inhalt:
Interactive media allow and at the same time require new forms of dramaturgy. Heide Hagebölling develops a new understanding of dramaturgy - so called "Interactive Dramaturgy" or "Expanded Dramaturgy". Beyond the traditional concept "Interactive Dramaturgies" is focussing on aesthetic, narrative, structural and communicative elements that develop in interactive situations and multimedia environments. A collection of original contributions by internationally renownend multimedia authors, designers, and artists outline design concepts and strategies. Outstanding case studies and media projects are analyzed, covering a broad range of both applications and genres: culture, art and education; museums and exhibitions; film, TV, games and entertainment; augmented reality and hybrid environments. "Interactive dramaturgies" go beyond the well established term of interactive storytelling. They carefully define and create the rules of altered roles and required competences of both authors and users in a new communicational setting. The publication provides designers, authors, artists, theoreticians, media critics and students interested in interactive media with new approaches and views in multimedia content and design. Prof. Roy Ascott, University of Plymouth; University of California, L.A.:"Indispensable to anyone wishing to understand the multi-dimensional complexities and challenges of interactive media at its cutting edge, Heide Hagebölling's book is a brilliant collection of writings from many inspired and inspiring sources. The context of dramaturgy, in which these texts are set, fruitfully elicits propositions and reflections over a wide range of significant issues: from innovative narrative structures, interactive games, and new approaches to film, TV and theatre, to radical learning strategies, museum design and navigation, creativity in data space, and the central issues of content building." Key Topics: Interactive Dramaturgies Cultural Learning Museum&Media MediaTecture&HybridSpaces Gaming&Interaction Interactive Film&Television Web-based Literature&Stories Men-Machine Interaction Interactive Content Design Key Elements: Non linearity, orientation and navigation Space and time in interactive media Individual reception and multi-user-platform Narrative perspectives and individual views Polyformal concepts Hypermedia Augmented reality and hybrid spaces Interface design Multi- and intermedia Networks and open structures Design for intercultural communication Heide Hagebölling, media-designer and communication scientist, is Professor for Video and Interactive Media at the Academy of Media Arts Cologne, Germany, of which she is co-founder. Her professional and academic work covers aspects of art, culture, and media. She participated i.
Anmerkung:
Aspects of Interactive Dramaturgies: Thematic Frame and Authors' Contributions -- 1 Elements of a History of Interactive Dramaturgy Cultural Fingerprints in the Digital Net -- 2 The New Horsemen of the Apocalypse The Role of Drama in Education -- 3 Dialogue with Machines Can Computers Be Interactive? -- 4 The Poem Gita-Govinda System Concepts for Cultural learning Documents -- 5 Interactively Setting in Motion the Wheel of law Telling the Life and Philosophy of Buddha: The Mural Paintings of the Temple of the Emerald Buddha in Bangkok -- 6 In the Place of Coincidence Archaeology of the Unconscious The Sigmund Freud CD-ROM Nofrontiere Design -- 7 Setting the Stage for Interaction Digital Craft and the Museums of the 21st Century -- 8 Interactive Narrative and Integrated Applications in a Museum The Role of Interactive Media in the J. Paul Getty Museum, Los Angeles -- 9 metaField: Interactive DataSpaces Exploring the Home/Work/Art-Making/Play-Spaces of the Future Ron MacNeil -- 10 The Crossing Living, Dying and Transformation in Banaras: A Multimedia Cultural Learning Project for the Next Millenium -- 11 Action, Adventure, Desire Interaction with PC Games -- 12 Games of Gods Black&White: The Omnipotence of the Player -- 13 Interactive Movies Practical Experimentation with Parallel Video Streams -- 14 TypoToons™ & TattleToons Children's Interactive Television -- 15 Interactive Stories: Strategies and Modes of Interactive Dramaturgy Writing Public Literature in an Evolving Internet Environment -- 16 Click and Roll: "Paul is Dead" The Rock and Roll Murder Mystery -- 17 Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Mediated Narratives and Communications -- 18 The Circular Page Designing a Theatre of Choice -- 19 Write a Story as a Building Interactive Media Content Design -- About the Authors.
In:
Springer Nature eBook
Weitere Ausg.:
Printed edition: ISBN 9783540442066
Weitere Ausg.:
Printed edition: ISBN 9783642622311
Weitere Ausg.:
Printed edition: ISBN 9783642186646
Sprache:
Englisch
DOI:
10.1007/978-3-642-18663-9
URL:
https://doi.org/10.1007/978-3-642-18663-9
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