In:
Developmental Medicine & Child Neurology, Wiley, Vol. 60, No. 7 ( 2018-07), p. 645-659
Abstract:
In representative samples of children and adolescents, on average, 2% are affected by Internet gaming disorder (IGD). The mean prevalences (overall, clinical samples included) reach 5.5%. Definitions are heterogeneous and the relationship with substance‐related addictions is inconsistent. Many aetiological factors are related to the development and maintenance of IGD. This review presents an integrated model of IGD, delineating the interplay of these factors. This article is commented on by Mueller on page 636 of this issue. This article's abstract has been translated into Spanish and Portuguese. Follow the links from the abstract to view the translations.
Type of Medium:
Online Resource
ISSN:
0012-1622
,
1469-8749
DOI:
10.1111/dmcn.2018.60.issue-7
Language:
English
Publisher:
Wiley
Publication Date:
2018
detail.hit.zdb_id:
2001992-0