In:
Scandinavian Journal of Psychology, Wiley, Vol. 50, No. 6 ( 2009-12), p. 668-675
Abstract:
This is a story about the fate of a psychological application: from its conception to the optimistic vision surrounding its future. We hope that this application – an enjoyable learning game (www or mobile phone‐based, available free of charge to the end users) for children – can at best help millions of children in their reading acquisition in the future. Its basis was created by following intensively the development of children with ( N = 107) and without ( N = 92) genetic (familial) risk for dyslexia from birth to puberty in the Jyväskylä Longitudinal study of Dyslexia (JLD)‐project. We summarize some of the major findings of the JLD in order to facilitate understanding of the reasons and logic behind the development of the game. Originally intended as a research tool for reading acquisition, its potential for prevention of reading difficulties was quickly recognized.
Type of Medium:
Online Resource
ISSN:
0036-5564
,
1467-9450
DOI:
10.1111/sjop.2009.50.issue-6
DOI:
10.1111/j.1467-9450.2009.00791.x
Language:
English
Publisher:
Wiley
Publication Date:
2009
detail.hit.zdb_id:
2022171-X
SSG:
5,2