Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
    Online Resource
    Online Resource
    Association for Computing Machinery (ACM) ; 2005
    In:  ACM Transactions on Graphics Vol. 24, No. 3 ( 2005-07), p. 504-511
    In: ACM Transactions on Graphics, Association for Computing Machinery (ACM), Vol. 24, No. 3 ( 2005-07), p. 504-511
    Abstract: This paper presents a physically-based method for simulating ink dispersion in absorbent paper for art creation purposes. We devise a novel fluid flow model based on the lattice Boltzmann equation suitable for simulating percolation in disordered media, like paper, in real time. Our model combines the simulations of spontaneous shape evolution and porous media flow under a unified framework. We also couple our physics simulation with simple implicit modeling and image-based methods to render high quality output. We demonstrate the effectiveness of our techniques in a digital paint system and achieve various realistic effects of ink dispersion, including complex flow patterns observed in real artwork, and other special effects.
    Type of Medium: Online Resource
    ISSN: 0730-0301 , 1557-7368
    Language: English
    Publisher: Association for Computing Machinery (ACM)
    Publication Date: 2005
    detail.hit.zdb_id: 2006336-2
    detail.hit.zdb_id: 625686-7
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages