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    Online Resource
    Online Resource
    Association for Computing Machinery (ACM) ; 2005
    In:  ACM Transactions on Graphics Vol. 24, No. 3 ( 2005-07), p. 869-877
    In: ACM Transactions on Graphics, Association for Computing Machinery (ACM), Vol. 24, No. 3 ( 2005-07), p. 869-877
    Abstract: This paper presents a new technique for fast, view-dependent, real-time visualization of large multiresolution geometric models with color or texture information. This method uses geomorphing to smoothly interpolate between geometric patches composing a hierarchical level-of-detail structure, and to maintain seamless continuity between neighboring patches of the model. It combines the advantages of view-dependent rendering with numerous additional features: the high performance rendering associated with static preoptimized geometry, the capability to display at both low and high resolution with minimal artefacts, and a low CPU usage since all the geomorphing is done on the GPU. Furthermore, the hierarchical subdivision of the model into a tree structure can be accomplished according to any spatial or topological criteria. This property is particularly useful in dealing with models with high resolution textures derived from digital photographs. Results are presented for both highly tesselated models (372 million triangles), and for models which also contain large quantities of texture (200 million triangles + 20 GB of compressed texture). The method also incorporates asynchronous out-of-core model management. Performances obtained on commodity hardware are in the range of 50 million geomorphed triangles/second for a benchmark model such as Stanford's St. Matthew dataset.
    Type of Medium: Online Resource
    ISSN: 0730-0301 , 1557-7368
    Language: English
    Publisher: Association for Computing Machinery (ACM)
    Publication Date: 2005
    detail.hit.zdb_id: 2006336-2
    detail.hit.zdb_id: 625686-7
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