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    Online Resource
    Online Resource
    Association for Computing Machinery (ACM) ; 2018
    In:  ACM Transactions on Graphics Vol. 37, No. 6 ( 2018-12-31), p. 1-16
    In: ACM Transactions on Graphics, Association for Computing Machinery (ACM), Vol. 37, No. 6 ( 2018-12-31), p. 1-16
    Abstract: We introduce a novel framework for using natural language to generate and edit 3D indoor scenes, harnessing scene semantics and text-scene grounding knowledge learned from large annotated 3D scene databases. The advantage of natural language editing interfaces is strongest when performing semantic operations at the sub-scene level, acting on groups of objects. We learn how to manipulate these sub-scenes by analyzing existing 3D scenes. We perform edits by first parsing a natural language command from the user and transforming it into a semantic scene graph that is used to retrieve corresponding sub-scenes from the databases that match the command. We then augment this retrieved sub-scene by incorporating other objects that may be implied by the scene context. Finally, a new 3D scene is synthesized by aligning the augmented sub-scene with the user's current scene, where new objects are spliced into the environment, possibly triggering appropriate adjustments to the existing scene arrangement. A suggestive modeling interface with multiple interpretations of user commands is used to alleviate ambiguities in natural language. We conduct studies comparing our approach against both prior text-to-scene work and artist-made scenes and find that our method significantly outperforms prior work and is comparable to handmade scenes even when complex and varied natural sentences are used.
    Type of Medium: Online Resource
    ISSN: 0730-0301 , 1557-7368
    Language: English
    Publisher: Association for Computing Machinery (ACM)
    Publication Date: 2018
    detail.hit.zdb_id: 2006336-2
    detail.hit.zdb_id: 625686-7
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