UID:
almafu_(DE-604)BV049024592
Umfang:
1 Online-Ressource (X, 234 Seiten).
ISBN:
978-3-11-131775-5
,
978-3-11-131798-4
Serie:
Video games and the humanities Volume 14
Inhalt:
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
Anmerkung:
Erscheint als Open Access bei De Gruyter
,
Dissertation Freie Universität Berlin 2022
Weitere Ausg.:
Erscheint auch als Druck-Ausgabe Schoppmeier, Sören Playing American ISBN 978-3-11-124484-6
Sprache:
Englisch
Schlagwort(e):
Kultur
;
Rezeption
;
Transnationalisierung
;
Open-World-Spiel
;
Grand Theft Auto V
;
Fallstudiensammlung
;
Hochschulschrift
DOI:
10.17169/refubium-40506
DOI:
10.1515/9783111317755
URN:
urn:nbn:de:kobv:188-refubium-40785-9
URL:
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