UID:
almafu_9959327716602883
Format:
1 online resource (231 pages)
ISBN:
9781444310184
,
1444310186
,
1405187891
,
9781405187893
,
1405187883
,
9781405187886
,
9781444310177
,
1444310178
Series Statement:
New directions in aesthetics ; 10
Content:
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.: Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts; Explores how philosophical theories developed to address traditional art works can also be applied to videogames; Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer; Discusses the relationship between games and earlier artistic and entertainmen.
Note:
The new art of videogames -- What are videogames anyway? -- On definition -- Videogames and fiction -- Stepping into fictional worlds -- Games through fiction -- Videogames and narrative -- Emotion in videogaming -- The morality of videogames -- Videogames as art.
Additional Edition:
Print version: Tavinor, Grant. Art of videogames. Malden, MA : Wiley-Blackwell, 2009 ISBN 9781405187893
Language:
English
Keywords:
Electronic books.
DOI:
10.1002/9781444310177
URL:
https://onlinelibrary.wiley.com/doi/book/10.1002/9781444310177
URL:
Volltext
(URL des Erstveröffentlichers)