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  • 1
    Online Resource
    Online Resource
    Hoboken, N.J. :Wiley-Interscience,
    UID:
    almafu_9959328501202883
    Format: 1 online resource (xx, 415 pages) : , illustrations
    ISBN: 9781118032398 , 111803239X , 9781118030653 , 1118030656
    Content: Emmanuel Barron utilizes computer software (Maple and Mathematica) to do the types of linear programming involved in game theory, allowing students and readers to solve many more advanced and interesting games without spending time on the theory of linear programming.
    Note: Front Matter -- Matrix Two-Person Games -- Solution Methods for Matrix Games -- Two-Person Nonzero Sum Games -- N-Person Nonzero Sum Games with a Continuum of Strategies -- Cooperative Games -- Evolutionary Stable Strategies and Population Games -- Appendix A: The Essentials of Matrix Analysis -- Appendix B: The Essentials of Probability -- Appendix C: The Essentials of Maple -- Appendix D: The Mathematica Commands -- Appendix E: Biographies -- Problem Solutions -- References -- Index. , Matrix Two-Person Games -- Solution Methods for Matrix Games -- Two-Pwerson Nonzero Sum Games -- N-Person Nonzero Sum Games with a Continuum of Strategies -- Cooperative Games -- Evolutionary Stable Strategies and Population Games -- The Essentials of Matrix Analysis -- The Essentials of Probability -- The Essentials of Maple -- The Mathetmatica Commands -- Biographies -- Solutions.
    Additional Edition: Print version: Barron, E.N. (Emmanual N.), 1949- Game theory. Hoboken, N.J. : Wiley-Interscience, ©2008 ISBN 9780470171325
    Language: English
    Subjects: Economics , Mathematics
    RVK:
    RVK:
    Keywords: Einführung. ; Electronic books. ; Einführung. ; Einführung. ; Electronic books. ; Einführung.
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