UID:
almafu_9959328501202883
Format:
1 online resource (xx, 415 pages) :
,
illustrations
ISBN:
9781118032398
,
111803239X
,
9781118030653
,
1118030656
Content:
Emmanuel Barron utilizes computer software (Maple and Mathematica) to do the types of linear programming involved in game theory, allowing students and readers to solve many more advanced and interesting games without spending time on the theory of linear programming.
Note:
Front Matter -- Matrix Two-Person Games -- Solution Methods for Matrix Games -- Two-Person Nonzero Sum Games -- N-Person Nonzero Sum Games with a Continuum of Strategies -- Cooperative Games -- Evolutionary Stable Strategies and Population Games -- Appendix A: The Essentials of Matrix Analysis -- Appendix B: The Essentials of Probability -- Appendix C: The Essentials of Maple -- Appendix D: The Mathematica Commands -- Appendix E: Biographies -- Problem Solutions -- References -- Index.
,
Matrix Two-Person Games -- Solution Methods for Matrix Games -- Two-Pwerson Nonzero Sum Games -- N-Person Nonzero Sum Games with a Continuum of Strategies -- Cooperative Games -- Evolutionary Stable Strategies and Population Games -- The Essentials of Matrix Analysis -- The Essentials of Probability -- The Essentials of Maple -- The Mathetmatica Commands -- Biographies -- Solutions.
Additional Edition:
Print version: Barron, E.N. (Emmanual N.), 1949- Game theory. Hoboken, N.J. : Wiley-Interscience, ©2008 ISBN 9780470171325
Language:
English
Subjects:
Economics
,
Mathematics
Keywords:
Einführung.
;
Electronic books.
;
Einführung.
;
Einführung.
;
Electronic books.
;
Einführung.
URL:
https://onlinelibrary.wiley.com/doi/book/10.1002/9781118032398
URL:
https://onlinelibrary.wiley.com/doi/book/10.1002/9781118032398