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  • 1
    Online Resource
    Online Resource
    Burlington, MA :Syngress Publishing,
    UID:
    almahu_9948026422902882
    Format: 1 online resource (198 p.)
    Edition: 1st edition
    ISBN: 1-281-71688-X , 9786611716882 , 0-08-056996-X
    Content: Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL. Includes a DVD w/ e-text, programming code, and link to accompanying website.For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs ran
    Note: Includes index. , Front Cover; Programming Lego Mindstorms NXT; Copyright Page; Author; Contents; Chapter 1: Robots and Programs; Introduction; What is a Program?; Designing a Robot; Specify the Robot's Environment; Intelligent or Smart?; Summary; Chapter 2: About NXT-G Programs; Introduction; Creating a Program; First Steps; Out of Memory?; Coming for a Spin?; Tying it Together; Chapter 3: Data; Introduction; Sources of Data; Variables; A Variable Has a Name, a Type, and a Value; Arithmetic Operators; Logical Operators; Flag Variables; Chapter 4: Loops; Introduction; Outside Events; Time Limit , Counting the LoopsDance Some More; Use Loops to Make Actions Repeat; Another Way to Use the Loop Counter; Logical Conclusions; Use a Loop (or a Wait Block) to Wait for an Event to Occur; Nested Loops; The Wait Block; Chapter 5: Switches and Other Topics; The Switch Block; Switch Blocks Direct Execution Along Alternative Pathways; Simultaneous Processing; Diagnostic Programming; Chapter 6: Using the Light Sensor; Introduction; Light Sensor Directed Downward; Lined in; Line Follower; Edge Follower; Light Sensor Directed Upward; Housefly; Light Sensor Directed Forward; Lightfinder1; LightFinder2 , Almost an InterruptLightFinder3; LightFinder4; Summary; Chapter 7: Using the Touch Sensor and the NXT Buttons; Introduction; Waiting for Contact; Bumper; Waiting for Input; Scanning the NXT Buttons; Entering Numbers; Chapter 8: Using the Ultrasonic Sensor; Introduction; Avoidance Routine for Alpha Rex; Ultrasonic Search; Chapter 9: Sounds Received and Emitted; Introduction; Start and Stop; Start, Stop, and Turn; One Clap or Two?; Playing a Tune (with a Little Dance); Choreography; Song Snippets; Dance Snippets; Chapter 10: The Magnetic Compass Sensor; Introduction , Heading in the Right DirectionPolygon; Circle; Chapter 11: More Mathematics; Introduction; Floating Point Arithmetic; Calculating Cosines; Calculating Sines; Square Root; Factorials; Combinations; X modulo Y; Modulo Counting; Chapter 12: Navigation; Introduction; Distance Traveled; Magnetic Compass; Edge Follower 1; No-go Response to a Line; Steering Alpha Rex; Marching Orders; Rex On Line; Rex On Edge; Pathfinder; Cosine Rule; Chapter 13: Games Robots Play; Introduction; Maze Runner-Version 1; Maze Runner-Version 2; Maze Runner-Version 3; Maze Learner; Scissors, Paper, Stone , Signalling by SemaphoreMagic; The Program; Chapter 14: Databases for Robots; Introduction; Lookup Table for Weekdays; Writable Lookup Table; Another Way of Using a Lookup Table; Reading Data from a File Access Block; Acknowledgements; Index , English
    Additional Edition: ISBN 1-59749-278-7
    Language: English
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