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  • 1
    Online Resource
    Online Resource
    Cham :Springer International Publishing :
    UID:
    almahu_9949301596502882
    Format: XI, 163 p. , online resource.
    Edition: 1st ed. 2022.
    ISBN: 9783031001444
    Content: This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player's economic expectations. Adam Crowley is Professor of English and Director of Composition at Husson University, USA. He is author of The Wealth of Virtual Nations: Videogame Currencies (2017). .
    Note: 1. Introduction -- 2. Relative Poverty and Slumming Simulations -- 3. Player Identity and the Conditions of Play -- 4. The Player and Game Studies' Rhetoric of Inclusion -- 5. Human Subjects and Digital Poverty -- 6. Conclusion. .
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9783031001437
    Additional Edition: Printed edition: ISBN 9783031001451
    Additional Edition: Printed edition: ISBN 9783031001468
    Additional Edition: Printed edition: ISBN 9783031031991
    Additional Edition: Printed edition: ISBN 9783031032004
    Additional Edition: Printed edition: ISBN 9783031032011
    Additional Edition: Printed edition: ISBN 9783031032028
    Language: English
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