UID:
almahu_9949385716702882
Umfang:
1 online resource
ISBN:
9781000588927
,
1000588920
,
9781003025917
,
1003025919
,
9781000588880
,
1000588882
Inhalt:
Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games-based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults. Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program. Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.
Anmerkung:
Setting the scene for digital games-based intervention -- Research informing Level Up Collaboration -- Getting started with the Level Up Collaboration intervention -- Stage A - Using explicit skill instruction and video review -- Stage B - Promoting interactions during cooperative play -- Stage C - Guided reflection -- Introducing 15 target skills -- Assessing collaboration during play -- Game design that creates the conditions for collaboration -- A guide to cooperative video games.
Weitere Ausg.:
Print version: ISBN 0367458802
Weitere Ausg.:
ISBN 9780367458805
Weitere Ausg.:
ISBN 0367458829
Weitere Ausg.:
ISBN 9780367458829
Sprache:
Englisch
Schlagwort(e):
Electronic books.
DOI:
10.4324/9781003025917
URL:
https://www.taylorfrancis.com/books/9781003025917