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  • 1
    UID:
    almahu_9949385859502882
    Format: 1 online resource (1 volume) : , illustrations (black and white)
    Edition: First edition.
    ISBN: 9781003141594 , 1003141595 , 9781000596229 , 1000596222 , 9781000596151 , 100059615X
    Content: "This is a practical guide for writers, students, producers, career changers, and early tech adopters. It will prepare the content creators of tomorrow with the best practices of storytelling for virtual assistants, virtual reality, mobile games, board games, hybrid games, interactive toys, and theme park attractions"--
    Note: 〈P〉〈STRONG〉Preface: Why this Book〈/STRONG〉 〈BR〉Why These Contributors Were Chosen 〈BR〉Who This Book Is Meant For 〈BR〉Friendly Disclaimer 〈BR〉Terminology 〈BR〉Acknowledgements 〈BR〉Editor 〈BR〉Contributors 〈BR〉〈/P〉〈P〉〈STRONG〉How This Book Is〈/STRONG〉 〈STRONG〉Organized〈/STRONG〉 〈BR〉Location: Shared vs. Exclusive 〈BR〉Social Nature: Social vs. Autonomous 〈BR〉Exclusive + Autonomous 〈BR〉Exclusive + Interdependent〈BR〉Shared + Autonomous 〈BR〉Shared + Interdependent〈BR〉Storytelling Factor 〈BR〉A Final Note 〈/P〉〈P〉〈STRONG〉1: "Virtual Assistants and Storytelling" by Flint Dille and Zane Dille 〈BR〉〈/STRONG〉Introduction 〈BR〉The Platform 〈BR〉Propulsion Loops 〈BR〉What's Coming Next 〈BR〉Virtual Virgil 〈BR〉Closing 〈/P〉〈P〉〈STRONG〉2: "Writing for Toys -- Actually a Job" by Rob Auten〈/STRONG〉 〈BR〉How Toys Tell Stories 〈BR〉Play is Personal 〈BR〉Quick Qualifications 〈BR〉Knowing the Audience 〈BR〉Second Fiddler 〈BR〉Providing Value 〈BR〉Instructing Efficiently 〈BR〉Every Player Matters 〈BR〉Extending the Experience 〈BR〉Leaving Room 〈/P〉〈P〉〈STRONG〉3: "Approaching Virtual Reality Storytelling" by Sarah Beaulieu〈/STRONG〉 〈BR〉Identify the Narrative Means 〈BR〉Immersion Has Its Limits 〈BR〉Users Are the Core of Any VR Experience 〈BR〉A Ghost Story 〈BR〉Know the Limits of Your Genre 〈BR〉Environment as a Narrative Pillar 〈BR〉Locomotion in VR 〈BR〉Driving the User's Gaze 〈BR〉The Question of Interface and Transitions 〈BR〉Direct Environment and Collective Experience 〈BR〉Extend Your Writer's Skills 〈BR〉References 〈/P〉〈P〉〈STRONG〉4: "Building Narrative in Mobile Games" by Bay Anapol〈/STRONG〉 〈BR〉Creating an Immersive World 〈BR〉Teaming Up 〈BR〉Problems Solutions 〈BR〉It's a Small World, After All 〈BR〉Future Thinking 〈BR〉Getting the Job 〈BR〉Most importantly, be flexible. Be understanding. Never stop learning. 〈BR〉Ship it! 〈BR〉References 〈/P〉〈P〉〈STRONG〉5: "Storytelling and Board Games" by Maurice Suckling〈/STRONG〉 〈BR〉Story-making Games 〈BR〉Tailored Storytelling Games 〈BR〉Systemic Storytelling Games 〈BR〉Other Games with Narrative Elements 〈BR〉Systemic/Story-making Hybrids 〈BR〉Systemic/Story-making/Tailored Hybrids 〈BR〉Systemic/Other/Tailored Hybrids 〈BR〉Further Discussion and Guidance for Writers 〈BR〉Conclusion 〈BR〉References 〈/P〉〈P〉〈STRONG〉6: "Storytelling in Hybrid Games" by James Laks〈/STRONG〉 〈BR〉Overview 〈BR〉Mechanics and Systems 〈BR〉Game #1 〈BR〉Game #2 〈BR〉Game #3 〈BR〉Discussion 〈BR〉Conclusion 〈/P〉〈P〉〈STRONG〉7: "The Shape of Story" by Matt Parker〈/STRONG〉 〈BR〉There's a Job for That? 〈BR〉The Design Process 〈BR〉Working with Stakeholders 〈BR〉Story Development 〈BR〉The Attraction Experience 〈BR〉The Approach 〈BR〉The Queue 〈BR〉The Preshow Experience 〈BR〉The Ride Experience 〈BR〉The Post-Show and Gift Shop 〈BR〉The Future of Themed Entertainment 〈BR〉Agency Immersion 〈BR〉Parting Thoughts a
    Additional Edition: Print version: Storytelling for new technologies and platforms. Boca Raton : CRC Press 2022 ISBN 9780367693831
    Language: English
    Keywords: Electronic books.
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