UID:
almahu_9949501713702882
Format:
1 online resource
Edition:
Second edition.
ISBN:
9781003335733
,
100333573X
,
9781000870442
,
1000870448
,
9781000870541
,
1000870545
Content:
"The book teaches readers how income and business taxes work for indie game developers, with nuance for independent developers who may be working with limited startup funds or still, working a traditional job"--
Note:
Types of Taxes -- Chaotic neutral married : filing statuses -- Deductions, credits, and exclusions -- Solid recordkeeping as an important framework -- Tax impacts of how your game gets funded -- Is game development your livelihood or just a hobby? -- Business entities, formalities, and setting up -- The load screen, startup and organizational costs -- The main event, business expenses -- The lost levels : non-deductible items and net operating losses -- The bonus round of travel, meals, and entertainment expenses -- Turn-based strategy : depreciation of big-ticket items -- Gone home : the deal with home office deductions -- Late game content : minding your QBI -- Why your fiscal year is like dinosaurs living with humans -- How you treat development costs and all the gamasutra content that filled you with false hope about the R&D credit -- Rubber chickens with pulleys in the middle (inventory) -- Sales tax : torment -- Classification quest : do I issue a W-2 or 1099? -- Where in the world are your international dev team members? -- How to choose and work with a tax professional.
Additional Edition:
Revision of: Presser, Rachel. The Definitive Guide to Taxes for Indie Game Developers.
Additional Edition:
Print version: Presser, Rachel. Definitive guide to taxes for indie game developers Boca Raton : CRC Press, 2023 ISBN 9781032371801
Language:
English
DOI:
10.1201/9781003335733
URL:
https://www.taylorfrancis.com/books/9781003335733