UID:
almahu_9949548784402882
Umfang:
1 online resource (233 pages).
Ausgabe:
1st ed.
ISBN:
3-8394-4713-5
Serie:
Bild und Bit. Studien zur digitalen Medienkultur 9
Inhalt:
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.
Anmerkung:
Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213
,
Issued also in print.
,
In English.
Weitere Ausg.:
ISBN 3-8376-4713-7
Sprache:
Englisch
DOI:
10.14361/9783839447130