UID:
almafu_9961259873202883
Format:
1 online resource (210 pages)
Edition:
1st ed.
ISBN:
90-485-5349-0
Series Statement:
Games and Play Series ; v.9
Content:
Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
Note:
Frontmatter --
,
Table of Contents --
,
A brief note on Japanese names and words --
,
1. Introducing the dynamic game character --
,
2. Characters in contemporary media --
,
3. How the dynamic game character develops --
,
4. Strategies to control a character's transtextual identities --
,
5. Parasocial relationships with nonplayable characters --
,
6. The construction of transmedia game characters --
,
7. The future of dynamic game characters --
,
Glossary: A brief typology of characters --
,
General bibliography --
,
Index
Additional Edition:
ISBN 9789463722957
Language:
English
Keywords:
Electronic books.
DOI:
10.1515/9789048553495
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