UID:
almahu_9949641701502882
Format:
1 online resource (xviii, 338 pages).
Edition:
First edition.
ISBN:
9781003330936
,
1003330932
,
9781000998412
,
100099841X
,
9781000998467
,
1000998460
Content:
This book is dedicated to the art of game audio programming. With more than 15 chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about audio programming than any other volume in history.
Note:
Principles of audio -- Sound engine state machine -- Streaming sound -- An introduction to ADX2 -- Wwise and the audio programmer -- Programming FMOD studio -- Cryengine's audio translation layer -- A sound designer's perspective on audio tools -- Working with audio designers -- Open sound control -- Listeners for third-person cameras -- Interactive music systems for games -- Granular vehicle engines -- Debugging features for middleware-based games -- Open world game optimizations and limiter systems -- Vector-based amplitude panning -- Dynamic game data.
Language:
English
DOI:
10.1201/9781003330936
URL:
https://www.taylorfrancis.com/books/9781003330936