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    UID:
    almahu_BV022878120
    Format: XI, 207 S. : , Ill., graph. Darst., Notenbeisp.
    ISBN: 978-0-7546-6200-6 , 978-0-7546-6211-2 , 0-7546-6200-4
    Series Statement: Ashgate popular and folk music series
    Note: Literaturverz. S. 189 - 202 , Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz
    Additional Edition: Erscheint auch als Online-Ausgabe From Pac-Man to pop music
    Language: English
    Subjects: Musicology
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    Keywords: Videospiel ; Musik ; Popmusik ; Videospiel ; Aufsatzsammlung ; Aufsatzsammlung
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