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  • 1
    UID:
    almahu_BV047287557
    Format: xviii, 131 Seiten : , Illustrationen, Diagramme.
    Edition: first edition
    ISBN: 978-1-80071-506-6 , 1-80071-506-4
    Content: Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play
    Note: Chapter 1. Introduction Chapter 2. The Feedback Loop: Learning from Videogame Experiences -- Chapter 3. A Tale of Two Library Videogame Spaces -- Chapter 4. Meaning Making through the Feedback Loop -- Chapter 5. Where Do We Go from Here? (Re)Thinking Library Videogame Spaces through the Feedback Loop Chapter 6. Looking Forward: Possibilities for Future Library Videogaming Programs
    Additional Edition: Erscheint auch als Online-Ausgabe, EPUB ISBN 978-1-80071-507-3
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-1-80071-505-9
    Language: English
    Subjects: General works
    RVK:
    Library Location Call Number Volume/Issue/Year Availability
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