Format:
XI, 207 S. :
,
Ill., graph. Darst., Notenbeisp.
ISBN:
978-0-7546-6200-6
,
978-0-7546-6211-2
,
0-7546-6200-4
Series Statement:
Ashgate popular and folk music series
Note:
Literaturverz. S. 189 - 202
,
Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz
Additional Edition:
Erscheint auch als Online-Ausgabe From Pac-Man to pop music
Language:
English
Subjects:
Musicology
Keywords:
Videospiel
;
Musik
;
Popmusik
;
Videospiel
;
Aufsatzsammlung
;
Aufsatzsammlung
URL:
http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016083133&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA