Format:
1 Online-Ressource
ISBN:
9783839454213
,
9783732854219
Series Statement:
Studies of digital media culture volume 13
Content:
"Gaming no longer only takes place as a 'closed interactive experience' in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?"--Provided by vendor
Note:
Erscheint als Open Access bei De Gruyter
Additional Edition:
Erscheint auch als Druck-Ausgabe ISBN 978-3-8376-5421-9
Language:
English
Subjects:
General works
Keywords:
Paratext
;
Computerspiel
;
Neue Medien
;
Medienkultur
;
Konferenzschrift
DOI:
10.14361/9783839454213
DOI:
10.1515/9783839454213
URL:
Volltext
(kostenfrei)
URL:
Volltext
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URL:
Volltext
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URL:
Volltext
(kostenfrei)
Author information:
Freyermuth, Gundolf S. 1955-
Author information:
Beil, Benjamin 1980-
Author information:
Schmidt, Hanns Christian