UID:
edoccha_9959132179102883
Format:
1 online resource (196 p.)
Edition:
1st ed.
ISBN:
3-11-027245-8
Series Statement:
Narrating Futures ; Volume 4
Content:
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and game
Note:
Description based upon print version of record.
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Front matter --
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Content --
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1 Introduction: What is Storyplaying? --
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2 Video Games and Narrative --
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3 Non-Unilinear Gameplay in Video Games --
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4 Non-Unilinear Narrative in Video Games --
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5 Choice and Narrative in Video Games --
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6 Narrative's Contrast Agent: Moral Choices --
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7 The Future of Storyplaying --
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Works Cited --
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Index
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English
Additional Edition:
ISBN 3-11-027216-4
Language:
English
DOI:
10.1515/9783110272451