UID:
edocfu_9958353930502883
Format:
1 online resource(vi,190p.) :
,
illustrations.
Edition:
Electronic reproduction. Berlin/Boston : De Gruyter. Mode of access: World Wide Web.
Edition:
System requirements: Web browser.
Edition:
Access may be restricted to users at subscribing institutions.
ISBN:
9783110272451
Series Statement:
Narrating Futures; Volume 4
Content:
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.
Note:
Frontmatter --
,
Content --
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1 Introduction: What is Storyplaying? --
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2 Video Games and Narrative --
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3 Non-Unilinear Gameplay in Video Games --
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4 Non-Unilinear Narrative in Video Games --
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5 Choice and Narrative in Video Games --
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6 Narrative’s Contrast Agent: Moral Choices --
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7 The Future of Storyplaying --
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Works Cited --
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Index.
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Also available in print edition.
,
In English.
Additional Edition:
ISBN 9783110272161
Additional Edition:
ISBN 9783110272468
Language:
English
DOI:
10.1515/9783110272451
URL:
https://doi.org/10.1515/9783110272451