Format:
xii, 677 Seiten
,
Illustrationen
,
29 cm
ISBN:
9781522551980
Content:
"This book is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums to achieve successful and enjoyable learning activities. Highlighting a range of topics such as learning through play, virtual worlds, and educational computer games"--
Content:
Leveling up the classroom : a theoretical approach to education gamification / Michael D. Hanus, Carlos Cruz -- The applicability of gaming elements to early childhood education / Holly Tootell, Alison Freeman -- An investigation into the gamification of e-learning in higher education / Fenio Annansingh -- An overview and study on the use of games, simulations, and gamification in higher education / Bradley E Wiggins -- Level up : multiple player professional development / Oliver Dreon, Greg Szczyrbak -- Developing teacher knowledge about gamification as an instructional strategy / Candace Figg, Kamini Jaipal-Jamani -- Application of gamification to blended learning in higher education / Kamini Jaipal-Jamani, Candace Figg -- Using gamification in open and distance learning : management of learning and human resources / Serap Ugur, Yusuf Levent Sahin -- Game-changer : operationalizing the Common Core using WebQuests and "gamification" in teacher education / Roberta Levitt, Joseph Piro -- Future direction of gamification within higher education -- Gamification's role as a learning and assessment tool in education / Mageswaran Sanmugam, Hasnah Mohamed, Norasykin Mohd Zaid, Zaleha Abdullah, Baharuddin Aris, Salihuddin Md Suhadi -- Learning by playing : is gamification a keyword in the new education paradigm? / Eduardo Díaz San Millán, Rubén Gutiérrez Priego -- Development challenges of a full integrated app in higher education / Anabela Sousa Pereira, António A. Moreira, Paulo Chaló, Luís Sancho, Ana Varela, Carla Oliveira -- Gamification design elements in business education simulations / Torsten Reiners, Lincoln C. Wood, Sue Gregory, Hanna Teräs -- Teaching case of gamification and visual technologies for education / Sergi Villagrasa, David Fonseca, Ernest Redondo, Jaume Duran -- Meaningful gamification for journalism students to enhance their critical thinking skills / Ling-Yi Huang, Yu-Chu Yeh -- Learning theories within gamification -- Socialisation of gamification -- Education, "pointsification," empowerment? : a critical view on the use of gamification in educational contexts / Stefan Piasecki -- Mapping gamification -- The (revised list of) top 10 technologies for 21st century instruction / Lawrence A. Tomei
Note:
Includes bibliographical references
Additional Edition:
ISBN 9781522551997
Additional Edition:
Erscheint auch als Online-Ausgabe Gamification in education Hershey, PA : IGI Global, 2018 ISBN 9781522551997
Language:
English
Keywords:
Lernspiel
;
Computerspiel
;
Edutainment
;
Aufsatzsammlung